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Trainer for public demo ? - suggestions.
Massiveattack posted on Aug 30, 2007 4:58:48 PM - Report post
that really does sound amazing, id play that for HOURS on an urban map.
Edit: come to think of it, we should add some way to max out domination for either side, allowing instant victory.
[Edited by Massiveattack, 8/30/2007 5:00:48 PM]
There is a way: nuke all the points of the side you want to loose. I've gotten carried away with nukes, and if they loose control of all their points, especially if 50/50 or above ratio for who controls how many points, the domination bar goes INSANE and moves up like mad. Either they make an insanely hard push to at least take on and slow it down, or they are going to loose in a matter of like 30 seconds.
StickDeath posted on Aug 31, 2007 11:02:31 AM - Report post
My question is, is it possible for the trainer maker to have it where with the "Instant Tactical" also works with the initial cool down time?
OH COME ON INSTANT NUKE *****!
I see what you mean, but besides wanting to nuke them, everything else loads really fast.
StickDeath posted on Aug 31, 2007 1:10:34 PM - Report post
I've noticed the only TA strikes that aren't immediately available are the Napalm, Tank Buster, Carpet Bombing and Nuke, but the first three only have a ninety second cool down time compared to the 450 second cool down time of the nuke.
Massiveattack posted on Sep 01, 2007 12:45:17 AM - Report post
Instant dom is more important IMO.
Also: doesnt really belong here, but who has been getting weird glitches with this game.
You know, black terrain for a few seconds, cursor stuck to the middle of the screen, crashes, not letting you Alt-Tab back into the game, that sort of stuff.
[Edited by Massiveattack, 9/1/2007 11:46:30 AM]
I wish there was a way to freeze domination, I'd let the computer get all the CPs so it could get massive armies if I could, with only 3 they don't really mass up that much.
Anyone know what the Obedient AI does? I can't figure it out.
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