Using the Stop Knockout Timer feature when an AI character is knocked down will prevent the AI character from getting up.
Using this feature before a knockout will only show a transition image and not advance to the next screen.
I will remove it.
Using the Stop Knockout Timer feature when an AI character is knocked down will prevent the AI character from getting up.
Using this feature before a knockout will only show a transition image and not advance to the next screen.
I will remove it.
If so, is this feature being removed forever?
Using the Stop Knockout Timer feature when an AI character is knocked down will prevent the AI character from getting up.
Using this feature before a knockout will only show a transition image and not advance to the next screen.
I will remove it.
If so, is this feature being removed forever?
Yes.
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What?