Mega Man Battle Network 5 Team Protoman Discussion
And if you still cant find him then just post here and I'll try to find the exact area.
i needed help on the part where u get the gps letter and i saw the note on the doghouse what do i do next??
Many sites have said that it is on the top left corner of the map. If you find it there, then could there be two different spots for the same game?
[Edited by Repta, 11/30/2005 8:30:50 AM]
[Edited by Repta, 1/2/2006 8:09:54 PM]
megamanmaster my butt...
Take the H,
put H where E is, put E where M is, put M where T is, put T where I is, put
I where A is, and finally put A where H is.
The TOE path has two gates, so go to the HIP and ARM paths and walk on the
switches to unlock the gates. Before going to the conveyor, go past it to
get a BMD with a Full Energy subchip. Head on the conveyor to find another
and head down that one. Go down the path ignoring the single arrow(it leads
back to the ARM path) to find a BMD with Spreader E. Continue down the path
to get to a number puzzle(thank Goodness for no letter puzzle). This is the
last puzzle. Talk to the program to find out you need a WorkMemo. The
control will switches to Lan. As Lan, go back to Dad's lab and search the coffee
table to find a WorkMemo. Control will switch back to Megaman.
The puzzle says 12345. It should read 53214. You have 7 turns to do this.
Take 5, put 5 where 1 is, put 1 where 3 is, put 3 where 2 is, put 2 where 1
is, put 1 where 4 is, and finally put 4 in the empty space. Save before
going up the stairs.
Go up the stairs to trigger and cutscene and find...Protoman! Megaman will
ask him why he infiltrated the Main System. He won't answer he just wants
to fight. Looks like we'll have to teach Swordboy a lesson.
Adapted [ you could say copied and pasted ] from Poxy23's Megaman Battle Network 5 : Team Protoman Walkthrough .
I'm giving credit !!
[Edited by xXCrosseXx, 1/2/2006 11:41:20 PM]
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