Final Fantasy Tactics - The Ivalice Chronicles Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Final Fantasy Tactics - The Ivalice Chronicles Trainer is now available for version 11-12-2025 and supports STEAM. Our Final Fantasy Tactics - The Ivalice Chronicles message board is available to provide feedback on our trainers or cheats.
Final Fantasy Tactics - The Ivalice Chronicles Trainer
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  Final Fantasy Tactics The Ivalice Trnr
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    palmettopilot posted on Oct 03, 2025 2:12:17 PM - Report post
     
    Yea the Job Points is only working for squire now. Super disappointing and the XP edit isn't working even if you free. Is it possible to donate money to this specific trainer to get worked on?
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    Vader0311 posted on Oct 03, 2025 3:51:12 PM - Report post
     
    quote:
    originally posted by CJ

    quote:
    originally posted by Caliber

    JP option working
    streamable.com/6rusgz

    If JP isn't used in combat, no idea why they display it or it's editable during combat.

    best,
    Cal

    JP isnt used in combat as its purpose is to unlock skills and other Jobs, but through battles is the main source of how to get it, thats why its editable in combat.



    Job Points or JP is accumulated in battle after successfully completing an ability or an attack, each turn.

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    Shallak posted on Oct 03, 2025 4:12:03 PM - Report post
     
    The way I understand Caliber, this game is already hard to work with. At the moment, only Squire "JP" is available. Adding all other profession means 20 addresses to find and update everytime there's an update and that means a lot of work (which would retire this game lightning fast).

    Although, I wonder. Since the games as the ability JP Boost that increase the JP output. Since the game already provide JP to the equiped job for whatever you do in battle, would it be possible to add one trainer toggle that does like JP Boost but higher %?

    Might not be possible, and I'm happy there's a trainer at all ^_^
  • Tier 7
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    KingGrogg posted on Oct 03, 2025 6:52:53 PM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by SaitheShaman

    The Editor doesn't work correctly for JP. It only edits the JP on the first job (Squire) and only allows up to 255 max points to be entered.

    First, I don't play these game religiously.
    Second, these types of games take 3 hours to progress.
    Fourth, I have no idea what JP is, or 1/2 of these chinese JPRG games are, what they do, or how they act
    Fifth, I probably am not going to be making 200 options trainer for this game, as mapping all the offsets, types, and code injection points for 200 things is a gigantic time sink, and each patch would be a nightmare in most cases, making me take three more days again and again and again. . Fortunately this game appears to have been released very well tested and quality control and there isn't 100 patches already


    [Edited by Caliber, 10/3/2025 8:29:56 AM]



    The only options I'd like to see added would be 'Exp Gain Multiplier' and 'Job Exp Gain Multiplier' options, respectively, similar to other trainers. I tried the request option, but it fails due to an error. I assume it's because the request option function for this trainer is currently disabled.

    I appreciate the hard work your team puts into all of these trainers. Keep up the good work, and thank you again.

    [Edited by KingGrogg, 10/3/2025 6:54:12 PM]

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    Cmgentry posted on Oct 04, 2025 5:31:06 AM - Report post
     
    While I'm annoyed the stat editing doesnt stick, only the Faith and Brave stays what you set it, which is nice, I've also noticed the level edit stays. Dont set it to higher, set it to 1 and your stats will continue. Will save time since you dont have to do the level down trick, also means you dont lose any stats when leveling down
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    LordBlade posted on Oct 04, 2025 7:29:48 AM - Report post
     
    So, about the stats editor.

    Other than Bravery and Faith, the changes seem to be temporary, which is a shame. They all reset after battle or after a level up.

    That said, it seems Attack and Magic Attack can only be raised to 100 in the editor, but in game you can get those stats much higher (999 is max). So if that could be tweaked, it would help.

    Also the JP edit only seems to let you increase it to 255. If that could be improved so we can give ourselves as much as needed (like 99,999), that would be a huge help.
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    ronaldcgr posted on Oct 04, 2025 8:23:20 AM - Report post
     
    There is a bit of complexity to this game so I completely understand the team not seeing all the places the editors don't work properly. I would guess that specific stat editors is probably the least needed options anyways. Inf HP/MP and money are usually the most important and after that probably exp or in this games case, JP.

    For the team/person working on this. JP is very similar to Experience points. They are points you earn while actually doing actions in battle, and these points are used to learn new stuff/upgrade your class. There are multiple classes you can swap between in the game as you progress and each class has it's own JP. Hopefully that will help you narrow your search down on this particular option.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    LordBlade posted on Oct 04, 2025 8:40:46 AM - Report post
     
    Oh, I'm sure it's hard. That's why I'm just providing specific feedback on things.

    Thankfully, it seems the level edit works. So, we should be able to just level down a unit, and then level them up to increase stats.
    It would simply be nice if we could permanently edit them (as was done back on the PS1 release).

    Infinite HP/MP is useful (though if you have uber stats, it becomes irrelevant).

    As for JP, yes, it's a secondary form of experience, for each class you have unlocked. You gain JP for doing any action (which is applied to the job you are currently). You also get a 25% of the JP any ally does in that class.
    So if you have an ally that's a Ninja and they do an action that gets them 40 JP, your other characters will all gain 10 JP for the Ninja class (regardless of what class they currently are).
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