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Any one want Quest codes?
Troodon80  posted on Nov 15, 2006 11:31:51 AM - Report post

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i'm just continuing my previous work

TG11Heist 10 Amusei has given me another message from the Gray Fox. I am to meet him at Othrelo's house in the Elven Gardens district in the Imperial City.

TG11Heist 20 The Gray Fox intends to steal one of the Elder Scrolls from the Imperial Palace. The audacity of such a theft is astounding! When I am ready, I should come back to him at Othrelos house.

TG11Heist 30 The Gray Fox intends to steal one of the Elder Scrolls from the Imperial Palace. The audacity of such a theft is astounding! The Gray Fox has laid out the plan for me. It's not simple, but he has given me a written copy for my reference. He has even set aside the guild rule of blood price for this heist. Now I just have to execute the plan. The first step is to infiltrate the Imperial Palace and activate the Glass of Time, whatever that is.

TG11Heist 40 I have activated the Glass of Time. According to the Gray Fox, the door to the Old Way in the Imperials Sewers should now be open. Now I just have to find it.

TG11Heist 50 I have found the sewer entrance that the Gray Fox told me to look for. Now I need to find the Old Way.

TG11Heist 55 I have found the Old Way. This is clearly a long abandoned sub-basement of the Imperial City. It looks like it's going to be a long journey to get into the Imperial Palace this way. I need to find the door that connects to the palace interior. If I remember correctly, I will need the the Arrow Extrication to unlock time in order to open that door.

TG11Heist 60 Advice for puzzle number three.

TG11Heist 70 There must be some secret way to open this door. I'll bet this is where I have to use the Arrow of Extrication. Most likely I have to be standing in a special place for the keyhole to open up. It will be somewhere with a clear view of this pillar.

TG11Heist 71 These walls look like they are meant to move. Maybe the place I need to stand to fire the arrow is behind them. I'd better look for a way to get through them.

TG11Heist 72 This must be the spot. Standing on this pressure plate opens the pedestal at the far end of the room. I should practice with normal arrows a few times before trying the Arrow of Extrication. I will only get one try.

TG11Heist 73 I've used the Arrow of Extrication to activate the door and open the secret way into the palace. There is no telling where I might end up. I should take care to extinguish my lights, muffle my footsteps, and be stealthy as I enter the door.

TG11Heist 85 I've seated myself in the reading chair. Now I just have to wait for them to bring me the scroll. So long as I don't speak to any of them, the priests seem to be assuming I am Celia Camoran.

TG11Heist 95 The Moth Priests are onto me! I have to get out of here. The way back is closed. My only hope is to go forward and hope I can find another exit.

TG11Heist 100 I have the Elder Scroll! This is the treasure of the century. My name shall be known across Tamriel for this theft! Now to get it back to the Gray Fox. The way back is blocked. I'll have to go upstairs to find a way out. Even through they are blind, these monks will not be easy to sneak past.

TG11Heist 102 I have escaped from the Imperial Palace by jumping down a chimney chute in Ocato's bedroom. I hope the royal battlemage won't mind my misusing his ash flue. I can only hope my fall doesn't end too abruptly. I wonder if this is what the Gray Fox said I would need the Boots of Springheel Jak for?

TG11Heist 110 The Gray Fox has yet to pay me for stealing the Elder Scroll from the Imperial Palace. To get my reward, I have to present a ring to Millona Umbranox, the Countess of Anvil, and gauge her reaction to it. I don't understand what this has to do with the Elder Scroll, but for now I'll trust him.

Troodon80  posted on Nov 15, 2006 11:33:27 AM - Report post

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TG11Heist 200 I got into a fight with the monks. The heist is ruined. There is no way to get the Elder Scroll now. My only option is to flee the palace. I am certain the Gray Fox will expel me from the guild. I don't think they'll let me back in.

MS02 10 I've overheard a rumor that Velwyn Benirus wants to sell a manor here in Anvil, and that he's selling it cheap. I should go find him and see what he has to offer.

MS02 20 I've met Velwyn Benirus. He has a manor house for sale here in Anvil. I should question him further to see how much he wants for it.

MS02 30 I've purchased the manor from Velwyn. He gave me a key and the deed of ownership. I can now move in there at any time.

MS02 35 I've arrived at my new house in Anvil, Benirus Manor. Looks like the place may need some work, but it was a great deal I just couldn't pass up. I can now make myself at home.

MS02 40 Benirus Manor is haunted! I was awakened by ghosts that attacked me as I slept. As I awoke, I thought I heard a crash from downstairs. I should search the house and investigate.

MS02 45 I've found a skeletal hand next to a page from a diary. The diary makes mention of a secret room in the house that only a true-blooded Benirus can open. I am going to need to talk to Velwyn about this. I may have to ask around town to find out where he's gone.

MS02 50 I've discovered that Velwyn has left town and made his way to the Imperial City. If I am to find out why Benirus Manor is haunted, I need to find him there.

MS02 60 I've been told that Velwyn stays in the King and Queen Tavern here in the Imperial City. I should go there to find him.

MS02 70 I've found Velwyn at The King and Queen Tavern in the Imperial City. I should speak to him further about the manor and the strange goings on within.

MS02 75 After questioning Velwyn, I've learned that his grandfather dabbled in necromancy and was killed when the townspeople of Anvil found out. Strangely, the body was never recovered. Since then, the house has been cursed. I need to convince Velwyn to come back with me to Anvil and lift the curse.

MS02 80 Velwyn agreed to meet me back in Anvil at The Count's Arms. I should return there as soon as possible.

MS02 85 I've met Velwyn at The Count's Arms Tavern. He's agreed to escort me to the house and open the secret room.

MS02 87 Velwyn and I have arrived in Benirus Manor. I must proceed cautiously to the secret room's entrance and prevent any harm from befalling us if the curse is to ever be lifted from this place.

MS02 88 Velwyn and I have arrived at the secret door.

MS02 90 Velwyn successfully opened the door to the secret room, which has stopped the ghosts from attacking. He then ran off, leaving me to clean up the mess. It's up to me, and me alone, to investigate what's beyond the mysterious portal.

MS02 100 After touching the altar, I heard the voice of Lorgren Benirus. He said he wished to atone for his past and make peace with the Nines. All he wished was to be whole again. This must be the way to lift the curse from Benirus Manor. I should touch his skeleton while I carry the bony hand and put an end to this madness.

MS02 110 Completing the skeleton was a ruse and Lorgren rose from the dead! I had no choice but to destroy him. With his destruction, the curse of Benirus Manor was lifted. I should return to The Count's Arms and speak to Velwyn.

MS02 120 I have met Velwyn back at The Count's Arms. He congratulated me and then told me he would be off again to live in the Imperial City. Now I can truly call Benirus Manor my home.

Mojito  posted on Nov 17, 2006 2:06:53 AM - Report post

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Thx for the tip Troodon80. But do you know the ID-number for the "hatred soul bow"?
Troodon80  posted on Nov 18, 2006 7:43:03 AM - Report post

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00014D6A "Hatreds Soul" bow
Mojito  posted on Nov 19, 2006 5:12:34 AM - Report post

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Thanks for that, once again. By the way, you woulnd't know where i can dowload a programe or something wich enables me to modify the game a bit, like change the weapons propeties.
Troodon80  posted on Nov 20, 2006 2:54:36 AM - Report post

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as far as i can see this should be a download link for the TES construction kit
Bloody_Bloodia  posted on Nov 25, 2006 2:53:57 AM - Report post

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hi troodon80!
do you know the Azura's Shrine?
to help martin summon daedra, i went there to look for an answer.
the worshippers of azura told me that i have to offer a glow dust obtained from whip'o'wist.
i'm offering a glow dust that i bought from the main ingredient. but she doesn't accept it.
what is that wip'o'wist's meaining?? my english isn't enough to understand that.( by the way i may remember it wrong it may be wisp'o'wit)

can you show me a way?

Troodon80  posted on Nov 26, 2006 4:22:36 AM - Report post

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Maybe the item for Azura shouldn't be bought; as in some quests i have found need a bought potion not a made potion. Maybe what you need is to find a(i hate correcting people, for some reason it makes me feel guilty) Will-o-the-Wisp, kill it then bring the glow dust to the shrine. the journal entry says: I have been told by Azura's followers that an offering of glow dust, obtained from a will-o-the-wisp, is needed to summon the Daedra. The statue should be approached at dawn or dusk. [You must be level 2 to begin this quest.]

so there's 3 things you need to do
-go kill a will-o-the-wisp
-be at level(i assume you are at level 2)
-and go there at Dawm or Dusk (as far as i know thats at 6 in the morning or 6 at night)

hope this info helps

eh, ermm, right, time for an english lesson.
Will-O'-The-Wisp > noun 1: a dim, flickering light seen hovering or floating at night on marshy ground, thought to result from the combustion of natural gases. 2: a person or thing that is difficult or impossible to catch
ORIGIN - from Will with the wisp, the sense of wisp being 'handful of lighted hay'.
This came from a rather large collection of English dictionaries i have collected.

but i the game it's just a ball of yellow light.
also i think there's one close to the shrine somewhere.

[Edited by Troodon80, 11/26/2006 4:35:42 AM]

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