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Making Mods
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    djbazza94 posted on Dec 03, 2006 1:09:54 AM - Report post
     
    PLEASE PLEASE PLEASE PLEASE PLEEEEEEASE TELL ME HOW THE YOU MAKE MODS!!!!!!!!!!!!!!!!!!!!
    bazza ;-)
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    kai50000 posted on Dec 04, 2006 11:18:03 PM - Report post
     
    Well for one, do you have much experience with the XML language or HTML for that matter? It helps to understand those languages before you try to edit the files, though it's not necessary.
    Plus, I need to know how much you know before I can help you.
    And please oh please do not use these smilies when replying to me: I beg of you.
    And the last two creep me out for some reason...
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    djbazza94 posted on Dec 05, 2006 8:59:02 AM - Report post
     
    Ive got quite a bit of experience of working with XML files. I just have no idea how you make the effects work in game.
    bazza ;-)
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    kai50000 posted on Dec 05, 2006 8:21:17 PM - Report post
     
    Which effects and how? Weapon effects? Shield? duration of existing effects? New unit weapon effects?<- health effects? Visual effects? No offense but that's a bit ambiguous. If you mean the physical effects of the weapons( i.e. effects) on units, such as how much damage Piett's proton beam does or how much Obi-Wan's force heal heals, then I might be able to help you, but if you mean manipulating the appearance of existing animations other than their duration or new effects then I have no idea, you might want to ask Gideon the next time he comes around, he probably has some experience in that field.

    [Edited by kai50000, 12/5/2006 8:24:55 PM]
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    djbazza94 posted on Dec 07, 2006 8:47:40 AM - Report post
     
    I just want to know how to make units weapons stronger
    bazza ;-)
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    kai50000 posted on Dec 07, 2006 10:35:35 AM - Report post
     
    Oh, then that's pretty easy, at least for most of them. Have you downloaded the 'guide to cheating' yet? You need the extractor to do much. Anyway, extract config.xml to somewhere on your hard drive, open the file in there called Data%XML%NAMEDHEROUNITS.XML, preferably with word pad instead of notepad because it's easier to use.
    Then make a new folder within your Star Wars game directory under Gamedata/data called XML
    'Save as' the xml file into that folder as NAMEDHEROUNITS.xml without all of the junk in front. Now you can start supercharging some heroes. Say you want to supercharge Boba Fett? Go to Edit->find and search for Boba, don't bother with matching the case. Now you should see Boba Fett's piece of the file, look for his flamethrower ability, then you should see the duration of the effect and recharge of the effect. Change the recharge rate to 0.1 and the duration to twice what it is in the file, then save it. I hoped that example helped you a little.
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