Gotcha, thanks! I also noticed when passing time by waiting, reading, or sleeping, the stats seem to go awry. Hunger, nourishment, and energy all jump to either 187 or 207 on the dial while time is passing. But after time has passed, when you check your stats they have actually decreased by what they should have, or sometimes when you sleep, energy does not increase. I have tested this by playing the game with trainer activated from main menu, with no options active and the problem occurs. When I launch game without activating trainer, it does not happen. Idk if any of that helps figure it out, but thanks for all the work on this trainer!
During our tests we didn't experience anything like this.
I believe they mean that the Stat's for Health Hunger Sleep change from default value to 200 or 154 or 275 or something above what is normal.
But I don't think that is the trainer doing that but the character perks altering the settings while time is passing or something related to the game stats perks being used.
It could be, what some people don't realize is that the player stat has been coded in a very complicated way and in such a cases like this it's the game doing it's complex caluculation in the background.
Gotcha, thanks! I also noticed when passing time by waiting, reading, or sleeping, the stats seem to go awry. Hunger, nourishment, and energy all jump to either 187 or 207 on the dial while time is passing. But after time has passed, when you check your stats they have actually decreased by what they should have, or sometimes when you sleep, energy does not increase. I have tested this by playing the game with trainer activated from main menu, with no options active and the problem occurs. When I launch game without activating trainer, it does not happen. Idk if any of that helps figure it out, but thanks for all the work on this trainer!
During our tests we didn't experience anything like this.
I believe they mean that the Stat's for Health Hunger Sleep change from default value to 200 or 154 or 275 or something above what is normal.
But I don't think that is the trainer doing that but the character perks altering the settings while time is passing or something related to the game stats perks being used.
It could be, what some people don't realize is that the player stat has been coded in a very complicated way and in such a cases like this it's the game doing it's complex caluculation in the background.
It isnt game breaking, and will probably go away within a few updates of the game/trainer. It only happens after trainer is activated so I know it at least hasnt messed up anything on the save. The only options I have used thus far are Invincible, Edit Money, Free Black Smithing, Lock Inventory Items, and Change Inevntory Items.
Gotcha, thanks! I also noticed when passing time by waiting, reading, or sleeping, the stats seem to go awry. Hunger, nourishment, and energy all jump to either 187 or 207 on the dial while time is passing. But after time has passed, when you check your stats they have actually decreased by what they should have, or sometimes when you sleep, energy does not increase. I have tested this by playing the game with trainer activated from main menu, with no options active and the problem occurs. When I launch game without activating trainer, it does not happen. Idk if any of that helps figure it out, but thanks for all the work on this trainer!
During our tests we didn't experience anything like this.
I believe they mean that the Stat's for Health Hunger Sleep change from default value to 200 or 154 or 275 or something above what is normal.
But I don't think that is the trainer doing that but the character perks altering the settings while time is passing or something related to the game stats perks being used.
It could be, what some people don't realize is that the player stat has been coded in a very complicated way and in such a cases like this it's the game doing it's complex caluculation in the background.
It isnt game breaking, and will probably go away within a few updates of the game/trainer. It only happens after trainer is activated so I know it at least hasnt messed up anything on the save. The only options I have used thus far are Invincible, Edit Money, Free Black Smithing, Lock Inventory Items, and Change Inevntory Items.
Here is the Photo For Reference Link
But it is not a Trainer maker issue or has anything to do with the Trainer needing to be resolved.
It is a visual glitch with the game from the game ... by the game developers.
You already found the solution, your complaint is now dismissed.
[Edited by -DEViL-, 2/16/2025 8:06:02 AM]
hhhhhhh it is not a complaint, we thank you nonetheless, it is still the most amazing trainer there is.
yet that doesn't deny the fact, if i don't have to edit it every time i launch the game or at least if it is saved with the other remembered hotkey, that will make our life easier.
You already found the solution, your complaint is now dismissed.
[Edited by -DEViL-, 2/16/2025 8:06:02 AM]
hhhhhhh it is not a complaint, we thank you nonetheless, it is still the most amazing trainer there is.
yet that doesn't deny the fact, if i don't have to edit it every time i launch the game or at least if it is saved with the other remembered hotkey, that will make our life easier.
This is already a function in the Aurora App for ALL trainers ... this is not a KCD2 trainer issue.
Turn on what functions you want enabled and go to the (Trainer Settings) Tab and check the button to "remember enabled functions"
Hello, Thanks for the trainer. there is an bug with the new features, that it dosent fetch all inventory items with the "Inventory Slected Item" (there is also a typo😛 ) it dosent fetch items from: alchemy items, smithing items, usable items, help items, Dices, Badges and others items.
[Edited by xXPBSXx, 2/17/2025 6:06:22 AM]
[Edited by xXPBSXx, 2/17/2025 6:07:13 AM]
[Edited by xXPBSXx, 2/17/2025 6:08:28 AM]
It the best I can offer.