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Post your suggestions for Dead Rising 2
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to jrvikings69
    ELITE
    jrvikings69 posted on May 31, 2007 2:53:36 PM - Report post
     
    quote:
    originally posted by Samas56

    Dead Rising: HOLLYWOOD

    At first your in Franks new flat and he gets a phone call.It turns out to be Brad and Jessie.They tell you to turn the T.V. on, ON every channel is the NEWS.They are saying "The zombies from Willamette,Colorado have been spreading through out United States and have now reached HOLLYWOOD'.So obviously this game is now set in hollywood.The zombies are on the outskirts of your town, so you have 3 hours 'with brad and Jessie' to collect as many weapons and supplies as possible and find a place of refuge E.G. a mall (lol)


    once three hours are up (cutscene) brad and jessie tell you what happened with mr Barnaby after they left the mall in willamette.HE (somehow) escaped from DHS headquarters.Now you have to await rescue (now you can choose how long you want 2 be trapped in the city from 1 day to 1 month for hardcore gamers)



    p.s. THIS TIME NO DAMN RINGING FINGS LOL

    lol all i came up with so far but oh well i had fun finkin of it
    btw i got an idea for number 3

    Dead Rising: LONDON

    uh yeah brad and jessie are dead

    and for all we know frank is too

    u might actually want to beat the game befor u make up bull**** stuff dude

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to LastRequest
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    LastRequest posted on May 31, 2007 6:51:48 PM - Report post
     
    Dr. Barnaby also dies, but depending on how you beat the game, Frank lives OR dies. Got another idea.
    ---------------
    Just a quick one of the top of my head, so, bear with me.

    Depending on how you beat the last game(D.R. 2 will load previous data) you will have 2 choices of characters:

    1. Frank West(Super ultra awesome rare character) Note: You have a choice of playing Frank if you have beaten Dead Rising 1 with an A+ Ending(you may play as the other character as well. This is a bonus for D.R. Fans.)

    2. Mystery Character(Preferably of Latino descent(Im not Latino.).) Note: You will play this character only if you have no previous Dead Rising save data, or have not beaten it with an A+ Ending.

    NOTE: Both characters play the same and have the same endings, but different voice scenes, and different clothes styles are available.

    Plot: The game starts out with a cutscene of either character listening to a police-radar, scavenging for any interesting news. After almost all hope is lost, the character hears that a disturbance is taking place is the quiet island city of Gression, off the coast of The Bahamas. The character is determined to get the scoop. Renting out a boat-plane, he flies down to Gression, only to find that Gression is barricaded with wood, but it seems that the wood has been forcefully torn away and rotted away by something that seems to be not human. *The sign above reads "Welcome to Paradise" But the letters "W, E, L, P, A, R, A, S" are unreadable.* The character, thinking the worst, ventures on. The city is quiet except for fires burning, and extremely faint moaning. The character, thinking someone is hurt, runs forward, makes a turn, only to find what his moaning was. Zombies. Hundreds of them. All crowded around what seems to be the downtown area of the city. The character, frightened, yells out in fear. 1/4 of the zombies turn around the rest following soon after. Before the character can run, about 8 different zombies walk out from the zombie horde. They are bigger with a meaner disposition. They scream at a high pitched rate, making the character cover his ears. The character makes a mad dash. Having no layout of this island, he looks around, then picks a path. After running for so long, the character feels like he has lost them. *The location has now changed, as he is at the City Clinic. Conveniently located in front of the City Dump.* When he walks inside, the place is baron but seems functioning. As the character tries to use the phone, it seems the lines are out, and his cell phone doesnt work. The place is too remote for any service. The character starts to hear the moaning again and decides to barricade his surroundings with whatever he can find from the dump. As he is building, he finds an underground route from the dump to what appears is Downtown, at an abandon jewelry store. The character is gets done with his barricade, and the game starts.

    Survivors:
    The character is not alone, he will find more people in the surrounding buildings and must escort them back. The twist is, is that when you escort someone back, not only do you get PP, the person will help you with the upkeep of your barricade and your clinic. Zombies will occasionally try to breakthrough so your barricade will become weak. You must have your survivors fix it up. Not only that, but while you are away, survivors will bring back food, weapons, and have a 30% chance of locating survivors and letting you know where to find them.

    Vehicles:
    Frank will find a variety of vehicles, including boats, bikes, and the occasional hang-glider(Bring back to base from a sports store and hang-glide off the cliff that overviews the city.)

    Weapons:
    Ranging from the classic 2x4 to the new Chandelier Whip(A Chandelier with a chain attached to it, makes a good swing with dispersal of projectile diamonds that fly off it when swung.)

    ^I just made that up all off the top of my head. Enjoy.

    [Edited by LastRequest, 5/31/2007 7:01:08 PM]
    Any LastRequests?

    My CHU Avatars >Here.<
  • Send a message to Zachman
    INACTIVE
    Zachman posted on Jun 08, 2007 8:57:18 PM - Report post
     
    wow... you made that all up from the top of your head??? thats f'd up.
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ivanwakeup
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    ivanwakeup posted on Jun 15, 2007 5:22:21 PM - Report post
     
    dude this is a freakin sick idea.... i love the clinic upkeep thing the hollywood one was nice too but doesnt really work cause those people are dead. anyway if the game was like you described, **** tat sounds awesome.....
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to CarlosOlivera
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    CarlosOlivera posted on Jun 22, 2007 7:38:47 PM - Report post
     
    Clips for guns would be awesome instead of the gun exploding...I mean seriously whos heard of a fricken gun exploding after the ammo is gone? Also with melee weapons (Sledgehammer, katana, sickle,etc.) they break to fast. Like if your in the middle of a crowd of zombies and your weapon breaks you may as well go in the middle of a spec ops group unless you have more weapons
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to Vonfuzzball
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    Vonfuzzball posted on Jul 01, 2007 5:25:25 PM - Report post
     
    I think you shuld be able to make it in to a little more of a stealth game, where you have a sword and you can hide and pick zombies off, also have bigger guns, like turret guns, so if you have a big wall of zombies you can pump a couple of bullets in there. Also bombs and the map could be made a little bigger.

    I think also there should be as a pose to infinity mode, something like race mode or something, where you have to kill a cretian amount of zombies in an amount of time given and have different challenges and quests. But other than that keep it basic and the same really and i will be happy.
    2010 CHU User of the year
    /--\
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Th3Fall3nOn3
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    Th3Fall3nOn3 posted on Jul 21, 2007 2:29:45 AM - Report post
     
    you guys made so amny great ideas. now i can't think straight!!!
    B-RYAN__/--

    "Like I care what people think."

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to buko988
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    buko988 posted on Aug 21, 2007 2:16:47 AM - Report post
     
    quote:
    originally posted by LastRequest

    Dr. Barnaby also dies, but depending on how you beat the game, Frank lives OR dies. Got another idea.
    ---------------
    Just a quick one of the top of my head, so, bear with me.

    Depending on how you beat the last game(D.R. 2 will load previous data) you will have 2 choices of characters:

    1. Frank West(Super ultra awesome rare character) Note: You have a choice of playing Frank if you have beaten Dead Rising 1 with an A+ Ending(you may play as the other character as well. This is a bonus for D.R. Fans.)

    2. Mystery Character(Preferably of Latino descent(Im not Latino.).) Note: You will play this character only if you have no previous Dead Rising save data, or have not beaten it with an A+ Ending.

    NOTE: Both characters play the same and have the same endings, but different voice scenes, and different clothes styles are available.

    Plot: The game starts out with a cutscene of either character listening to a police-radar, scavenging for any interesting news. After almost all hope is lost, the character hears that a disturbance is taking place is the quiet island city of Gression, off the coast of The Bahamas. The character is determined to get the scoop. Renting out a boat-plane, he flies down to Gression, only to find that Gression is barricaded with wood, but it seems that the wood has been forcefully torn away and rotted away by something that seems to be not human. *The sign above reads "Welcome to Paradise" But the letters "W, E, L, P, A, R, A, S" are unreadable.* The character, thinking the worst, ventures on. The city is quiet except for fires burning, and extremely faint moaning. The character, thinking someone is hurt, runs forward, makes a turn, only to find what his moaning was. Zombies. Hundreds of them. All crowded around what seems to be the downtown area of the city. The character, frightened, yells out in fear. 1/4 of the zombies turn around the rest following soon after. Before the character can run, about 8 different zombies walk out from the zombie horde. They are bigger with a meaner disposition. They scream at a high pitched rate, making the character cover his ears. The character makes a mad dash. Having no layout of this island, he looks around, then picks a path. After running for so long, the character feels like he has lost them. *The location has now changed, as he is at the City Clinic. Conveniently located in front of the City Dump.* When he walks inside, the place is baron but seems functioning. As the character tries to use the phone, it seems the lines are out, and his cell phone doesnt work. The place is too remote for any service. The character starts to hear the moaning again and decides to barricade his surroundings with whatever he can find from the dump. As he is building, he finds an underground route from the dump to what appears is Downtown, at an abandon jewelry store. The character is gets done with his barricade, and the game starts.

    Survivors:
    The character is not alone, he will find more people in the surrounding buildings and must escort them back. The twist is, is that when you escort someone back, not only do you get PP, the person will help you with the upkeep of your barricade and your clinic. Zombies will occasionally try to breakthrough so your barricade will become weak. You must have your survivors fix it up. Not only that, but while you are away, survivors will bring back food, weapons, and have a 30% chance of locating survivors and letting you know where to find them.

    Vehicles:
    Frank will find a variety of vehicles, including boats, bikes, and the occasional hang-glider(Bring back to base from a sports store and hang-glide off the cliff that overviews the city.)

    Weapons:
    Ranging from the classic 2x4 to the new Chandelier Whip(A Chandelier with a chain attached to it, makes a good swing with dispersal of projectile diamonds that fly off it when swung.)

    ^I just made that up all off the top of my head. Enjoy.

    [Edited by LastRequest, 5/31/2007 7:01:08 PM]

    Frank dies either way, actually, he gets out alive depending on how you play but still become's a zombie eventually, prbably after his 15 minutes of fame, as it says in the story on ending A "The world finally forgot about the incident and it faded from their minds", Remember Frank's a zombie time bomb, could of lasted a year, or only a week.
    -------------------------------------------------------------
    Anyway, Dead Rising 2, Hmm, Dead Rising 2: New York City

    Opening Scene:
    A cop sits there drinking coffee in a cafe and a figure walks past with a limp, looking injured the police man turns and then bursts out the door after the injured man.
    Officer: Are you alright sir?
    Man: Yeah, my stomach.. its gone.. it dosent hurt..
    Then man then turns into a zombie and collapses, the Officer calls for backup then approaches the zombie, the zombie lunges up and kills the officer ripping flesh from his neck and spattering blood on the window.
    Text comes up saying:
    "Everyone knew the story of the zombie would come back to haunt them, some say the story of Willamette wasnt the only case of infection, some same it was but Frank West passed the desease to the general public back home, but either way for the city of New York the world was going to change... forever."
    CUTSCENE 1:
    Thomas Krane walks the empty streets of New York in terror, he just woke up from the sleeping pills his mom gave him and is still in his robes. A US Army Humvee goes flying down the street at speeds over 50mph, all Thomas sees is blood spatter onto the windshield blocking the drivers view, he hits a wall and the vehicle becomes embedded in a wall.
    Soldier: YOU THERE!
    Thomas: Me?
    Soldier: YES YOU! GET OFF THE DAMN STREETS KID! ARE YOU STUPID OR SOMETHING?
    The Soldier waves his hand and more men appear behind him, they all run down a back alley, gun fire follows with screaming... then groaning. Thomas is confused, he looks to his left, then right, when crossing the road, then when he reaches the other side he sees the Empire State building, with its windows boarded up, every last one of them. On the door is a sign of hope "Survivors welcome, together we can beat this!" Thomas goes inside and shuts the door behind him, he sees people everywhere, medics, doctors, scientists, soldiers, civillians, police officers, security guards even office workers from the floors above. In one corner people stand around a small television, watching an emergency broadcast from somewhere in Nevada it says;
    Stay inside, use whatever you can to stay alive, they are coming, they are coming. Then television shuts off and then the news comes on, probably recorded from a few weeks before to tell people whats going on.
    "Hello I'm Alex Thompson with the 6'o'clock news, todays top story.. The dead have been seens rising around the world, we urge you now to stay indoors with windows and doors locked and barricaded with whatever you can find, if your bitten.. I'm so sorry...
    From behind the man walks a stage hand, the Alex turns around to see him walking towards his news desk, the stage hand is followed by more men, Alex is surrounded and the camera is knocked over, the television is turned off by a tall black man in a National Guard's uniform.
    Strange man: You dont want to see what happens next, we killed Alex Thompson when he was about to turn into a zombie, more zombies have come since last night, now they're all thats out there. you in the robe, come with me and we'll get you some clothes.
    Thomas follows the man into a storage closet where he is given a National Guard uniform and a rifle.
    Man: I'm Sergeant Andrews, welcome to the resistance.

    Case 1 - 1: Supplies are low Cutscene:
    Andrews: Were
    low on food, me and you are going out to find some, wont be hard, theres a store a few blocks away.
    Thomas nods.
    Gameplay:
    Your wearing the guard's uniform and carrying a M16 rifle with 30 bullets, Andrews has ammo for you when its needed, you kill zombies and go to the store.

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