I think what we're looking for is an option in the editor to set or freeze individual items like wood and charcoal, like the anno 1800 trainer had. Or the option to always have the necessary amount of resources to build a building. That would be amazing.
Thanks
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
Can I vote and see the requests if I'm not lifetime plus?
Once 5 people request something, it would be available for funding
Can I vote and see the requests if I'm not lifetime plus?
Once 5 people request something, it would be available for funding
Nook - I am a lifetime plus member, but this option voting process has always confused me. Where do you go to find these "options" available to vote on?
Great work CH Team
When i started the game instant research worked fine. Now, it doesn't appear to be working. Anyone else having an issue with this? Before I submit anything.
Junker
At first I thought the same, but looking more closely I realized that some techs require a previous tech to be researched (or some other requirement met) first.
The visual tech tree is rather misleading in that the tech you want to research may be colored (highlighted) as available for research but in fact it's not.
I think what we're looking for is an option in the editor to set or freeze individual items like wood and charcoal, like the anno 1800 trainer had. Or the option to always have the necessary amount of resources to build a building. That would be amazing.
Thanks
Guys, the options work like they do and I released "all in one resources" because the game is somewhat of a complex mess to work with and isolate specific things. There is approximately 100+ "resources" types.
Probably not going to do this as you can just turn the one option on, click a warehouse, and you can build anything then because you have the resources.
best,
Cal