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all the edit i got
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Jun 16, 2005 9:03:05 AM - Report post
     
    Rome Total War
    Editing FAQ
    (v1.0, 16-6-05)
    by Mostafa Safi (twiter_x@hotmail.com)

    TABLE OF CONTENTS
    1st : the units
    2nd : the buildings
    3rd : The Ancillaries
    4th : the Character Traits
    5th : The imperial campaign
    1st step : playable unlockable nonplayable factions
    2nd step : Change the TimeLine
    3rd last Step : Change faction stats
    6th : CREDITS
    ------------------------------------------------------------------------------
    first of all befor using any file make a 1 or 2 backups from it !!!
    first of all befor using any file make a 1 or 2 backups from it !!!
    first of all befor using any file make a 1 or 2 backups from it !!!
    ------------------------------------------------------------------------------
    1st : the units
    look for : export_descr_unit.txt in Rome - Total War\Data

    look for :

    stat_cost Number of turns to build,
    Cost of unit to construct,
    Cost of upkeep,
    Cost of upgrading weapons,
    Cost of upgrading armour,
    Cost for custom battles

    stat_ownership List of factions and cultures that may have this unit

    there is another options but we will us the to i

    talked about

    for example : we will use

    type roman archer
    dictionary roman_archer ; Roman Archers
    category infantry
    class missile
    voice_type Light_1
    soldier roman_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 7, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 190, 170, 20, 30, 190
    ownership romans julii,romans brutii,romans scipii,romans senate


    i will explain what i understand :

    stat_cost 1, 190, 170, 20, 30, 190
    stat_cost Number of turns to build, 1 *
    Cost of unit to construct, 190 *
    Cost of upkeep, 170 *
    Cost of upgrading weapons, 20
    Cost of upgrading armour, 30
    Cost for custom battles 190

    the ones with the stars i change them and the game

    still working

    ownership : you only need to know the right name of the unit ownership and add your correct faction name
    for example :>
    type roman archer
    ownership romans julii,romans brutii,romans scipii,romans senate

    make it :>
    type roman archer
    ownership romans julii,romans brutii,romans scipii,romans senate,macedon,numidia

    when you run the game it should be that if you play with macedon you can train roman archer

    this is for the unit stats
    ------------------------------------------------------
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Jun 16, 2005 9:06:53 AM - Report post
     

    2nd : the buildings

    look for : export_descr_buildings.txt in Rome - Total War\Data

    search for :

    construction : is for the turn you take to complete the building ( is mnimum any thing else is maximum )
    but i think 99 is the maximum

    cost : is for the money you spend to begin the building

    gate_defences : is the stat of your wall and gate defences ( 1 is minimum 9 is maximum )

    gate_strength : is the stat of your wall and gate strength ( 1 is minimum 9 is maximum )

    ******************************************************************************
    the next stats you can add it to any building you want under
    {
    capability
    {

    weapon_simple : is the level of the light weapon you build your unit with ( 1 is minimum 3 is maximum)

    weapon_bladed : is the level of the heavey weapon you build your unit with ( 1 is minimum 3 is maximum)

    weapon_missile: is the level of the ranged weapon you build your unit with ( 1 is minimum 3 is maximum)

    armour : is the level of the armour you build your unit with ( 1 is minimum 3 is maximum)

    happiness_bonus bonus : is the bonus add to your happiness_bonus ( 1 is minimum 999 is maximum)

    recruits_morale_bonus bonus : is the bonus add to your recruits_morale_bonus ( 1 is minimum 9 is maximum)

    recruits_exp_bonus bonus : is the bonus add to your recruits_exp_bonus ( 1 is minimum 9 is maximum)

    trade_base_income_bonus bonus : is the bonus add to your trade_base_income_bonus ( 1 is minimum 999 is maximum)

    population_health_bonus bonus : is the bonus add to your population_health_bonus ( 1 is minimum 999 is maximum)

    population_growth_bonus bonus : is the bonus add to your population_growth_bonus ( 1 is minimum 999 is maximum)

    law_bonus bonus : is the bonus add to your law_bonus ( 1 is minimum 999 is maximum)

    weapon_simple bonus : is the bonus add to your weapon_simple ( 1 is minimum 9 is maximum)

    weapon_bladed bonus : is the bonus add to your weapon_bladed ( 1 is minimum 9 is maximum)

    armour bonus : is the bonus add to your armour ( 1 is minimum 9 is maximum)


    weapon_missile bonus : is the bonus add to your weapon_missile ( 1 is minimum 9 is maximum)

    farming_level bonus : is the bonus add to your farming_level ( 1 is minimum 9 is maximum)
    for example

    building market
    {
    levels trader market forum great_forum curia
    {
    trader requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    trade_base_income_bonus bonus 1
    population_growth_bonus bonus 1
    }

    you can make it :

    building market
    {
    levels trader market forum great_forum curia
    {
    trader requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    trade_base_income_bonus bonus 999
    population_growth_bonus bonus 999
    population_health_bonus bonus 999
    happiness_bonus bonus 999
    law_bonus bonus 999
    armour bonus 9
    weapon_missile bonus 9
    weapon_missile 3
    armour 3
    }

    trust me the game will work okey
    ******************************************************************************
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Jun 16, 2005 9:08:48 AM - Report post
     

    ******************************************************************************
    for recruit other faction special unit :

    recruit "- the name of the special unit -" 0 requires factions { - the name of the faction you want to own it _, }

    for example :


    temple_of_naval_awesome_temple requires factions { romans_scipii, }
    {
    capability
    {
    recruit "naval corvus quinquireme" 0 requires factions { roman, }

    change it to :

    temple_of_naval_awesome_temple requires factions { romans julii, }
    {
    capability
    {
    recruit "naval corvus quinquireme" 0 requires factions { romans julii, }

    so that the julii faction will be the one to build it , aslo you will need give your faction the right to build the temple from the bigining

    what i mean is that

    temple_of_naval_shrine
    temple_of_naval_temple
    temple_of_naval_large_temple
    temple_of_naval_awesome_temple
    temple_of_naval_pantheon

    ******************************************************************************

    i think it Obvious but as you can add you can delete so you make your opponent factions become more and more weak

    ******************************************************************************

    ------------------------------------------------------------------------------

    3rd : The Ancillaries
    look for : export_descr_ancillaries.txt in Rome - Total War\Data

    its so easy all you need to do is to add from 1 to 9 or -1 to -9

    for example open the export_descr_ancillaries.txt

    and look for

    Ancillary actor
    Image effete_man_ancillary.tga
    ExcludedAncillaries comedian, playwright
    ExcludeCultures barbarian, carthaginian, eastern, egyptian, roman
    Description actor_desc
    EffectsDescription actor_effects_desc
    Effect Influence 1

    you see the " Effect Influence 1 "

    okey change it to " Effect Influence 9 " for best effect

    or change it to " Effect Influence -9 " for worest effect

    Warning : not all the effect are good for those who cant understand all the english word please check for the effect meaning to know if its bad
    or good if it bad add -1 to -9 if it good add 1 to 9

    its all work like it , just look for the effect word and change the number to get what you want

    also you can add more effects or delete more effect from any ancillary

    ------------------------------------------------------------------------------
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Jun 16, 2005 9:09:58 AM - Report post
     

    4th : the Character Traits
    look for : export_descr_character_traits.txt in Rome - Total War\Data

    its so easy like the ancillaries

    the same you done for the ancillaries you will do for the traits so i dont think its need any explain but i will give an example

    look for

    Trait GoodCommander
    Characters family
    AntiTraits BadCommander

    Level Confident_Commander
    Description Confident_Commander_desc
    EffectsDescription Confident_Commander_effects_desc
    GainMessage Confident_Commander_gain_desc
    Threshold 1

    Effect Command 1

    Level Good_Commander
    Description Good_Commander_desc
    EffectsDescription Good_Commander_effects_desc
    GainMessage Good_Commander_gain_desc
    Threshold 2

    Effect Command 2

    Level Superior_Commander
    Description Superior_Commander_desc
    EffectsDescription Superior_Commander_effects_desc
    GainMessage Superior_Commander_gain_desc
    Threshold 4

    Effect Command 3

    Level Great_Commander
    Description Great_Commander_desc
    EffectsDescription Great_Commander_effects_desc
    GainMessage Great_Commander_gain_desc
    Threshold 8

    Effect Command 3

    Level Legendary_Commander
    Description Legendary_Commander_desc
    EffectsDescription Legendary_Commander_effects_desc
    GainMessage Legendary_Commander_gain_desc
    Epithet Legendary_Commander_epithet_desc
    Threshold 16

    Effect Command 5

    you can make it like this

    Trait GoodCommander
    Characters family
    AntiTraits BadCommander

    Level Confident_Commander
    Description Confident_Commander_desc
    EffectsDescription Confident_Commander_effects_desc
    GainMessage Confident_Commander_gain_desc
    Threshold 1

    Effect Command 5

    Level Good_Commander
    Description Good_Commander_desc
    EffectsDescription Good_Commander_effects_desc
    GainMessage Good_Commander_gain_desc
    Threshold 2

    Effect Command 6

    Level Superior_Commander
    Description Superior_Commander_desc
    EffectsDescription Superior_Commander_effects_desc
    GainMessage Superior_Commander_gain_desc
    Threshold 4

    Effect Command 7

    Level Great_Commander
    Description Great_Commander_desc
    EffectsDescription Great_Commander_effects_desc
    GainMessage Great_Commander_gain_desc
    Threshold 8

    Effect Command 8

    Level Legendary_Commander
    Description Legendary_Commander_desc
    EffectsDescription Legendary_Commander_effects_desc
    GainMessage Legendary_Commander_gain_desc
    Epithet Legendary_Commander_epithet_desc
    Threshold 16

    Effect Command 9
    ------------------------------------------------------------------------------
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Jun 16, 2005 9:14:07 AM - Report post
     

    5th : The imperial campaign

    look for : export_descr_character_traits.txt in Rome - Total War\Data\world\maps\campaign\imperial_campaign

    this one i think it will need a little more work

    but i will try to take you step by step

    ==============================================================================

    1st step : playable unlockable nonplayable factions

    to make all the factions playable cut all the factions from nonplayable and add them to unlockable

    like this

    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    end
    unlockable
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    end
    nonplayable
    romans_senate
    macedon
    pontus
    armenia
    dacia
    scythia
    spain
    thrace
    numidia
    slave
    end


    to this

    campaign imperial_campaign
    playable
    romans_julii
    romans_brutii
    romans_scipii
    end
    unlockable
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    romans_senate
    macedon
    pontus
    armenia
    dacia
    scythia
    spain
    thrace
    numidia
    slave
    end
    nonplayable

    end

    ==============================================================================

    2nd step : Change the TimeLine

    example :

    change from :
    start_date -270 summer
    end_date 14 summer

    to :
    start_date -300 summer
    end_date 100 summer

    ==============================================================================

    3rd last Step : Change faction stats (( The pain In the ASS ))

    in this section you can change this :

    1- faction denari : it mean the start money you begin with you can make it for example 10000000

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    2- faction settlement : this is the real thing to talk about :

    first look for " region Etruria "

    it will be like this :

    settlement
    {
    level large_town
    region Etruria

    year_founded 0
    population 4000
    settlement_tax 51
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type barracks militia_barracks
    }
    building
    {
    type core_building governors_villa
    }
    building
    {
    type port_buildings port
    }
    building
    {
    type defenses wooden_pallisade
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type hinterland_roads roads
    }
    }

    know you can make your settlement level from large_town to huge_city

    and make the population from 4000 to 9600

    it will be look like this

    settlement
    {
    level huge_city
    region Etruria

    year_founded 0
    population 9600
    settlement_tax 51
    plan_set default_set
    faction_creator romans_julii
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Jun 16, 2005 9:15:27 AM - Report post
     

    now you need to look for the best building to add to your seetlement for my self i add those

    settlement
    {
    level huge_city
    region Etruria

    year_founded 0
    population 9600
    settlement_tax 51
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type core_building imperial_palace
    }
    building
    {
    type defenses epic_stone_wall
    }
    building
    {
    type amphitheatres great_amphitheatre
    }
    building
    {
    type barracks royal_barracks
    }
    building
    {
    type equestrian circus_maximus
    }
    building
    {
    type missiles siege_engineer
    }
    building
    {
    type smith foundry
    }
    building
    {
    type market curia
    }
    building
    {
    type hinterland_roads highways
    }
    building
    {
    type hinterland_farms farms+4
    }
    building
    {
    type port_buildings dockyard
    }
    building
    {
    type health city_plumbing
    }
    building
    {
    type academic ludus_magnus
    }
    building
    {
    type temple_of_leadership temple_of_leadership_pantheon
    }
    building
    {
    type hinterland_mines mines+1
    }
    }

    for you i recommend that you opend export_descr_buildings.txt and find the best buildings to your faction and add it

    to add a building do this

    building
    {
    type - name of the kind building - - the upgrade name -
    }


    so it will be look like this for the wall

    building
    {
    type defenses epic_stone_wall
    }

    as the type defenses : is for type - name of the kind building -

    and the epic_stone_wall : is for - the upgrade name -

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    3- faction character and army (( another pain in the ass ))


    this is for change your faction genreals traits and ancillaries , age and army stats

    okey here we go :>

    first : the faction genreals ages

    its easy just change your faction leader age to 16

    sorry but i couldnt make it work for all my generals



    second : the faction generals traits and ancillaries

    you will need to open the ( export_descr_character_traits.txt / export_descr_ancillaries.txt ) that you already hack them and change them

    now select some of the traits and ancillaries that you make them with good stats and add them to your general

    as example :

    character Flavius Julius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 47, , x 89, y 82
    traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1, PoliticsSkill 3, GoodAdministrator 2, Austere 1
    ancillaries aged_retainer




    after the change i make them for myself like this

    character Flavius Julius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 16, , x 89, y 82
    traits GoodCommander 5, NaturalMilitarySkill 4, GoodDefender 5, PoliticsSkill 3, GoodAdministrator 3, Austere 3, GoodAttacker 5, GoodAmbusher 3, GoodSiegeAttacker 3, GoodSiegeDefender 4, Brave 5, CapturedEagle 3, RegainedEagle 2, Intelligent 3, RomanHero 5, Praetor 1, Aedile 1, Energetic 4, MathematicsSkill 3, GoodInfantryGeneral 3, GoodCavalryGeneral 3, Scout 3, StrategicSkill 3, TacticalSkill 3, HaleAndHearty 3
    ancillaries aged_retainer, drillmaster, merchant, quartermaster, doctor, bodyguard, scribe_ancillary, shieldbearer, actor, treasurer, librarian, master_embalmer, heroic_saviour, desert_scout, spymaster, freeman_clerk, famous_warrior, chief_eunuch, beastmaster, armourer

    [Edited by twister_x, 6/16/2005 9:17:44 AM]
     
  • Send a message to twister_x
    INACTIVE
    twister_x posted on Jun 16, 2005 9:20:54 AM - Report post
     
    third : the faction generals army

    you will find your army under your generals ancillaries and it will be for " flavius Julius " like this

    army
    unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman triarii exp 1 armour 0 weapon_lvl 0
    unit roman archer exp 1 armour 0 weapon_lvl 0

    now what we can change is this

    the exp : from 1 to 9

    the armour : from 1 to 3

    the weapon_lvl : from 1 to 3

    and also you can add some other units but i dont suppose to do this because it may not work but i add one unit and its work

    so for me it was like this

    army
    unit roman generals guard cavalry early exp 9 armour 3 weapon_lvl 3
    unit roman hastati exp 9 armour 3 weapon_lvl 3
    unit roman hastati exp 9 armour 3 weapon_lvl 3
    unit roman triarii exp 9 armour 3 weapon_lvl 3
    unit roman archer exp 9 armour 3 weapon_lvl 3
    unit roman triarii exp 9 armour 3 weapon_lvl 3


    ------------------------------------------------------------------------------

    do all the past step form the 3rd last Step : Change faction stats with evrey settlement that releated to your faction



    ******************************************************************************
    ******************************************************************************
    6th : CREDITS
    Thanks go to:
    Activision and Creative Assembly for the incredibly stratgy game.

    This FAQ Copyright 2005 to Mostafa safi. its legal to any one to post this faq on his own site or on any other site or use it to his own faq , without delete the credits of the file

    to Contact

    twiter_x@hotmail.com

    iam sorry for any mistake in my langauge

    i hope you all have a nice life

    [Edited by twister_x, 6/16/2005 9:22:18 AM]
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to fjmokwhy
    ELITE
    fjmokwhy posted on Dec 17, 2005 12:12:16 PM - Report post
     
    why dont you post ist your txt is eser
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