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  • Send a message to twister_x
    INACTIVE
    twister_x posted on Nov 13, 2006 2:44:42 PM - Report post
     
    this will be the last time to post it so please read it wise because i will not repeat it again.....
    because i stoped playing this game a month and half ago ... so please stop asking for the

    savegame okey and dont post in this thread aslo ... thanks sooooo much
    ----------------------------------
    ---- XXXX\Age of Pirates - Caribbean Tales\Program ----
    in this folder ( Program ) you can find a lot of things to edit like cannons reloads time ,

    main chractars stats , ships stats and many other things

    1st: we will edit the cannons:

    XXXX\Age of Pirates - Caribbean Tales\Program\cannons\Cannons.c

    XXXX\Age of Pirates - Caribbean Tales\Program\cannons\Cannons.h

    XXXX\Age of Pirates - Caribbean Tales\Program\cannons\Cannons_init.c --- you will edit

    this one

    for example :

    makeref(rCannon,Cannon[CANNON_TYPE_CULVERINE_LBS8]);
    rCannon.type = CANNON_NAME_CULVERINE;
    rCannon.name = "caliber8";
    rCannon.picture = "cannons1";
    rCannon.Sound = "cannon_fire";
    rCannon.caliber = 8;
    1--------- rCannon.ReloadTime = 50;
    2--------- rCannon.Cost = 80;
    3--------- rCannon.Weight = 18;
    4--------- rCannon.FireAngMax = 0.60;
    5--------- rCannon.FireAngMin = -0.35;
    rCannon.TimeSpeedMultiply = 1.0;
    rCannon.BigBall = 0;
    rCannon.SizeMultiply = 1.0;
    rCannon.HeightMultiply = 1.0;
    6--------- rCannon.DamageMultiply = 0.8;
    7--------- rCannon.hp = 40.0;
    InitBaseCannons_CalcSpeedV0(&rCannon,650.0);


    1: the reloading time in seconds i think change it to 10 sec will be the best for any cannon

    2: the cost you can make it 0 or put it with any cost you want

    3: the weight changing it wont do much if you give your ship 6000 or 9999 weight cap but

    you can put it to 0 so it wont effect the weight of your ship or your speed

    4: the max angel of the cannon you can change it on your own risk i never tried it before

    myself but i think it will give you a better chance to hit the enemy ship while turning

    around

    5: same as (4) but of the min

    6: the damage that the cannon take from firing too much

    7: the Hit Point that the cannon should take to be destroyed


    note 1: chose the cannon you want to edit wiselly because it will effect both sides you and

    the enemy

    note 2: in this list you will found a caliber32 dont use it i think its only for the castles

    note 3: miss with anything else and it will be your own risk ... and dont come to yell at me
    --------------------------------------------------------------------------------------------

    [Edited by twister_x, 11/13/2006 3:08:41 PM]

    [Edited by twister_x, 11/13/2006 3:35:43 PM]
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Nov 13, 2006 3:07:27 PM - Report post
     
    --------------------------------------------------------------------------------------------
    2nd we will edit the Characters or the main character to be more accurate

    xxxxxx\Age of Pirates - Caribbean Tales\Program\characters

    there is quite a list here but we will use this file(s)

    xxxxxx\Age of Pirates - Caribbean Tales\Program\characters\characters_init.c

    for example we will use BLAZE SHARK but we will take what we need from the list
    starting from here :

    1--------- ch.skill.freeskill = 2;
    2--------- ch.perks.freepoints = 1;
    3--------- ch.money = "15534264";
    ch.timescale = 1;
    ch.pause = 0;
    ch.shotgun = "0";
    4--------- ch.Ship.Type = GenerateShip(SHIP_CARAVEL, 1);
    SetBaseShipData(ch);
    5--------- ch.Ship.Name = "expbooster";
    ch.Ship.Stopped = true;
    //ch.ship.upper_model = "ships\manowar1\manowar1";
    ch.FaceId = 1;
    6.1--------- ch.ShipSlot1.Type=SHIP_Caravel;
    6.2--------- ch.ShipSlot1.Name="bestsaber";
    7.1--------- ch.ShipSlot2.Type=SHIP_Caravel;
    7.2--------- ch.ShipSlot2.Name="moneybooster";
    8.1--------- ch.ShipSlot3.Type=SHIP_Caravel;
    8.2--------- ch.ShipSlot3.Name="bestgun";
    ch.paymenttype = 50;
    ch.repair = "0";
    ch.stealmoney = 0;
    ch.month.money = "0";
    ch.colony_quantity = "0";
    ch.quest.work = "0";
    ch.quest.DeliveryTradeWork = "0";
    ch.quest.free_adventure.character_0 = "";
    ch.quest.free_adventure.character_1 = "";
    ch.quest.free_adventure.character_2 = "";
    9.1--------- GiveItem2Character(ch, "blade1"
    9.2--------- EquipCharacterByItem(ch, "blade1"
    10.1------- GiveItem2Character(ch, "gun1"
    10.2------- EquipCharacterByItem(ch, "gun1"
    11.1------- GiveItem2Character(ch, "spyglass1"
    11.2------- EquipCharacterByItem(ch, "spyglass1"
    ch.quest.OfficerPrice = 0;

    ch.quest.Contraband.relation = 50;
    ch.quest.RelationAgentMet = "0";
    ch.quest.gambling = "0";
    ch.quest.friend_in_tavern = "";
    ch.time_events_counter = 0;
    ch.rumourquest = 0;
    ch.abordage = 0;
    ch.isSmuggPossible = 1;
    Lai_setLevelHP(ch);
    //AddCharacterExp(ch, 6000000);
    //LAi_SetImmortal(ch, true);
    //ch.ship.cargo.goods.food = 2500;
    //ch.ship.cargo.goods.bombs = 2500;
    //ch.ship.cannons.type = CANNON_TYPE_CANNON_LBS32;


    1: Skill points - put how much skill points you need to fill up your skills

    2: Free points - put how much abilites point you want to fill up your abilites

    3: Money - the amount of money for your entier trip in this game

    4: your main ship type - put the one you will edit !!

    5: the name of your ship - you can put one of the cheats in it so you can select the name

    and press enter to add the cheat in no time

    6.1/7.1/8.1: same as (4) the ship type

    6.2/7.2/8.2: same as (5) the ship name or just fill it with another cheat

    9.1: the name of your blade choose the one you edit

    9.2: the name of the weapon to be equiped use the same name from (9.1)

    10.1: same as (9.1) but for your gun in this one

    10.2: same as (9.2) but for your gun in this one aslo

    11.1: same as (9.1) but for your glass in this one

    11.2: same as (9.2) but for your glass in this one aslo


    note 1: miss with anything else and it will be your own risk ... and dont come to yell at me
    --------------------------------------------------------------------------------------------

    [Edited by twister_x, 11/13/2006 3:35:59 PM]
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Nov 13, 2006 3:34:26 PM - Report post
     
    --------------------------------------------------------------------------------------------
    3rd we will edit the items


    xxxxxx\Age of Pirates - Caribbean Tales\Program\items\initItems.c ----- edit this one

    xxxxxx\Age of Pirates - Caribbean Tales\Program\items\itemLogic.c

    xxxxxx\Age of Pirates - Caribbean Tales\Program\items\items.h

    xxxxxx\Age of Pirates - Caribbean Tales\Program\items\items_utilite.c

    in (initItems.c) you can chage weapons - guns - spyglasses here we will take a weapon - gun

    and a spyglass for examples :

    //WEAPONS

    makeref(itm,Items[n]);
    itm.id = "blade1";
    itm.groupID = BLADE_ITEM_TYPE;
    itm.name = "itmname_blade1";
    itm.describe = "itmdescr_blade1";
    itm.model = "blade9";
    itm.folder = "items";
    itm.picIndex = 8;
    itm.picTexture = "WEAPONS";
    1----- itm.price = 500;
    2----- itm.dmg_min = 1.0;
    3----- itm.dmg_max = 6.0;
    4----- itm.miss = 16.0;
    5----- itm.piercing = 6;
    6----- itm.block = 2;
    7----- itm.minlevel = 1;
    8----- itm.rare = 32;
    9----- itm.uniq = 0;
    itm.param.time = 0.05;
    itm.param.colorstart = argb(64, 64, 64, 64);
    itm.param.colorend = argb(0, 32, 32, 32);
    n++;

    //GUNS

    makeref(itm,Items[n]);
    itm.id = "gun7";
    itm.groupID = GUN_ITEM_TYPE;
    itm.name = "itmname_gun7";
    itm.describe = "itmdescr_gun7";
    itm.folder = "items";
    itm.model = "pistol7";
    itm.picIndex = 7;
    itm.picTexture = "WEAPONS";
    10----- itm.price = 10000;
    11----- itm.chargeQ = 8;
    12----- itm.chargespeed = 100;
    13----- itm.dmg_min = 800.0;
    14----- itm.dmg_max = 1000.0;
    15----- itm.accuracy = 100;
    16----- itm.minlevel = 10;
    17----- itm.rare = 4;
    18----- itm.uniq = 1;
    n++;


    //SPYGLASSES

    makeref(itm,Items[n]);
    itm.id = "spyglass1";
    itm.groupID = SPYGLASS_ITEM_TYPE;
    itm.name = "itmname_spyglass1";
    itm.describe = "itmdescr_spyglass1";
    itm.picIndex = 1;
    itm.picTexture = "WEAPONS";
    19----- itm.price = 300;
    itm.folder = "items";
    20----- itm.scope.texture = "eye_BestTub.tga";
    21----- itm.scope.zoom = 30.0;
    itm.scope.time_activate = 500;
    itm.scope.time_update = 150;
    22----- itm.scope.show.nation = 1;
    23----- itm.scope.show.cannons = 1;
    24----- itm.scope.show.ship_name = 1;
    25----- itm.scope.show.ship_type = 1;
    26----- itm.scope.show.hull = 1;
    27----- itm.scope.show.sail = 1;
    28----- itm.scope.show.crew = 1;
    29----- itm.scope.show.speed = 1;
    30----- itm.scope.show.charge = 1;
    31----- itm.minlevel = 7;
    32----- itm.rare = 4;
    33----- itm.uniq = 1;
    n++;


    1/10/19 : the price for the items

    2/13 : the min damage of the weapons

    3/14 : the max damage of the weapons

    4 : the chance the weapon miss the attack lower is less chance of missing and so on

    5 : the chance to break the block of the enemy higher is better

    6 : the chance to block the enemy attack higher is better

    7/16/31 : the needed level to use the weapon 10 is highest 1 is lowest

    8/17/32 : the higher the rare the less the chance to find this item

    9/18/32 : this for making the item uniqe or not it effect the chance to be found also 1 mean

    uniqe 0 mean not uniqe

    11 : the amount of shots or the ammo cap for the gun

    12 : the reloading speed of the gun

    15 : the accuracy of the gun the higher the accuracy the higher the chance to hit the target

    highest is 100

    20 : the picture used to see through the spyglass "eye_BestTub.tga" is the best

    21 : the max zoom in of the spyglass

    22/23/24/25/26/27/28/29/30 : the things the scope show 1 mean yes 0 mean no


    note 1: miss with anything else and it will be your own risk ... and dont come to yell at me
    ----------------------------------------------------------------------------------------------

    [Edited by twister_x, 11/13/2006 3:36:23 PM]
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Nov 13, 2006 4:03:35 PM - Report post
     
    4th we will edit the ships

    xxxxx\Age of Pirates - Caribbean Tales\Program\ships , here is aslo quite a lot files and

    folders but we will use this file

    xxxxx\Age of Pirates - Caribbean Tales\Program\ships\Ships_init.c : here you can change

    the stats of the ships like this example we will use only what we need :

    ///////////////////////////////////////////////////////////////////////////
    /// Caravel
    ///////////////////////////////////////////////////////////////////////////
    makeref(refShip,ShipsTypes[SHIP_CARAVEL]);
    refShip.Name = "Caravel";
    refship.Soundtype = "lugger";
    1----- refShip.Class = 5;
    2----- refShip.Cannon = CANNON_TYPE_CANNON_LBS24;
    3----- refShip.MaxCaliber = 32;
    4----- refShip.Weight = Tonnes2CWT(500);
    5----- refShip.Capacity = 6000;
    6----- refShip.CannonsQuantity = 66;
    7.1--- refShip.rcannon = 26;
    7.2--- refShip.lcannon = 26;
    7.3--- refShip.fcannon = 7;
    7.4--- refShip.bcannon = 7;
    8.1--- refShip.MaxCrew = 360;
    8.2--- refShip.MinCrew = 32;
    9----- refShip.BoardingCrew = 180;
    10---- refShip.GunnerCrew = 30;
    11---- refShip.CannonerCrew = 128;
    12---- refShip.SailorCrew = 360;
    13---- refShip.SpeedRate = 35.0;
    14---- refShip.TurnRate = 105;
    15---- refShip.Price = 41100;
    16---- refShip.HP = 5000;
    17---- refShip.SP = 345;
    refShip.AbordageLocation = "Boarding Deck_02";
    18---- refship.Type.Merchant = true;
    19---- refship.Type.War = true;
    20---- refShip.fWindAgainstSpeed = 10.0;
    refShip.sea_enchantment = 4.0;
    refShip.lowpolycrew = 16;
    refShip.buildtime = 40;



    1 : the ship class 1 is highest

    2 : the type of the cannons for the ship , use the cannon that you edited

    3 : the highest type of cannons that this ship can use

    4 : the Weight of the ship

    5 : the Capacity of the ship higher is better

    6 : the CannonsQuantity of the ship

    7.1/7.2/7.3/7.4 : it should all equall the overall amount of your canoons rcannons for right ,

    lcannons for left , fcannons for front , bcannons for back

    8.1/8.2 : the min and max crew member of your ship

    9 : the boarding crew of the ship

    10/11 : the Gunner Cannoner crew of the ship

    12 : the sailors of the ship must be equall to the max crew member

    13 : the ship speed between choose between 40 to 50 for best

    14 : the ship turn rate between choose between 60 to 75 for best

    15 : the price

    16 : the hit points or the health of the ship

    17 : the sails hit points

    18 : effect the chance of being chased by the warships

    19 : effect the chance of being feared from other enemies ships

    20 : the speed of the ship against the wind choose between 30 to 40 for best

    note 1: miss with anything else and it will be your own risk ... and dont come to yell at me

    ----------------------------------------------------------------------------------------

    [Edited by twister_x, 11/13/2006 4:17:30 PM]
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Nov 13, 2006 4:17:09 PM - Report post
     
    5th and last of the edit is the GOODS :

    xxxxxx\Age of Pirates - Caribbean Tales\Program\store\initGoods.c : here you can change

    the stats of the ammounatins and goods like this example :

    but before that the most important items to be edited is those :

    BALLS/GRAPES/KNIPPELS/BOMBS

    SAILCLOTH/PLANKS

    FOOD/MEDICINE

    its better to make the weights of those things 0 so that you can take a lot with you

    back to the edit and the example is :


    Goods[GOOD_BALLS].Name = "Balls";
    1---- Goods[GOOD_BALLS].Cost = 1;
    2---- Goods[GOOD_BALLS].Weight = 0.1;
    3---- Goods[GOOD_BALLS].Units = 1;
    Goods[GOOD_BALLS].SpeedV0 = 1.0;
    4---- Goods[GOOD_BALLS].DamageHull = 10.0;
    5---- Goods[GOOD_BALLS].DamageRig = 3.0;
    6---- Goods[GOOD_BALLS].DamageCrew = 0.05;
    Goods[GOOD_BALLS].AfraidWater = 0;
    Goods[GOOD_BALLS].type = TRADE_TYPE_AMMUNITION;
    Goods[GOOD_BALLS].canbecontraband = 0;

    1: the cost of the item just another blah blah

    2: the weight of the item it will effect the speed and turn rate of your ship

    3: DONT EVER CHANGE THIS !!!! it will make your game crash

    4: the damage the weapons inflect to the hull of the ship

    5: the damage the weapons inflect to the Rig of the ship

    6: the damage the weapons inflect to the Crew of the ship

    --------------------------------------------------------------------------------------------

    well that is all i know for now but i think there is more to be done

    anyway this will be our good bye till a new game see you later fellas
     
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