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Supreme Commander CH Trainer
delta51888  posted on Feb 24, 2007 1:37:47 AM - Report post

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Hi guys,

I downloaded the new patch for SupCom (since I wanted to play multiplayer) and also downloaded your 1.0.3217 trainer. When I am using it, after hearing the "option activated" voice and then I go to queue up units, if I queue 3 or more or queue 1 with a repeated build order, they do not build instantly (I do have instant build on). Inf. mass & energy work fine. I am in the UEF first campaign mission on hard when this happened.

Hardware Specs:
Asus Crosshair
AMD Athlon 64 FX-62 2.8 GHz
2 x 150 GB Raptors
Foxconn NVIDIA GeForce 8800 GTX

Software Specs:
Windows XP Professional - English/USA - Up-to-date
AVG Free 7.5

Oh and also, just a stupid little question I guess: this trainer won't work in multiplayer right? Err...I mean it isn't legal right?

Thanks for your help. I love the trainer!!!!!!

EDIT @ 4:59 AM EST on 2/24/07: Also when I try to click and drag to make either wall structures or turrets or probably any other type of buildable item, those do not build instantly either.

[Edited by delta51888, 2/24/2007 2:01:47 AM]

EDIT 2: Just found out when you click on the unit that is building whatever you clicked and dragged, it then instantly builds what you dragged.

[Edited by delta51888, 2/24/2007 2:06:11 AM]

PWizard  posted on Feb 24, 2007 2:23:12 AM - Report post

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I just tried the same mission and same options and everything worked fine on the new patch+trainer.

Our site does not support multiplayer cheats.

DragonFire1380  posted on Feb 24, 2007 2:25:04 AM - Report post

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First I would like to thanks those at CH for making this trainer. (Tho I have no reason to use it) However, since I didn't read anyone else pointing this simple fact out I thought I would.

Whats the point? If training this game was that hard, it would have been ten times easier just to make a simple lua script for each faction, zip it up into the mod.scd file and then upload that.

Doing it this way will avoid any crashes that might come up from training/hacking the exe file and you wouldn't have to change anything after a patch if done right.

For campaign mode, a little more work is involved as you would have to edit each unit/building for each faction. The best part about this is there is no reason to mess with the units.scd file.

Example: You download, within this zip file contains the folders for every UEF unit building which has been edited. You then simple unzip all those folders to "C:\Program Files\THQ\Gas Powered Games\Supreme Commander\units\unitname\ The game will then scan and use these file before using the ones contained within the units.scd file.

[Edited by DragonFire1380, 2/24/2007 2:33:44 AM]

PWizard  posted on Feb 24, 2007 2:29:06 AM - Report post

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A trainer gives the user much more flexibility as to what cheats they want to use at any given time. But, thanks for saying that we wasted all our time.
DragonFire1380  posted on Feb 24, 2007 2:36:07 AM - Report post

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I never said you wasted your time nor did I tend for it to sound like that. I am sorry if that is how I made it seemed or if I offended you.

Of course using my example would also give everyone the chance to edit the files how they want them. So far the biggest problem has been explaining how to open the *.scd files. If the player had easier access to the files, they could ended up having the best control of all over the game.

[Edited by DragonFire1380, 2/24/2007 2:40:01 AM]

reclaim  posted on Feb 24, 2007 4:46:09 AM - Report post

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Im not sure that you noticed with your massive perception but there are currently several threads covering this subject, yet people are STILL using the trainer, even people ABLE to edit the original files, editing those files can give you an advantage of course but only by engineering the files in such a way that you HAVE to play certain units and factions.. editing the stats of a unit will only help to aid everyone in the game unless you are the only one using them, but that aside.. you can EASILY!! use the ingame cheats in such a way that you dont need the trainer.. again, its a lot of hassle and people STILL use the trainer for ease.. you and all the other people out there DONT need to use the trainer in much the same way you DONT need to be wasting everyones time with your asinine comments. Its like asking why FORD make several type of car.. EVERYONE IS DIFFERENT!! but they all move the same way.
PWizard  posted on Feb 24, 2007 6:13:42 AM - Report post

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I don't have any experience with modifiying these files for SupCom, but can I turn cheats on and off at will while playing using the edited files? For instance, let's say that I don't want to cheat when I first start the mission, but I get to the very end and realize that I need to do something or I will lose and have to start over. With the trainer in memory all I have to do it turn on whatever option I need to finish the mission. I can then turn it back off before I start the next mission without ever leaving the game. Is that possible with the edited files?

Trainers are all about convenience. Even where there are cheat codes for a game, many people prefer a trainer as hitting one key is easier than hitting [~] -- typing in a code -- hitting [~] again ... and having to do that multiple times in the middle of their game.

mnkforch  posted on Feb 24, 2007 9:00:36 AM - Report post

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First of all, let me say that you guys do a great job and your trainers are absolutely great, needed, timely, and I am very happy that you make them. I like to do both use the trainer and do editing. when I first play the game I usually use the trainer and then after I play it for a few weeks I start looking into moding to make the game different and play it longer

I read the sample LUA code in the mod.scd and the samples are very minimal. its hard to learn how to do it just from the samples

So if anybody know about a guide to moding the game by creating LUA scripts please let me know where to find it.

I already saw the one in and its just a generic LUA script tutorial. it does not explain how to do it for Supcom

Thank you. Keep up the good work PWizard

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