Neverwinter Nights 2 Discussion
In DebugMode type:
With the first number meaning how much and the second number meaning on the good evil scale or chaotic lawful scale.
The values are:
4 - 70 points good/lawful
3 - 10 points good/lawful
2 - 3 points good/lawful
1 - 1 point good/lawful
-1 - 1 point evil/chaotic
-2 - 3 points evil/chaotic
-3 - 10 points evil/chaotic
-4 - 70 points evil/chaotic
To change between lawful/chaotic and good /evil:
0 - good/evil
1 - lawful/chaotic
In other words if I type rs ga_alignment(-4,0) it means my character will gain 70 points toward an evil alignment but if I type rs ga_alignment(3,1) I will gain 10 points towards a lawful alignment.
Now influence is a lot easier.
The first number is which party member you you want to change your influence with and the second number is how much.
The fist number values are:
The second number can be anything from -100 to 100.
I.e if i want to gain 45 influence with Casavir i type:
But if i want to (for whatever reason) loose 13 points from bishop i type:
I Also had this problem...
In my windows setting i have two keyboard lang setting, try using ctrl+shift (this is default shortcut to change keyboard lang setting, and make sure you have EN inside
The cheat operates in the rules of the game. If your class can't use a type of spell, it won't add it.
It also won't go beyond your available slots... I.E. sorcerer. You can't (much to my dismay) givespell all to a sorcerer.
Has anyone figured out a way around the ore need for the castle? I was looking through the toolset and found a trigger command for ore interaction. I was wondering if anyone knew of a way to activate it by itself?
[Edited by DarthParametric, 11/6/2006 12:35:33 AM]
Under Blueprints Click Items
There will be tables with columns.
Column Name is short name. Column tag: I don't know. Column ResRef is short for Resource Reference, witch is a Template File name and can be used also at giveitem
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