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Modify weapon damage
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    Send a message to MoolaCheese
    AUTHOR
    MoolaCheese posted on Oct 17, 2006 8:53:51 PM - Report post
     
    If anyone is interested, I could post a tutorial on how to modify weapon damage for any weapon. (unless PWizard plans on adding that to the next megatrainer, )
  • Tier 7
    Send a message to PWizard
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    PWizard posted on Oct 17, 2006 8:58:31 PM - Report post
     
    Heh.... what a good idea! J/K .... please post the tutorial!
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    Rudolph posted on Oct 18, 2006 12:35:52 AM - Report post
     
    Please do it!
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    MoolaCheese posted on Oct 18, 2006 2:29:30 PM - Report post
     
    First download the .sga reader/extractor from DOW Files
    dawnofwar.filefront.com/file/Corsixs_DoW_SGA_Reader;31860 and then download the rgd reader from the same site dawnofwar.filefront.com/file/RGD_Editor;49374

    Use the sga reader to extract the attrib folder (data\attrib) from DXP2Data.sga located in the \Dawn of War - Dark Crusade\DXP2 folder. Place the rgd reader and the 3 dll's in the extracted attrib folder (\Dawn of War - Dark Crusade\DXP2\Data\attrib). IT WILL NOT WORK IF ITS OUTSIDE THE ATTRIB FOLDER.

    Open the reader and type the exact filename of the weapon you want to modify (weapon rgd's are located in attrib\weapons). The weapon file names usually indicate which unit wields it. As an example, I will be modifying the plasma rifle used by the tau commander (tau_plasma_rifle_commander.rgd)

    You will see entries numbered 0-36. You can access these entries by typing in the corresponding number. (Type 999 if you want to go back). To modify the plasma rifle's damage, enter 8 which accesses the "area_effect_table.lua". Enter 2 to access the "weapon_damage_table.lua" and then enter 1 to access the "weapon_armour_damage_table.lua". From here, you can modify the min and max damage along with morale damage. (Just enter the corresponding number and enter a new value). When finished making changes, enter 999 to go back. You can quit when it asks you to enter another filename (type quit).

    The editor also allows you to edit almost anything in the game from unit health to the squad caps on certain units. Abilities can be modified from the abilities folder, individual units from the ebps folder, and squads from the sbps folder. Just remeber to back up any files you modify (you don't want to change the values back manually )
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    Pegusus posted on Oct 18, 2006 11:51:56 PM - Report post
     
    hehehe...thx a lot dude....It's funny when juz the commander alone clears the entire Space Marine base with taking a scratch himself...hehe....
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    dh19440113 posted on Oct 21, 2006 6:12:02 AM - Report post
     
    by using moola cheese's modding i was able to build montka and kanyon. A krootox with a hammerhead
    here is the link:

    img141.imageshack.us/my.php?image=montkaandkanyonlk3.jpg

    [Edited by dh19440113, 10/21/2006 6:13:48 AM]

    [Edited by dh19440113, 10/21/2006 6:15:29 AM]
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    dh19440113 posted on Oct 21, 2006 6:19:57 AM - Report post
     
    the rgd file is located in atribut/ebps/race/tau/structure.
    get rid of the exclusive edit both structure file.
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    WatZ posted on Oct 21, 2006 7:55:09 AM - Report post
     
    You should add in your guide that this will deny you from playing online resulting with a scar error.

    There are methods using a .module file to have your original files in tact and modded files in a seperate folder.
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