Star Wars: Empire at War - Forces of Corruption Discussion
version 1.2 of my MEGA XML CHEAT MOD is finished
I made it...
I added the Eclipse for the Underworld-Faction. It took me a couple of hours and many tries but at least I beat the game! *lol*
It has its Superlaser and can also destroy planets
I had to reduce the size a littlebit, because with the original size the Eclipse was to large for Spacelevels
But its bigger than the Executor!!
I wasn't able to add some Turbolaser-Hardpoints o.e., so you have to take some ships, escorting the Eclipse, but you can launch Fighters ;o)
Do not thank me to much!!
Go and take over the world!!!
[Edited by Captain_Iglo, 12/8/2006 3:57:19 PM]
[Edited by Captain_Iglo, 12/9/2006 3:43:21 AM]
Thank you very much.
Now to enjoy this pwnage mod of pwnageness and to make all cower before me. Bwahahahahahah *shot*
Because some of you want the bombing run and bombardment recharge time reduced, i've changed that time to 1 second in my newest version (1.3) of my Cheat-Mod. I'll submit it, when i had made other usefull changes.
For now you can change it alone.
Open the GAMECONSTANTS.XML and search for the line:
there you can change the time (in seconds) to recharge the bombing run.
You also have to change the "Min_Bombing_Run_Interval_Seconds" at the same value.
Same is to be done at the line:
Note, that this values works for all factions at the same time, because this value is for Underworld, Empire and Rebels, but my enemies never get the chance to bombard my planets!
Greetz at all!!
I can't get your mod till sunday because i only have a free account.I have the eclipse in my game but i tryed adding squadrons but it wouldnt let me click the deploy button. can you help?
i've been trying to figure out how the heck to do that for a LONG time! THANK YOU!!!!!
Have you added a "Fighter Bay" hardpoint to your Eclipse? Without they can not deploy fighters, even you had added the "Deploy Squadron" ability from the Executor
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