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Medieval 2: Total War Trainer
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List of cheats that work so far...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Remix1121
    ELITE
    Remix1121 posted on Nov 16, 2006 9:15:29 PM - Report post
     
    create_unit London "Armored Swordsmen" 2 9 9 3

    Like that =).
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Valthus
    ELITE
    Valthus posted on Nov 16, 2006 9:59:30 PM - Report post
     
    quote:
    originally posted by Zhijn

    How does auto_win ATTACKER/DEFENDER work exactly?.

    When im besiegning a settlement i then try to type in auto_win attacker, but nothing happens?.

    If you're attacking, then you would type: "auto_win attacker" (without the quotes) and then auto resolve the battle. If you're defending then just replace "attacker" with "defender". Hope that helps.

    [Edited by Valthus, 11/17/2006 6:03:58 PM]

    Abandon the search for Truth; settle for a good fantasy.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Valthus
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    Valthus posted on Nov 16, 2006 10:17:58 PM - Report post
     
    I worked out a list of ancillary traits you can give characters. Here's an example of what to type: "give_ancillary Henry bard" (without quotes). I can't work out how it works with characters with multiple names, unfortunately, and I've tried everything.


    apothecary - Have more kids.
    bard - +1 morale, +1 popularity.
    biographer - +1 authority.
    mentor - +1 command.
    drillmaster - +25% movement, 1-% discount unit training costs.
    brilliant_inventor - +30 build points, +1 farming, 20% bonus on mining income.
    foodtaster - +1 personal security.
    librarian - +1 piety.
    magician - +1 morale, +1 popularity.
    tutor - +1 piety, 5% bonus on trade.
    doctor - Have more kids, improves recovery from wounds.
    bodyguard - +2 personal security, -1 popularity.
    master_of_archers - +1 command.
    scribe_ancillary - +1 authority, 10% bonus on income.

    And there's undoubtedly plenty of others.

    [Edited by Valthus, 11/16/2006 10:20:30 PM]
    Abandon the search for Truth; settle for a good fantasy.
  • Send a message to PacMaan
    INACTIVE
    PacMaan posted on Nov 17, 2006 3:45:55 AM - Report post
     
    from what i remember from RTW you wrap the name in quotes
     
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to bashkan
    ELITE
    bashkan posted on Nov 17, 2006 4:15:27 AM - Report post
     
    when you have names composed by several words.. like Dietrich von Saxony... they are written as cheats like this
    Dietrich_von_Saxony.... the idea is that the name must be written exactly as it appears in the game and the spaces ingame must be represented with underlines.....
    Its nice to be important, but its more important to be nice.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to dh19440113
    ELITE
    dh19440113 posted on Nov 17, 2006 4:18:18 AM - Report post
     
    Dismounted Longbowmen = retinue longbowmen

    mounted longbowmen = english horse archer

    question in return?
    If my characer has first and last name how do I declare it???

    for example "Guba Nikoli" won't work.
    "Dietrich_von_Saxony" doesn't work either

    🤔

    if you have a "the" surname its
    "Detrich the_Chivalous" that does work wierd



    [Edited by dh19440113, 11/17/2006 4:25:37 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Panadell
    ELITE
    Panadell posted on Nov 17, 2006 6:57:55 AM - Report post
     
    add_population and process_cq works with the new and old names if you rename a city. It worked once when i left out the last letter too.

    Nice list of Ancilaries
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kurvajebena
    ELITE
    kurvajebena posted on Nov 17, 2006 7:42:31 AM - Report post
     
    disable_ai works. Then the AI wont do anything. Missions and stuff will still work.
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