Can anyone confirm if using the XP editor to reach level 60 is safe or if it has any side effects?
I remember in AC Odyssey, missing out on some weapon/armour visuals because I jumped from 30 to 60.
After testing it myself, I noticed that jumping to a higher level doesnt increase your stats at all. Making this hack useless.
You miss out on every buff by doing this. Is it possible to get an XP multiplier hack instead?
Actually it IS useful, just rather tedious to use as you have to do it for each level. Here's what I do:
• Check game Inventory tab to see needed points for next level.
• Check trainer XP number.
• If 4,300 needed, add 4,000 to trainer XP (always keep it under needed number or you won’t level up).
Doing this you do gain stats and perks.
you can make unlimited beaters?
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
Since the last trainer I've noticed something strange.
Option 6 - East Break Guard
When this is active, it appears they are not putting their weapons away after a fight.
People run away from me and guards approach me. Pressing the "Put the weapon away" button ( R ) does nothing. Same button is used to switch between primary and secondary. That doesn't work either.
Killing the trainer and reloading a save seems to fix the issue. If I start the trainer again with that option disabled, the weapon is put away again after a fight. If I enable it, the weapon stays out.
Option 7 - Weak Enemies.
Since the last update this is a strange one. I'll be walking along with this option on and suddenly I get desynchoronised because too many civilians have died. I haven't touched anyone. Climed a building and watched the people. Seem like when they walk into each other, they die with the cheat option on. Eventually you get the desynch error.
Anyone else noticed this as well?
I've notice the desyncronization issue due to too many civilian casualties issue as well. Only thing I can attribute it to is the Weak Enemies option. When the mesage popped up for me, it's normally up to a minute or longer after I've killed a non-civilian NPC. I've never activerly killed a civilian NPC. I've also had strange CTD occur when killing elite NPCs while clearing out fortresses/castles/whatever their called. I'd be curious to see other peoples experience. If it is the Weak Enemies option causing issues, of course I can't blame anyone, we're messing with things that really shouldn't ber messed with. At a minumum, I think the option should have a warning, use at your own peril.
Since the last trainer I've noticed something strange.
Option 6 - East Break Guard
When this is active, it appears they are not putting their weapons away after a fight.
People run away from me and guards approach me. Pressing the "Put the weapon away" button ( R ) does nothing. Same button is used to switch between primary and secondary. That doesn't work either.
Killing the trainer and reloading a save seems to fix the issue. If I start the trainer again with that option disabled, the weapon is put away again after a fight. If I enable it, the weapon stays out.
Option 7 - Weak Enemies.
Since the last update this is a strange one. I'll be walking along with this option on and suddenly I get desynchoronised because too many civilians have died. I haven't touched anyone. Climed a building and watched the people. Seem like when they walk into each other, they die with the cheat option on. Eventually you get the desynch error.
Anyone else noticed this as well?
I've notice the desyncronization issue due to too many civilian casualties issue as well. Only thing I can attribute it to is the Weak Enemies option. When the mesage popped up for me, it's normally up to a minute or longer after I've killed a non-civilian NPC. I've never activerly killed a civilian NPC. I've also had strange CTD occur when killing elite NPCs while clearing out fortresses/castles/whatever their called. I'd be curious to see other peoples experience. If it is the Weak Enemies option causing issues, of course I can't blame anyone, we're messing with things that really shouldn't ber messed with. At a minumum, I think the option should have a warning, use at your own peril.
Yes, Weak Enemies option does cause desynchronization. I never use it, just Easy Break Guard; with that and Infinite Health I've never had much trouble defeating an enemy.
Regarding whether Easy Break Guard causes combatants to not sheath weapons, I've never had this happen.