originally posted by killowatts
Actually, he's wrong. He's saying that the character's strength depends on the person controlling that character. Not so. Ganondorf's Warlock Fist will always do the same amount of damage, regardless of who is utilizing the technique. The same applies to Marth. His attacks will do more damage if the tip of his blade connects. The tier system is not based on playing style--it's based on the character's relative strength, when compared to the others.
Here's an example:
Say the best SSBM player in the world clones himself. A match is setup between the two players, who are equal in every respect. They are perfect in every way with every character, and can compute their character's moves and attacks down to the millisecond. These two combatants are literally flawless. Now say that two different characters are selected. Let's say Ganandorf and Capt. Falcon, just for kicks. In a duel, Falcon clearly has the advantage. His speed allows him to outmaneuver Ganondorf. While Ganondorf may be able to devastate his foes with his incredible might, Falcon's speed simply outclasses Ganondorf's power. The inevitable outcome of such a fight is Falcon's victory.
You see, the tier system is not designed to say how some characters are better than others by the ways in which they can be overcome, but by how effective, powerful, and fast their movements, techniques, and attributes are in comparison to the other characters at EXTREMELY high levels of play.
At least that's how I look at it, anyway...