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Trader Mod (real mod)
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    Send a message to TENGILL
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    TENGILL posted on Mar 29, 2007 7:34:08 AM - Report post
     
    Check your wight limit.
    If you have to mutch stuff in backpack you will slow down.
    If thats not whats wrong... well then im at a loss.
    A motivated soldier, will cover the grenade with his or her body.
    There by saving the life of his or her fellow soldiers.

    A unmotivated solder, will cover the grenade with one of his or her fellow soldier.
    Thereby saving his or her own life.

    So at all times keep your soldiers motivated.
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    Send a message to Robsterboy
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    Robsterboy posted on Mar 29, 2007 7:48:06 AM - Report post
     
    If you wear the heaviest armor in the game u cant run even you are under the weight limit.
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    Send a message to RavenLand
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    RavenLand posted on Mar 29, 2007 9:39:34 AM - Report post
     
    yeah, i found out that too
    Any piece of equipment your life depends upon was made by the lowest bidder.
    And the more durable your equipment is, the further away from civilization you'll be when it fails.
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    Send a message to jl11210
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    jl11210 posted on Mar 29, 2007 11:18:13 AM - Report post
     
    some guns dont allow sprint also
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    Send a message to RavenLand
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    RavenLand posted on Mar 30, 2007 11:29:15 AM - Report post
     
    yeah, i'm unable to run with the gauss gun, but is it possible to buy\trade relics? or is that an option for later versions?

    [Edited by RavenLand, 3/30/2007 11:29:30 AM]
    Any piece of equipment your life depends upon was made by the lowest bidder.
    And the more durable your equipment is, the further away from civilization you'll be when it fails.
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    Send a message to jl11210
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    jl11210 posted on Mar 31, 2007 8:41:38 AM - Report post
     
    oops i posted in the other trader mod thread but i really got the files here

    anyway how can i add artifacts to traders

    for example barman

    [trader]
    buy_condition = barman_generic_buy
    sell_condition = {+yan_labx16_switcher_primary_off} barman_after_brain_sell, {+bar_darklab_document_done} barman_after_darkvalley_sell, barman_start_sell
    buy_supplies = supplies_start, {+yan_labx16_switcher_primary_off} supplies_after_brain, {+bar_darklab_document_done} supplies_after_darkvalley


    [barman_generic_buy]
    ;Àðòåôàêò?
    af_medusa = 1, 0.3
    af_cristall_flower = 1, 0.3
    af_night_star = 1, 0.3
    af_vyvert = 1, 0.3
    af_gravi = 1, 0.3
    af_gold_fish = 1, 0.3
    af_blood = 1, 0.3
    af_mincer_meat = 1, 0.3
    af_soul = 1, 0.3
    af_electra_sparkler = 1, 0.3
    af_electra_flash = 1, 0.3
    af_electra_moonlight = 1, 0.3
    af_rusty_thorn = 1, 0.3
    af_rusty_kristall = 1, 0.3
    af_rusty_sea-urchin = 1, 0.3
    af_ameba_slime = 1, 0.3
    af_ameba_slug = 1, 0.3
    af_ameba_mica = 1, 0.3
    af_drops = 1, 0.3
    af_fireball = 1, 0.3
    af_cristall = 1, 0.3
    af_dummy_glassbeads = 1, 0.3
    af_dummy_pellicle = 1, 0.3
    af_dummy_battery = 1, 0.3
    af_dummy_dummy = 1, 0.3
    af_dummy_spring = 1, 0.3
    af_fuzz_kolobok = 1, 0.3

    i saw this when i open the ltx file with notepad and assume all these are artifacts what should i change do to make him have them for sale
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    Send a message to spartanmaster
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    spartanmaster posted on Mar 31, 2007 2:53:56 PM - Report post
     
    go down to generic_barman_sell then change ;NOTRADE to = 1, 0.3
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    Send a message to sexyxenomorph
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    sexyxenomorph posted on Sep 02, 2007 7:29:28 AM - Report post
     
    i have tryed the trader mod put it in everywere and it still don't work i have not updated just plain stalker and no matter what i do it dose not work and usaly i just use traner mega 12+ i get infanent RU's but none of the weapons come up i use my inventory and i'v tryed loading old game and starting a new game and nothing happens with the traders inventory.

    please help me it used to work i don't know if i have to update the game or not?

    i'll be graitfull if you help me out.
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