Command & Conquer 3: Tiberium Wars Discussion
I was wondering if you could fix this when the next trainer is made shortly after they release the 1.07 patch to the game.
Also since I tend to be lazy is there a way to simply have a one key switch to make all your friendly units and buildings invulnerable rather than having to click on each one individually and toggling the Shift-F1 key.
I love to use these cheats on the skirmish maps. On one mission Barstow Badlands (2 player) I set the difficulty of the enemy (NOD) to BRUTAL and AI to TURTLE while I played GDI and I have never seen so many laser turrets built at an enemy base in my life. The computer had the entire area of his base covered with them but strangely enough he went light on anti-air defense. It's insane but very cool. This is taking the turtling strategy to the extreme. Using these trainers also allow you to wage the most massive battles on the map.
Keep up the great work all your trainer creators. I'm really glad to have finally joined up.
Thnx Caliber. Been waiting for a speed haxxor ever since the last version which had it =D And well I don't think the instant-rank-up/promotion option is really needed to be honest... Who cares whether it's a super tank that has better armor,regen and fires faster and deals more damage...when I can have an invulnerable tank, and build 51359728341823471284 more (exaggerated =D) of them =)
From what I tested in the previous trainer, the invulnerable DOES make your troops safe from flamethrower/grenade/buzzer attacks while garrisoned...haven't tested this on 1.07 so I shall do it later on today or tomorrow and report back here.
[Edited by RaZoRb0iz, 8/8/2007 11:28:22 PM]
[Edited by RaZoRb0iz, 8/9/2007 12:21:39 AM]
Anyway, this trainer was very well-done, haven't found any bugs yet anyways
Keep up the good work!
EDIT: And I don't agree about waiting for 1.07, for just the reason Mr. O'Rorke stated. Great work with getting one out for 1.06, CH
[Edited by PeTTs0n, 8/9/2007 1:42:02 PM]
Note: This is NOT permanent. They WILL still die, just not immediately. Maybe around 30 seconds or so. This does not regenerate. If they've been flambe'd for 29 seconds, the next shot WILL kill them no matter what.
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