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Any one want Quest codes?
 
Troodon80  posted on Jun 13, 2006 11:20:23 AM - Report post

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MS05 10 I've heard that Kud-Ei at the Mage's Guild in Bravil is searching for assistance in locating a missing friend. A reward is being offered, so I've decided to find out more information.

MS05 20 I've spoken to Kud-Ei of the Mage's Guild in Bravil. It seems that her friend, Henantier isn't missing after all, but trapped somewhere and Kud-Ei needs my help liberating him. Kud-Ei said to return to her when I'm ready and she'll take me to him.

MS05 25

MS05 30 Kud-Ei has explained that Henantier has become the victim of his own creation, the Dreamworld Amulet. He's trapped inside his own dreams, and I'll need to put on the amulet and go to sleep to enter Henantier's dreams and hopefully retrieve him. When I'm ready to do this, I should speak to Kud-Ei, who will prepare me for the journey.

MS05 40 Kud-Ei has given me Henantier's Dreamworld Amulet. I need to enter his dream by going to sleep while wearing the amulet. Kud-Ei also warned me that if Henantier is slain in the Dreamworld while I'm there, I'd be killed as well, so I must be careful.

MS05 50 I've entered Henantier's Dreamworld. To my surprise, I've arrived naked except for the Dreamworld amulet! Not only am I unarmed, but also I've discovered that the amulet is preventing me from using any magic. I'll have to explore this strange place in hopes of finding something to defend myself with.

MS05 60 I've located Henantier. He seems awfully confused and doesn't understand where he is or how he got here. He did mention that he lost some things. Perhaps they're keys or clues explaining how to exit this bizarre place. I have no choice but to explore the recesses of his Dreamworld and find these objects.

MS05 70 I've located the Element of Resolve. This must be one of the things that Henantier misplaced. Losing this attribute of his mind must be what's making him so confused. If I can find all of the elements, and bring them back to him, it should restore Henantier's sanity and help him awaken. I should continue searching for other elements if I ever intend to leave this waking nightmare.

MS05 72 I've located the Element of Resolve, the second Element to be found in Henantier's Dreamword. I should continue searching for more elements.

MS05 74 I've located the Element of Resolve, the third Element to be found in Henantier's Dreamword. I should continue searching for more elements.

MS05 75 I've located the Element of Resolve, the final element in this bizarre amalgam of Henantier's dreams. I should bring all four elements to Henantier and try to restore his sanity.

MS05 80 After giving him the four Dreamworld Elements, I've succeeded in convincing Henantier he was in a dream, and we've returned to the real world. I should speak to him now that we're back.

MS05 90 I've slain Henantier in his sleep. His nightmares are now over.

MS05 100 Henantier has thanked me for saving him. As a reward, he's provided me with some of his magic scrolls.

MS05 200 One of the characters needed to complete this quest has died.

MG00Join 10 I have been told if I wish to join the Mages Guild, I should speak with the head of any of the local guild halls in Cyrodiil.

MG00Join 20 I have spoken with Teekeus in Chorrol. He has told me that I must not be a wanted criminal if I wish to join the Mages Guild,

MG00Join 21 I have spoken with Carahil in Anvil. She has told me I must not be a wanted criminal if I wish to join the Mages Guild.

MG00Join 22 I have spoken with Kud-Ei in Bravil. She has told me that in order to join the Mages Guild, I must not be a wanted criminal.

MG00Join 23 I have spoken with Jeanne Frasoric in Bruma. She has told me I must not be a wanted criminal if I wish to join the Mages Guild.

MG00Join 24 I have spoken with Falcar in Cheydinhal. He has told me I cannot be a wanted criminal if I wish to join the Mages Guild.

 
Troodon80  posted on Jun 13, 2006 11:43:28 AM - Report post

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MG00Join 25 I have spoken with Dagail in Leyawiin. She has told me that in order to join the Mages Guild, I must not be a wanted criminal.

MG00Join 26 I have spoken with Adrienne Berene in Skingrad. She told me I must not be a wanted criminal if I wish to join the Mages Guild.

MG00Join 50 I have joined the Mages Guild. I must acquire recommendations from all of the local Guild Hall leaders in order to gain access to the Arcane University.

MG00Join 90 I have received recommendations from all of the local guild halls in Cyrodiil. I must now travel to the Arcane University, and speak with Raminus Polus.

MG00Join 100 I have been given a recommendation from each ranking member in the local guild halls, and have been given access to the Arcane University.

FGD03Viranus 5 I've been told I should report to Modryn Oreyn in Chorrol for assigned duties.

FGD03Viranus 10 Modryn Oreyn would like me to complete a mission with Viranus Donton, the Guild Master's son.

FGD03Viranus 20 In order to boost the young Donton's confidence, I'm to help Viranus discover what became of Galtus Previa in Nonwyll Cavern, northwest of Chorrol.

FGD03Viranus 30 I've spoken with Viranus Donton, and he is prepared accompany me to Nonwyll Cavern.

FGD03Viranus 50 Viranus Donton and I have arrived at Nonwyll Cavern. We'll have to find out what happened to Galtus Previa, and I should make sure no harm comes to the young Donton.

FGD03Viranus 70 We have found the corpse of Galtus Previa. We should now return to Modryn Oreyn.

FGD03Viranus 100 We have returned with news of Galtus Previa to Modryn Oreyn. He was pleased with our efforts, and has paid the contract to Donton. For my efforts, he has given me a magic blade.

MG01Destruct 10 In order to get a recommendation from Adrienne Berene, I need to find Erthor and return him to the Skingrad Mages Guild. I should speak with the other guild mages to learn his whereabouts.

MG01Destruct 15 I have been told Erthor was last seen at Bleak Flats Cave, west of Skingrad. I should remind Adrienne of this.

MG01Destruct 17 I need to go to Bleak Flats Cave and find Erthor.

MG01Destruct 20 Sulinus Vassinus has offered to complete my task at Bleak Flats Cave for me, at a price. If I'm going to take him up on the offer, I need to bring him 300 gold. Otherwise, I should speak with the other guild mages to find where Erthor is.

MG01Destruct 30 I've paid Sulinus Vassinus, and he has agreed to go to Bleak Flats Cave and perform the task I was given. Once he returns, I can take credit for it.

MG01Destruct 40 Sulinus Vassinus has returned, and says that Erthor is safe. I need to go to Adrienne Berene, and tell her I saved him.

MG01Destruct 70 I've found Erthor in Bleak Flats Cave, and have agreed to escort him back to Adrienne Berene in Skingrad.

MG01Destruct 80 I've found Erthor in Bleak Flats Cave, and have told him to return to his guild hall. I need to report back to Adrienne Berene in Skingrad once Erthor has returned to town.

MG01Destruct 100 Adrienne Berene has agreed to send a recommendation to the Arcane University on my behalf.
FGD04Defector 10 Modryn Oreyn has told me to go to Bravil and find out why Maglir has defaulted on another contract.

FGD04Defector 20 I've been told that Maglir can be found in the tavern at the Lonely Suitor Lodge.

FGD04Defector 30 Maglir tells me that he is no longer a member of the Fighters Guild. He is tired of trying to scrounge up work, so he has joined the Blackwood Company.

FGD04Defector 35 Oreyn says I should speak with Aryarie in the Bravil Mages Guild in order to get the details needed to complete Maglir's contract.

FGD04Defector 35 Maglir tells me I should speak with Aryarie at the Mage's Guild if I want to finish the Guild contract.

 
Troodon80  posted on Jun 13, 2006 11:44:36 AM - Report post

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FGD04Defector 40 Aryarie at the Mage's Guild has told me she is glad someone from the Fighters Guild is going to fulfill her contract. She was unwilling to hire the Blackwood Company, as she disliked their reputation. She would like me to find 10 portions of imp gall, and suggests Robber's Glen Cave might be a good spot to hunt for it.

FGD04Defector 50 I have found 10 portions of Imp Gall. I should bring them to Aryarie.

FGD04Defector 60 Aryarie was pleased with the Imp Gall I brought her. As an extra reward, she's given me a Ring of Aegis. I should return to Oreyn.

FGD04Defector 100 Modryn Oreyn was disturbed by the news about Maglir, but was glad that I was able to complete the contract.

FGD05Oreyn 5 Oreyn would like to speak more about duties, once I am promoted to the next rank.
FormID: 0002D71B FGD05Oreyn 10 0 I went to Modryn Oreyn to ask about duties, but he told me he had no [QUOTE]official[QUOTE] duties. However, he asked me to meet him at his house later tonight.

FGD05Oreyn 20 I met Modryn Oreyn at his house, as he requested. He told me a story about Azani Blackheart, Vitellus Donton's death, and the Blackwood Company's current involvement. He would like me to go with him now to find out what really happened.

FGD05Oreyn 30 I've told Oreyn that I will not accompany him in investigating how the Blackwood Company fulfilled the Azani Blackheart contract.

FGD05Oreyn 35 I am to meet Oreyn at the Fighters Guild in Leyawiin. From there, we will travel to Arpenia to look for Azani Blackheart.

FGD05Oreyn 40 We've searched the ruins of Arpenia, and the place is deserted. There are no corpses, no signs of battle. Oreyn believes that the entire story was made up by the Blackwood Company, that perhaps they paid off Azani Blackheart to move his base of operations. Oreyn suggests we search nearby Ayeleid ruins, and knows of one to the northeast.

FGD05Oreyn 50 Oreyn and I have found and defeated Azani Blackheart.

FGD05Oreyn 60 Oreyn wishes to make sure people know who truly defeated the great warrior, and recognize the lies of the Blackwood Company. Oreyn would like me to give him Azani Blackheart's Ring as proof of our accomplishments here today.

FGD05Oreyn 100 I have given the ring to Oreyn. This will allow him to prove that it was the Fighters Guild who finally defeated Azani Blackheart.

FGD06DeadViranus 5 I have been told to report to Modryn Oreyn for assigned duties.

FGD06DeadViranus 10 Modryn Oreyn has given me another duty to perform. A band of fighters was contracted to clear the Forsaken Mine of trolls, but none of them have been heard from, including Viranus Donton. I am to go investigate.

FGD06DeadViranus 20 I found Viranus Donton dead. I should look for clues as to what happened here.

FGD06DeadViranus 25 I've told Oreyn that Viranus Donton is dead. He wants me to go back to Forsaken Mine and find proof of what happened.

FGD06DeadViranus 30 I've found a journal that Viranus Donton kept during his final days. In it, he describes how the mission went well until the Blackwood Company arrived. They battled, and he survived, gravely wounded. It appears he finally succumbed to his wounds. I should report this to Oreyn.

FGD06DeadViranus 100 Oreyn was both angered and saddened by what I told him. He has asked that I allow him to tell Vilena Donton the news about her son. Until then, he suggests I find contract work to do.

 
Troodon80  posted on Jun 13, 2006 1:07:11 PM - Report post

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MG02Alter 10 I need to get the key to the Cheydinhal Mages' Guild well from Deetsan.

MG02Alter 20 I need to enter the well behind the Mages Guild in Cheydinhal to retrieve a Ring of Burden for Falcar. The last person given this task has disappeared; should I learn anything about him, I should speak with Deetsan.

MG02Alter 30 I have found the Ring of Burden, and should return it to Falcar.

MG02Alter 80 I need to search Falcar's quarters in the Cheydinhal Mages' Guild for any sign of his recommendation letter. If found, it should be given to Deetsan, along with anything unusual.

MG02Alter 90 There's no evidence of a recommendation in Falcar's room, but I've found Black Soul Gems. I should take them to Deetsan immediately.

MG02Alter 100 Deetsan has agreed to send a letter of recommendation to the Arcane University in Falcar's stead.

MG03Illusion 10 I've been given a charm scroll, and need to use it to help persuade Varon Varmori in Bravil to return Ardaline's staff.

MG03Illusion 20 Varon Vamori admitted to taking Ardaline's staff, but has sold it to a friend in the Imperial City. I need to deliver this news to Kud-Ei.

MG03Illusion 30 Kud-Ei has given me several more scrolls, and asked me to get the staff back. I need to find Soris Arenim in the Imperial City.

MG03Illusion 40 I've spoken with Erissare Arenim. She told me that Soris has the staff in the basement of their house.

MG03Illusion 50 I've spoken with Soris Arenim. He will not give back the staff, but will sell it for 200 gold. If I choose to buy it back, I need to pay him the money.

MG03Illusion 60 I've paid Soris Arenim, and he has given me Ardaline's staff. I need to deliver the staff to Kud-Ei in Bravil.

MG03Illusion 90 I've stolen the staff from Soris Arenim's house. I need to deliver it to Kud-Ei in Bravil.

MG03Illusion 100 I have delivered Ardaline's staff to Kud-Ei, and have earned a recommendation for it.

MS27 10 Umbacano has hired me to obtain an Ayleid Crown he wants from Herminia Cinna, a rival collector. He paid me in advance; whatever I do not use to purchase the crown I can keep as my fee.

MS27 15 Umbacano hired me to retrieve the Crown of the Ayleids from Herminia Cinna, a rival collector. By chance, I had already stolen the crown, and was able to deliver it immediately, to Umbacano's great surprise.

MS27 20 Herminia Cinna refused to sell me the Crown of Nenalata that Umbacano wants. She hinted that it can be used to access potent magical powers that would dangerous in the wrong hands.

MS27 20 Herminia Cinna gave me the key to the royal burial vault of Lindai, which she believes holds a similar Ayleid Crown. She suggested that Umbacano would not know the difference between the Crown of Lindai and the Crown of Nenalata, since he has never seen either one.

MS27 20 I need to bring Umbacano one of the Ayleid Crowns, either by stealing the Crown of Nenalata from Herminia Cinna, or by recovering the Crown of Lindai as Herminia Cinna suggested.

MS27 30 I have retrieved the Ayleid Crown from Herminia Cinna's house. Now to deliver it to Umbacano.

MS27 35 I have found the Ayleid Crown of Lindai, just as Herminia Cinna said. Now to return to Umbacano to complete my task.

MS27 50 I gave Umbacano the Ayleid Crown of Nenalata, as he requested.

MS27 55 I gave Umbacano the Ayleid Crown of Lindai, as Herminia Cinna suggested. He did not appear to be aware that it was not the Ayleid Crown that he had asked me to retrieve.

MS27 60 Umbacano has asked me to meet him at the Ayleid ruin of Nenalata. He wants me to help him reach the throne room so that he can complete his research on the last king of the Ayleids.

MS27 70 I met Umbacano outside the ruins of Nenalata. I need to guide him safely to the throne room.

MS27 84 Umbacano is dead. The only thing left to do is try to escape this death trap!

 
Troodon80  posted on Jun 13, 2006 1:08:14 PM - Report post

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MS27 89 Umbacano died during the expedition to Nenalata. I failed in my duty to protect him. Now I will never know what secrets are hidden in the Throne Room of Nenalata.

MS27 90 Umbacano was transformed into an evil Ayleid King in the throne room of Nenalata. I must escape from this death trap!

MS27 95 Umbacano was horribly destroyed in Nenalata when he declared himself King of the Ayleids using the crown of the rival city of Lindai. Now to escape the wrath of the undead denizens of Nenalata!

MS27 100

MG04Restore 10 I need to speak with Arielle Jurard at the Brina Cross Inn, north of Anvil.

MG04Restore 20 I need to rent a bed for the night at the Brina Cross Inn, while posing as a traveling merchant.

MG04Restore 30 I have rented a bed at the Brina Cross Inn. I need to wait in my room for Arielle Jurard, and then spend the night sleeping in the Inn.

MG04Restore 35 Arielle Jurard has instructed me to sleep at the Brina Cross Inn, then travel along the Gold Road towards Kvatch.

MG04Restore 40 I've spent the night at the Brina Cross Inn. I need to follow the Gold Road towards Kvatch, and be wary of anyone along the road.

MG04Restore 50 I need to talk to Carahil in Anvil and inform her that Caminalda has been defeated.

MG04Restore 100 I have completed my task for Carahil.

MS47 10 I've heard rumors of strange happenings in the settlement of Aleswell, north of the Imperial City. I should investigate it.

MS47 20 I've spoken with Diram Serethi of Aleswell, though I haven't actually seen him. He's explained that all of the residents are invisible; he suspects a wizard named Ancotar is to blame. I should look for Ancotar in the ruins of Fort Caractacus.

MS47 30 I've talked to Ancotar, who was unaware of the effect his magic had on the people of Aleswell. He's given me a scroll that should reverse the effects; I need to return to Aleswell to restore its residents.

MS47 35 Ancotar gave me a ring and suggested I wear it while casting the Reverse Invisibility scroll, to protect me from any side effects. He didn't mention what those side effects might be.

MS47 40 I cast the Reverse Invisibility spell Ancotar gave me, but I wasn't in Aleswell when I did it, so I need to ask Ancotar for another one.

MS47 42 Ancotar gave me another Reverse Invisibility scroll. He said it was his last one. I need to make sure to stand in the middle of Aleswell when I use it this time.

MS47 44 I used the second Reverse Invisibility spell Ancotar gave me, but I wasn't in Aleswell when I did it, so I need to ask Ancotar for another one.

MS47 46 Ancotar refused to give me a third Reverse Invisibility scroll after I wasted the first two. I should return to Aleswell and tell Diram Serethi the bad news.

MS47 50 I've used the scroll Ancotar gave me, and the people of Aleswell are once again visible. Diram Serethi would probably like to congratulate me on my success.

MS47 60 Diram Serethi thanked me for helping him, and offered me free lodging in Aleswell whenever I'm in the area.

MS47 70 Ancotar is dead, and I have no way of reversing the invisibility he cast on the inhabitants of Aleswell.

MS47 100

 
Troodon80  posted on Jun 13, 2006 1:18:40 PM - Report post

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Dark10Sanctuary 10 I must kill every Dark Brotherhood member in the Cheydinhal Sanctuary -- Ocheeva, Vicente Valtieri, Antoinetta Marie, Gogron gro-Bolmog, Telaendril, M'raaj-Dar and Teinaava. Because I am now working for the Black Hand, I am no longer bound by the Five Tenets, and should employ any means necessary to Purify the Sanctuary.

Dark10Sanctuary 20 The Purification is now complete. Every Dark Brotherhood member based out of the Cheydinhal Sanctuary has been killed. I must now report back to Lucien Lachance at Fort Farragut.

Dark10Sanctuary 100 I have reported back to Lucien Lachance at Fort Farragut. He has advanced me to rank of Silencer and given me his own horse, a magical steed named Shadowmere.

Dark12Harem 10 I have picked up my next contract from the dead drop in the Castle Skingrad well. I have been ordered to kill the Khajiit J'Ghasta, who can be found at his house in Bruma. J'Ghasta is a master of unarmed combat, and will prove a challenging opponent. I should also be aware that J'Ghasta is expecting trouble, and has paid off the guards to look the other way if our fight spills out into the city streets.

Dark12Harem 20 J'Ghasta is dead. I must pick up my reward and next contract at the dead drop located in the rotten box under the Old Bridge, just south of the Imperial City.

Dark12Harem 100 I have picked up my reward and received my next contract.

Dark13Justice 10 I have picked up my next contract from the dead drop beneath the Old Bridge. I have been ordered to kill an Argonian hunter named Shaleez, who is holed up in the Flooded Mine. She is a wanted psychopath, so I should be cautious.

Dark13Justice 20 Shaleez is dead. I must pick up my reward and next contract at the dead drop located in the coffin just outside the ruins of Fort Redman.

Dark13Justice 100 I have picked up my reward and received my next contract.

Dark14Honor 10 I have picked up my next contract from the dead drop in the coffin outside Fort Redman. I have been ordered to kill Alval Uvani, a Dark Elf merchant who spends his time traveling around Cyrodiil. I should consult the schedule that has been left for me to determine where and when I should strike. Uvani is a master in the Destruction school of magicka, and has killed before, but he does have a weakness: if Alval Uvani drinks Mead, he will be rendered immobile, due to a rare allergy to honey.

Dark14Honor 20 I have killed Alval Uvani. I must pick up my reward and next contract at the dead drop located in the Market District of the Imperial City, in a hollowed-out tree stump behind Stonewall Shields.

Dark14Honor 100 I have picked up my reward and received my next contract.

Dark15Coldest 10 I have picked up my next contract from the dead drop in the hollowed-out tree stump. I have been ordered to go to the campsite on Gnoll Mountain and kill Havilstein Hoar-Blood, a savage Nord Barbarian skilled in the use of the axe.

Dark15Coldest 20 Havilstein Hoar-Blood is dead. I must now pick up my reward and next contract at the dead drop located in an old chest that is sunk into the pool at the Ayleid ruin of Nornal.

Dark15Coldest 100 I have picked up my reward and received my next contract.

Dark16Kiss 10 I must go to the city of Bravil, and lie in wait near the ancient statue known as the Lucky Old Lady. A Wood Elf named Ungolim visits the statue every night between around 6:00 PM and 1:00 AM to make a wish, as is the local custom. When I see Ungolim, I must kill him. I should be warned, however, that Ungolim has been alerted to danger, and if he senses an assassin will probably attack on sight. He has also bribed the guards to look the other way if there is a fight. Perhaps a stealth approach would be best...

Dark16Kiss 20 Ungolim is dead. I must now journey to the city of Anvil, and pick up my reward and next contract at the dead drop there. It is located in the barrel just behind the pond, in the city of Anvil.

 
Troodon80  posted on Jun 13, 2006 1:20:55 PM - Report post

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Dark11Kin 30 Every member of the Draconis family has been killed. I must pick up my reward and next contract at the dead drop located in the stone well in the Castle Skingrad Courtyard.

Dark11Kin 100 I have picked up my reward and received my next contract.

Dark17Following 10 I have been confronted by Lucien Lachance, who told me I have inadvertently been killing off the members of the Black Hand! I must now travel to the city of Anvil. Once there, I should wait near the barrel behind the statue in the pond, and see who comes to set up this fake dead drop. I must then confront this person and find out why they've been tampering with my contracts.

Dark17Following 20 I spoke with Enilroth, a Wood Elf boy who was paid by a [QUOTE]robed man[QUOTE] to put the dead drop items in the barrel by the pond. Enilroth told me the man had been living in the cellar of the Anvil Lighthouse, but recently left. This robed man must be the traitor! I must speak with Ulfgar Fog-Eye, the Lighthouse keeper, and see if he can be persuaded to part with a key to the cellar...

Dark17Following 25 I have obtained a key to the Anvil Lighthouse cellar, where the traitor has been living. I must unlock the cellar door and proceed down, so I may continue my investigation.

Dark17Following 26 I have gained entry to the Anvil Lighthouse cellar. I must now search the cellar for some clue to the Dark Brotherhood traitor's identity, or motives.

Dark17Following 30 I have discovered the traitor's diary. He has been in the Dark Brotherhood for years, and is now a member of the Black Hand! His goal is revenge against Lucien Lachance and all of the Brotherhood for the murder of his mother when he was a child, and he actually plans on killing the Night Mother! I must return to Lucien Lachance at once, at the farm called Applewatch, and give him this information!

Dark17Following 40 Lucien Lachance is dead, killed by the surviving members of the Black Hand, who don't even realize the real traitor is still among them! They have advanced me to Speaker, in Lachance's place. Between the hours of midnight and 3:00 AM, I must speak with Arquen about the Night Mother, and all of the Black Hand -- including me -- will be teleported to the Night Mother's resting place, for some ancient ritual. I must do as Arquen says, so that I might expose the traitor...

Dark17Following 100 I have spoken to Arquen, and the Black Hand has been teleported to the site of the ritual.

Dark18Mother 10 I should play along for now, until I figure out who the traitor is. I'm sure Arquen will give me further instruction.

Dark18Mother 20 Arquen has informed me that she will recite an incantation that will allow the Black Hand an audience with the Night Mother. Arquen also realizes this is all very new to me, and told me I'd be fine as long as I just followed along.

Dark18Mother 30 The incantation has revealed the hidden door to the Night Mother's crypt! I must follow the other members of the Black Hand down into the crypt. Once we're down there, the traitor will surely try to destroy the Night Mother. I must stop the traitor at all costs!

Dark18Mother 40 The traitor, Mathieu Bellamont, is dead, and the crisis that has plagued the Dark Brotherhood is now over. The Night Mother still needs to name a new Listener. I should wait and hear what she has to say...

Dark18Mother 50 The Night Mother has named me Listener of the Black Hand! It would appear my days of killing for the Dark Brotherhood have come to an end. When I'm ready, I should speak to the Night Mother again and she will use her power to teleport me to the Cheydinhal Sanctuary.

Dark18Mother 60 Arquen and I have been teleported to the Cheydinhal Sanctuary. I should speak now with Arquen, who will serve as my servant and guide in the days to come.

Dark18Mother 100 I have spoken with Arquen and she has offered her guidance.

 
Troodon80  posted on Jun 18, 2006 9:05:59 AM - Report post

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Dark19Whispers 10 Once a week, I must speak with the statue of the Night Mother in Bravil. The Night Mother will give me a list of names and locations of people who require a visit from a Dark Brotherhood Speaker, to arrange an assassination. If I take this information to Arquen in the Cheydinhal Sanctuary, she will give me my weekly earnings. I can do this every week for as long as I want, and there is no penalty if I choose not to.

Dark10SanctuaryFIN 10 According to Lucien Lachance, I will now receive my contracts, as well as any rewards I may be owed, by visiting secret dead drop locations scattered around Cyrodiil. My next contract can be found in a hidden hollow inside the moss-covered rock on the top of Hero Hill, which is to the southeast of Fort Farragut.

Dark10SanctuaryFIN 100 I have visited my first dead drop location and received my next contract.

MS46 10 I met Barthel Gernand on the road southeast of the Imperial City. He and his family wish to build a settlement at Cropsford, but have been unable to do so thanks to marauding goblins. I should talk to Mirisa about how to clear the goblins from the settlement site.

MS46 20 Mirisa says that the goblins at Cropsford are war parties from Cracked Wood Cave, on their way to attack a rival tribe at Timberscar Cave. She's not sure, but usually goblin wars are caused by one tribe stealing the Totem Head from another.

MS46 20 Mirisa suggested two ways to deal with the goblins at Cropsford. One is to recover the Totem Head from the goblins in Timberscar Cave, which would stop the war between the two tribes and leave Cropsford in peace. The other way to keep the goblins away from Cropsford is to kill the shaman of the Cracked Wood Cave tribe, which should effectively destroy the tribe and stop their war parties from attacking Cropsford.

MS46 25 Since I already took the Tribal Totem from the goblins at Timberscar Cave, I should let Barthel Gernand know that it is safe to begin building the settlement at Cropsford.

MS46 25 Since I already killed the shaman from the Cracked Wood Cave goblin tribe, I should let Barthel Gernand know that it is safe to begin building the settlement at Cropsford.

MS46 30 I have killed the shaman of the Cracked Wood Cave goblin tribe. I need to let Barthel Gernand know it's safe to begin building the settlement at Cropsford.

MS46 40 I have taken the Totem Head from the goblins at Timberscar Cave. I should return to Mirisa and ask her what to do next.

MS46 41 I need to bring the Totem Head to Mirisa, so she can be sure that the goblin threat to Cropsford is ended.

MS46 45 Mirisa said that I ended the war just by taking the head from Timberscar Cave. I should tell Barthel Gernand that it's safe for him and his family to return to Cropsford.

MS46 50 Barthel Gernand thanked me profusely for ending the goblin threat to Cropsford. He promised me a hero's welcome in Cropsford once they have had a chance to establish the settlement.

MS46 100

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