• Currency' Requisition Credits:
For CURRENCY, enter the MENU, then click INVENTORY and the values pop up.
Wait till in game to activate maybe or do something to get currency legit first, clear out any old trainer data
Please delete the trainer, custom keys, debug folder where the trainer resides and all files in
Learn how to make your own Trainer Cleaner for the above paths here.
Reboot PC to clear excess memory, get a fresh copy of latest trainer and extract it. Run trainer as admin, read the instructions and try again. At times, a new game may be needed to resolve failed options if the data in your save file was altered. Use on a new game and test the option. If it now works, quit to main menu and load your save and try it again. May also need to run the game without the trainer first and play a bit so the save file gets updated to use possible new values. This typically will resolve the issue.
This cleaner is also part of the new Cheat Happens Trainer Manager 2.0, it is found in the settings and has an easy to use one button click feature.
I managed to get this far. After I buy something, it does activate the trainer and it reflects to correct value, however when I edit that value, nothing changes.
Then if I leave the shop, it goes back to '1' and I can never change it again no matter what I do.
Welp. Now I've done it. I was trying to fix it so that it would read the credits correctly and now I get this whenever I try to activate the trainer. (Pressing F1)
14:17:52: Aliens Fireteam Elite, Version 1.0.1 (STEAM)
14:17:54: Successfully attached to Endeavor-Win64-Shipping
14:17:55: Collect Kit Class Level, Script error in line 3: Cannot find aob for 'Collect_Kit_Class_Level'
14:18:46: Successfully attached to Endeavor-Win64-Shipping
14:18:47: Collect Kit Class Level, Script error in line 3: Cannot find aob for 'Collect_Kit_Class_Level'
[Edited by thelurker, 9/10/2021 12:22:07 PM]
[Edited by thelurker, 9/10/2021 12:22:29 PM]