You guys realize that the most sought after cheat is the Job Points cheat, right? And that this game isn't going to recieve a myriad of updates, as it's a remaster of a 30 year old game. It may potentially have one DLC, that adds 3 additional Jobs. Your developer was pretty agro with his comments, this game isn't chinese, it's a japanese jrpg released by a triple A game company. The way REDACTED handled this when it was released on PS1, in 96-97, was to make Job Points, which are acrued in combat after completing any successful action or attack, each turn, never decrease when you spent them for the respective Job Class. Every other cheat, is really kind of meh. the Job Points are the time suck here. It's the grind that your cutomers are trying to avoid. Please figure this out, thank you.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
[Edited by moderator Nook, 10/8/2025 2:52:38 PM]
Alright I put in a request for the mulltiplier on gained JP in combat. Just needs admin approval and people to vote for it. I figure this multiplier option will be much easier for the trainer builder to manage then the horror of setting up jp editing for multiple characters and multiple jobs all with data stored in different locationsl.
I don't see where we can vote for it yet but it's desperately needed.
You guys realize that the most sought after cheat is the Job Points cheat, right? And that this game isn't going to recieve a myriad of updates, as it's a remaster of a 30 year old game. It may potentially have one DLC, that adds 3 additional Jobs. Your developer was pretty agro with his comments, this game isn't chinese, it's a japanese jrpg released by a triple A game company. The way REDACTED handled this when it was released on PS1, in 96-97, was to make Job Points, which are acrued in combat after completing any successful action or attack, each turn, never decrease when you spent them for the respective Job Class. Every other cheat, is really kind of meh. the Job Points are the time suck here. It's the grind that your cutomers are trying to avoid. Please figure this out, thank you.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
[Edited by moderator Nook, 10/8/2025 2:52:38 PM]
Alright I put in a request for the mulltiplier on gained JP in combat. Just needs admin approval and people to vote for it. I figure this multiplier option will be much easier for the trainer builder to manage then the horror of setting up jp editing for multiple characters and multiple jobs all with data stored in different locationsl.
I don't see where we can vote for it yet but it's desperately needed.
I'd very much like a JP multiplier, how can I vote on this?
You guys realize that the most sought after cheat is the Job Points cheat, right? And that this game isn't going to recieve a myriad of updates, as it's a remaster of a 30 year old game. It may potentially have one DLC, that adds 3 additional Jobs. Your developer was pretty agro with his comments, this game isn't chinese, it's a japanese jrpg released by a triple A game company. The way REDACTED handled this when it was released on PS1, in 96-97, was to make Job Points, which are acrued in combat after completing any successful action or attack, each turn, never decrease when you spent them for the respective Job Class. Every other cheat, is really kind of meh. the Job Points are the time suck here. It's the grind that your cutomers are trying to avoid. Please figure this out, thank you.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
[Edited by moderator Nook, 10/8/2025 2:52:38 PM]
Alright I put in a request for the mulltiplier on gained JP in combat. Just needs admin approval and people to vote for it. I figure this multiplier option will be much easier for the trainer builder to manage then the horror of setting up jp editing for multiple characters and multiple jobs all with data stored in different locationsl.
I don't see where we can vote for it yet but it's desperately needed.
I'd very much like a JP multiplier, how can I vote on this?
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
If your bravery is set to 100 the poach skill will crash your game. other characters have a bravery lock that shouldn't exceed 95 or something.
The jp system has different addresses for each job, but the gameshark circumvented this by augmenting jp earned in battle iirc. I think there's a modifier on the jp boost skill that can be changed to a higher multiple or something? I miss editing .ini files in pc games.
Regarding this
Max Natural Bravery is 97, so dont go any higher than that if it causes issues. Also, being higher than 97 can also affect enemy Ninja's not throwing items that you might want to catch.
Max Faith should be no more than 84, Ramza himself can max it with no problems though but everyone else should only go to 84.
You guys realize that the most sought after cheat is the Job Points cheat, right? And that this game isn't going to recieve a myriad of updates, as it's a remaster of a 30 year old game. It may potentially have one DLC, that adds 3 additional Jobs. Your developer was pretty agro with his comments, this game isn't chinese, it's a japanese jrpg released by a triple A game company. The way REDACTED handled this when it was released on PS1, in 96-97, was to make Job Points, which are acrued in combat after completing any successful action or attack, each turn, never decrease when you spent them for the respective Job Class. Every other cheat, is really kind of meh. the Job Points are the time suck here. It's the grind that your cutomers are trying to avoid. Please figure this out, thank you.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
[Edited by moderator Nook, 10/8/2025 2:52:38 PM]
Alright I put in a request for the mulltiplier on gained JP in combat. Just needs admin approval and people to vote for it. I figure this multiplier option will be much easier for the trainer builder to manage then the horror of setting up jp editing for multiple characters and multiple jobs all with data stored in different locationsl.
I don't see where we can vote for it yet but it's desperately needed.
I'd very much like a JP multiplier, how can I vote on this?
Please dont request, vote, ask do anything unless someone has posted
1 a save game here that has plenty of JP
2 explanation of where JP YOU WANT is shown and how to see it and also how to spend it and also the save is where I can easily spend it and detailed instructions step by step to see and spend the JP
best,
Cal
So I clicked on the request more options feature for this trainer. Filled out the form, and it said, wait for admin to approve it and then it will need votes. Is there something more I need to do from this point? Sorta the first time I've bothered to want something specific in one of your trainers. I saw it was originally removed cause of complications, so I suggested in the request an easier way to accomplish this. Just a simple multiplayer to gained combat jp just to get over the class grind, which is the sluggish part of the game. The alternatives usually involve repeating actions over and over like throwing potions at hear other for days, or other very grindy auto play methods where I leave my pc battling for hours.
All in all if I did something wrong, please let me know what I need to do to accomplish my goals on this trainer beyond what I have done so far.
www.cheathappens.com/show_boardpost.asp?postID=1594714