Terra Invicta Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Terra Invicta Trainer is now available for version 1.0.49 and supports STEAM, GOG, WINDOWS STORE. Our Terra Invicta message board is available to provide feedback on our trainers or cheats.
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  Terra Invicta Trainer

  • Tier 7
    Send a message to Calimar
    TIER 7
    Calimar posted on Jun 28, 2026 8:57:51 PM
     
    Thank you Guys and Gals, for all you do.
  • Tier 7
    Send a message to SaintSauzee
    TIER 7
    SaintSauzee posted on Jul 07, 2026 5:46:42 AM
     
    Terra Invicta Build 1.0.38 Overview
    Accessibility improvements
    Added a magnifying glass feature to assist reading small text for anyone who needs it. It's enabled in the graphics settings and the default key to activate it is the backslash.
    The UI Scale feature is now a slider and has a larger max size. World space tooltips now respond to this feature.
    Weapon cards in combat are now larger and easier to read.

    Gameplay Features
    Added a campaign customization that allows some factions to be defeated during a campaign once a sufficient amount of time has passed. Certain plot-critical factions and the player faction are immune to this effect.
    Added Massive Solar System config and localization, for 472-object Solar System. This includes 5-10 km moons of Jupiter and Saturn (Saturn now has 58 moons!), Eris and its moon, Gonggong and its moon, some previously deprecated KBOs and Centaurs, and about 20 5-12 km Amors, Apollos, and Mars-Crosser asteroids. This option may cause performance problems in late campaigns so is advised only for players with tolerance for that sort of thing. There's code to ensure aliens wouldn't put home base at dwarf planets where aphelion is > 55 AU from the sun (i.e. Eris and Gonggong).
    A passel of new orgs, primarily security and scientific agencies from mid-sized nations.
    New human thruster VFX better aligned with the propellant the thrusters use
    Simplified the process to launch the final assault on REDACTED

    AI Improvements
    The AI will now make an effort to capture habs with Marines and defend habs from capture.
    The AI will pursue orgs granting a space mining bonus to a much greater degree.
    Fixes to fleet construction orders, resupply orders, army routing, and trade.

    UI Improvements
    Added highlights and colorization for important values and terms in some UIs and notifications.
    Added a notification when the AI is trying to seize one of your habs
    Added intel screen prospecting & habsite filter for no faction presence
    Toggle UI hotkey now works in strategy layer too
    Ship class list hull sort now groups by hull size
    Added option to filter ships by fleet membership in ship detail screen
    Can access ship detail screen directly by clicking ships icons in top-left and bottom-right fleet views.
    When using a space body filter, the add to fastest queue button can be used to add order ships to the shipyard that will complete it soonest

    They also had 1.0.39 beta version on June 26th, then they gave you the option to download the 1.0.40 experimental (pre Dark Skies DLC) that came out also ont July 3rd
  • Lead Moderator
    Send a message to Nook
    LEAD MODERATOR
    Nook posted on Jul 07, 2026 6:17:18 AM
     
    quote:
    originally posted by SaintSauzee

    Terra Invicta Build 1.0.38 Overview
    Accessibility improvements
    Added a magnifying glass feature to assist reading small text for anyone who needs it. It's enabled in the graphics settings and the default key to activate it is the backslash.
    The UI Scale feature is now a slider and has a larger max size. World space tooltips now respond to this feature.
    Weapon cards in combat are now larger and easier to read.

    Gameplay Features
    Added a campaign customization that allows some factions to be defeated during a campaign once a sufficient amount of time has passed. Certain plot-critical factions and the player faction are immune to this effect.
    Added Massive Solar System config and localization, for 472-object Solar System. This includes 5-10 km moons of Jupiter and Saturn (Saturn now has 58 moons!), Eris and its moon, Gonggong and its moon, some previously deprecated KBOs and Centaurs, and about 20 5-12 km Amors, Apollos, and Mars-Crosser asteroids. This option may cause performance problems in late campaigns so is advised only for players with tolerance for that sort of thing. There's code to ensure aliens wouldn't put home base at dwarf planets where aphelion is > 55 AU from the sun (i.e. Eris and Gonggong).
    A passel of new orgs, primarily security and scientific agencies from mid-sized nations.
    New human thruster VFX better aligned with the propellant the thrusters use
    Simplified the process to launch the final assault on REDACTED

    AI Improvements
    The AI will now make an effort to capture habs with Marines and defend habs from capture.
    The AI will pursue orgs granting a space mining bonus to a much greater degree.
    Fixes to fleet construction orders, resupply orders, army routing, and trade.

    UI Improvements
    Added highlights and colorization for important values and terms in some UIs and notifications.
    Added a notification when the AI is trying to seize one of your habs
    Added intel screen prospecting & habsite filter for no faction presence
    Toggle UI hotkey now works in strategy layer too
    Ship class list hull sort now groups by hull size
    Added option to filter ships by fleet membership in ship detail screen
    Can access ship detail screen directly by clicking ships icons in top-left and bottom-right fleet views.
    When using a space body filter, the add to fastest queue button can be used to add order ships to the shipyard that will complete it soonest

    They also had 1.0.39 beta version on June 26th, then they gave you the option to download the 1.0.40 experimental (pre Dark Skies DLC) that came out also ont July 3rd

    CheatHappens has a strict policy of not providing support for beta or test versions of any game, both in the past and in the future.

    Baby's first loan officer | Lead Forum Moderator | Trainer Monkey Vice-Captain
    Here are the Forum Rules, Please Read Them: https://www.cheathappens.com/show_board2.asp?headID=144968&titleID=8463
    If I locked or removed your post please read the forum rules again
  • Tier 7
    Send a message to SaintSauzee
    TIER 7
    SaintSauzee posted on Jul 10, 2026 7:04:27 AM
     
    quote:
    originally posted by Nook

    SaintSauzeeTerra Invicta Build 1.0.38 Overview Accessibility improvements Added a magnifying glass feature to assist reading small text for anyone who needs it. It's enabled in the graphics settings and the default key to activate it is the backslash. The UI Scale feature is now a slider and has a larger max size. World space tooltips now respond to this feature. Weapon cards in combat are now larger and easier to read. Gameplay Features Added a campaign customization that allows some factions to be defeated during a campaign once a sufficient amount of time has passed. Certain plot-critical factions and the player faction are immune to this effect. Added Massive Solar System config and localization, for 472-object Solar System. This includes 5-10 km moons of Jupiter and Saturn (Saturn now has 58 moons!), Eris and its moon, Gonggong and its moon, some previously deprecated KBOs and Centaurs, and about 20 5-12 km Amors, Apollos, and Mars-Crosser asteroids. This option may cause performance problems in late campaigns so is advised only for players with tolerance for that sort of thing. There's code to ensure aliens wouldn't put home base at dwarf planets where aphelion is > 55 AU from the sun (i.e. Eris and Gonggong). A passel of new orgs, primarily security and scientific agencies from mid-sized nations. New human thruster VFX better aligned with the propellant the thrusters use Simplified the process to launch the final assault on REDACTED AI Improvements The AI will now make an effort to capture habs with Marines and defend habs from capture. The AI will pursue orgs granting a space mining bonus to a much greater degree. Fixes to fleet construction orders, resupply orders, army routing, and trade. UI Improvements Added highlights and colorization for important values and terms in some UIs and notifications. Added a notification when the AI is trying to seize one of your habs Added intel screen prospecting & habsite filter for no faction presence Toggle UI hotkey now works in strategy layer too Ship class list hull sort now groups by hull size Added option to filter ships by fleet membership in ship detail screen Can access ship detail screen directly by clicking ships icons in top-left and bottom-right fleet views. When using a space body filter, the add to fastest queue button can be used to add order ships to the shipyard that will complete it soonest They also had 1.0.39 beta version on June 26th, then they gave you the option to download the 1.0.40 experimental (pre Dark Skies DLC) that came out also ont July 3rd CheatHappens has a strict policy of not providing support for beta or test versions of any game, both in the past and in the future.[quote2]


    Ok thanks! Sorry about that.

  • Tier 7
    Send a message to SaintSauzee
    TIER 7
    SaintSauzee posted on Jul 10, 2026 7:15:52 AM
     
    Game has now been updated to Build 1.0.39
    Changes: Fixed a crash in faction army AI when the aliens or Servants find themselves in a hostile nation owned by the other and try to extract themselves
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