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Starship Ranger Cheating Tutorial
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    CreHx posted on Jan 17, 2007 8:53:57 PM - Report post
     

    Starship Ranger 1.86 from ArcadeStudio

    Was wondering if anyone wanted a Tut on training this game ?
    (Never done one before but might be intresting, I know I could just make one a post it, but that seems to be too forward of me, for some reason, wondering if anyone would even want it...)

    I started out with TMK for making my trainers now I use masm32.

    I was just wondering, so talk to ya'll later...

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    CreHx posted on Jan 18, 2007 9:09:20 AM - Report post
     
    Nevermind, I'll just do it...

    ;-)

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    ELITE
    cpg posted on Jul 04, 2007 12:39:46 AM - Report post
     
    That was a really well written 4 Part Tutorial. Excellent stuff man. I do kernel level rootkit development and as far as modifying and narrowing things down to find what your looking for, your approach is excellent and saves a lot of time. I found that as a kernel developer, modifying page tables entries present bit and allowing the page fault handler to kick in as a 'codecave' type of routine you could display the results of on the fly memory access. I really like the TSearch tool it's excellent for the narrowing down capabilities. I'm working on a way to present a HUD/GUI interface directly from ring0 (The Kernel) using win32k.sys GDI Engine calls and by writing to the backup frame buffer surface directly so that this monitoring log is displayable while your in 'fullscreen mode' in games. I am still undergoing development but it would be interesting if I could utilize my tool for such efforts and much more once it's all done. Your an excellent writer btw.



    Regards,

    cpg
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    cpg posted on Jul 04, 2007 12:42:58 AM - Report post
     
    Also...I know there is much easier ways of creating HUD's but the tools purpose is for something else such as system crashing and this GUI always up and running type of thing...etc.
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