Star Wars: Empire at War - Forces of Corruption Discussion
Trainer Tools and Resources
What am I doing wrong? I followed the instructions.
Does this MOD have a cheat for the amount of ships and troops I can have at once? Like the last one? I hate limits.
Does this fix the Rebel problem of not getting to tech level 5 on GC?
Can you make one that has no unit limit in battles (land/space)? This one doesn't have it.
And reset the unit HP back to normal?
Good Mod though. Everything else is fine.
Perhaps it will be fixed with the next patch.
That what you want i have to do is really a lot of work, because i will have to modify the population value of every single unit. Sorry, but i have not the time to create an individual mod eveerytime somebody wants an other function.
Perhaps you can do it for yourself.
Because you have the nessesary files now, its not very difficult to do that. You only have to search for the line "Population_Value" near by your units and have to change it to "0".
Now you can build as much as you want, and maps of tactical battles can now be "filled" with units!
That was also the reason, i didn't remove this limit, because in my opinion, it makes less fun to play a tactical battle with hundrets of ships. it is also a question of performance.
[Edited by Captain_Iglo, 12/13/2006 3:39:59 AM]
What new feature will be included?
Rebel ships are planet specific. There may be a string in XML that let only a single planet build MC-30 and B-wing.
For example, Mon Cal, Kuat Fondor are all capital shipyards.
Or may be you need R2D2 to steal it.
[Edited by dh19440113, 12/14/2006 2:25:28 AM]
No, the units aren't limited to any planet, because in their XML-Files no special planet is required for building them. I also changed the requested "Timeline" and "Techlevel". I even deleted the line, that says, that you have to steal this technologie with the droid team. Also the hero "Luke Skywalker" isn't playable in galactic conquest.
I have no ideas why this doesnt work, because in Skirmish mode (land or space) the units are buildable.
And when you play against the Rebels, the AI is able to build them. That's crazy!!
My v1.3 will include the changed Bombing run and bombardment time and other little modification like balancing. I tried to give the Rebels also a "SUPERSHIP", that means that i changed the "Home One", made it very large , but i wasn't able to add the superlaser ability. In starting cinematic of the game the AI uses this ability and destroy most capital ships but in game i can't click on the ability button. With the Executor it works..
But i'm still trying!!!
I changed the correct files but in the wrong directory
Now you can build b-wings and the mc30 frigate without stealing this technology. And Luke is also at our party!!
I still don't know why you can't steal this technology by your droids!?!?!?
I've also added a "Supership" (a HUGE!! modded Home One) to the rebels with superlaser and planet destruction ability
I put all to v1.3 and submited it!
Should be available soon!!
[Edited by Captain_Iglo, 12/14/2006 11:52:26 AM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
• Unlimited Unit Capacity
• Instant Ground Units
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