Dead Rising Discussion
Please post your suggestions or ideas for Dead Rising 2 here. I will then e-mail this list to Capcom, and they can do with it as they wish. I am not guarunteeing that a Dead Rising sequel will be made, and I am not guarunteeing that your idea will be used in the sequel, should it be made. Please read all the posts before replying, so multiples of the same idea are not posted; this is just to make it easier for me to make it look neat when I e-mail it to Capcom. What I do guaruntee you, is that I will make sure that I give you credit for your ideas. I will use the screennames you use in this forum. If you wish to be called another name, please state this in your post, or PM me if you would like to keep this name secret. To state again, I will not take your ideas and call them my own. And you can quote me on that, should I be proven dishonorable in the future.
--Certain weapons can be dual-wielded, should you acquire a matching pair. While dual-wielding, Frank cannot take pictures or perform melee skills such as Lift Up, because he is using both hands to hold a weapon.
--Several people can play cooperatively in a co-op game, where up to X amount of people can try to survive in the mall (or where ever Dead Rising 2 would take place). A player cannot simply be playing be him/herself in single player mode, then invite people to help him through a hard part, then go back to being single player, as this would be unfair.
--Several people can play "counter-operatively" in a counter-op game, where X amount of people control zombies or Special Forces soldiers, and 1 person controls Frank West. The Frank player would take less damage from attacks, and have more health, and only have 1 life. The game would end when Frank died. The zombie or Special Forces players would have unlimited lives, meaning that when the zombie or soldier they control dies, they almost instantly get control of another soldier or zombie located somewhere in the mall. The zombies/soldiers would still be as weak as they are in the game; they would be no stronger or weaker as they are in single player mode.
--Make the guns more realistic. No handgun that I know of that looks like the one in Dead Rising holds 30 rounds. It would need to have an extended clip, which the handgun in Dead Rising obviously does not have. Its just too many rounds, the same goes for the shotgun and the submachine gun. I propose a new system: each handgun would hold around 15-16 rounds, and when you picked up the gun, it will come with 1 or 2 extra clips. Each clip will take up another inventory slot, and the player will have to reload and use up another clip that they have in their inventory. The submachine gun would have about 32 rounds in each clip, and the reloading system would work the same as the handgun. The shotgun would be trickier though. I propose that the shotgun would be more of a "tactical" shotgun, with extra shells attached to the side. The shotgun would hold about 9 shells in the shotgun itself, and there would be about 5 to even 11 shells attached to the side of the shotgun. The player would have to make use of a lengthy reload time, as the player loaded more shells into the shotgun. Another item/clothing that would go along with this would be a "ammo pack", which would an item to be unlocked by getting some achievement. The ammo pack would be visably seen on the player, and it would take up 1 invetory slot. Its special feature is that it would combine all the magazine items in the player's inventory into 1 slot!!
[Edited by Molotoch, 2/5/2007 1:50:40 PM]
Well, I'm glad to see that my ideas are liked, but please feel free to post your ideas too!
Edit: Not to sound derrogatory, but I must say, I'm surprised that girls actually like Dead Rising; it is quite the gory and bloody game.
[Edited by Molotoch, 2/4/2007 3:11:36 PM]
- New zombies with acid vomit, faster, use weapons, and that work in teams(Not all in one zombie though) *SPOILER*(Cmon at the ending it even says that they got loose across America, they should at least be smarter)*END SPOILER*
- A gate system, for example like in Lost Planet you tapped "B" to open posts to give you more Thermal Energy, so in here you tap "B" to close the metal gate that gos down at the entrance of a store. Zombies can use weapons or acid or even their own arm or leg to break down these bars, but ultimately buying you some time to find weapons and prepare for the zombie onslaught that lays ahead.
- A healing system. For example, 1 square, or whatever measure of health they use in the next game, of health per hour or half hour.
- More variety of clothes. A wardrobe wouldnt be bad at all, as long as we dont have choose from suits of clothes, that in the end, dont look to great.
- Two words. Co-op Play
I was implying that there would be two "sub-modes" to counter-operative play. You could play as zombies, OR you could play as special forces soldiers. Though Im sure people would mostly want to play as special forces, because then the people controlling the soldiers would have to fight zombies as well as trying to find and kill Frank.
Wow. I do believe that is one sentence. You must understand though, you're asking Capcom to create several entire cities of game area of almost full interaction. If it is was made like that, the game would have to be spanned over 5 disks or more.
[Edited by Molotoch, 2/6/2007 5:49:58 PM]
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