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why mp eater is not a wasted skill
SWF  posted on Mar 22, 2007 10:01:11 AM - Report post

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This assessment assumes max mp eater(30% chance of absorbing 40% of enemies max mp every attack) and it is a cleric attacking using max heal.

5 enemies attacked 10x (need not be the same enemies). Each enemy has a max mp of 100

~mp used attacking: 240
~5 enemies * 10x attacked = 50 chances for mp eater to work
~of the 50 chances at least 15 hits should trigger mp eater
~100mp * 40% mp "eatn" = 40 mp gained per mp eater
~40 * 15 = 600 mp gained

omfg u got extra mp!

but what if u attack less enemies? lets try 2 enemy w/ 100 mp attacked 10x

~mp used attacking: 240
~2 enemy * 10x attacked = 20 chances for mp eater to work
~of the 20 chances at least 6 hits should trigger mp eater
~100mp * 40% mp "eatn" = 40 mp gained per mp eater
~40 * 6 = 240 mp gained

omfg u lost no mp!

*assuming ur attacking an enemy w/ only 100 mp u cannot heal only 1 enemy 10x and get mp eater to work, but it's unlikely at the level ur at (if u have heal and mp eater maxed already) that u will attack nething so weak as to have only 100 mp.

mp eater is a very effective tool in saving mp and money on mp pots.

[Edited by SWF, 3/22/2007 10:02:53 AM]

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