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New gametype announced - info here
  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
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    Zackman posted on Apr 04, 2007 2:22:50 PM - Report post
     
    As most of you GoW know, there is a new mode called Annex soon to be released. Here is some key information...

    Update released 9th April

    Objective: Capture and hold key locations to collect enough points to win the round.

    Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.

    On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.

    On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.

    Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.

    Respawns: Infinite, wave-based every 15 seconds.

    Options:

    Selected Map: Which map or series of maps to use.
    Number of Rounds: Number of rounds required to win the match.
    Bleed-out Duration: Amount of time before a player dies while DBNO.
    Round Score: Number of points required to win a round.
    Friendly Fire: In a player match, whether teammates can damage each other.
    Private Slots: In a player match, number of player slots reserved for friend invites.
    Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
    Source: gearsofwar.com/News/New+Game+Type.htm

  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to Darkish
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    Darkish posted on Apr 04, 2007 2:32:33 PM - Report post
     
    Sweet...I'm not looking foward to it.

    I hardly play GoW multiplayer as it is...but I might once I get the achievments for campaign...
    /--\
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    mmf posted on Apr 05, 2007 9:33:48 PM - Report post
     
    sounds kinda dumb
    fuuuuuuuuuuuu
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
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    insomniac posted on Apr 06, 2007 1:29:00 AM - Report post
     
    Sounds very similar to the king of the hill game type in halo 2, now lets just hope that people actually play it.
    Wait...Who are you again?
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    superplaya posted on Apr 06, 2007 4:55:09 PM - Report post
     
    dint like king of the hil in h2 so i doubt that i will like this either it sounds kinda stupid
    drive slow, ride low, cuz u never noe
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    Zackman posted on Apr 07, 2007 9:52:35 PM - Report post
     
    Respawns? Finnaly some variety? Something where you don't just have to kill to win? How is that stupid? I am really looking forward to it, it should help get the seriously achievement A LOT.
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    hackmaster posted on Apr 10, 2007 10:20:05 AM - Report post
     
    quote:
    originally posted by Zackman

    Respawns? Finnaly some variety? Something where you don't just have to kill to win? How is that stupid? I am really looking forward to it, it should help get the seriously achievement A LOT.

    Yeah it is going to be so easy to get achievements now. I played ranked matches yesterday and already have 200 kills in annex alone. The game type is great because of the respawn, but kills only count for 2 points and caps are like 28. LOVE THIS GAME TYPE!

    Proud Xbox 360 owner.
    XBL gamertag: Forbidden1124
    Gamerscore:19280
    CoD 4: LVL 55 ten prestige
    GoW 2: 4th Rank even though rank system is broke

  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
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    Zackman posted on Apr 10, 2007 10:23:38 AM - Report post
     
    Annex sucks. actually It's a blast but actually you won't get achievements fast because they're not counting them in ranked matches because there is respawns. How gay is that? Now I have to slug through more warzone matches just to get my 10k kills.
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