Is anyone else getting a 404 File Not Found error when trying to download the latest version?
Looking into it now, stand by, had to message Pwizard for the fix.
All fixed, please try again.
[Edited by CyPHeR369, 10/6/2021 9:41:48 PM]
13:49:53: Successfully attached to TOM-Win64-Shipping
13:49:54: Collect Reset Time 1, Script error in line 4: Cannot find aob for 'Collect_Reset_Time1'
13:49:59: Successfully attached to TOM-Win64-Shipping
13:50:00: Collect Reset Time 1, Script error in line 4: Cannot find aob for 'Collect_Reset_Time1'
I GET THAT ERROR
Please delete the trainer, custom keys, debug folder where the trainer resides and all files in
C:\Users\USERNAMEHERE\AppData\Local\Temp
C:\Users\USERNAMEHERE\Cheathappens\Work
C:\Users\USERNAMEHERE\AppData\Roaming\Cheat Happens\0x90
C:\ProgramData\CheatHappens
Learn how to make your own Trainer Cleaner for the above paths here.
Reboot PC to clear excess memory, get a fresh copy of latest trainer and extract it. Run trainer as admin, read the instructions and try again. At times, a new game may be needed to resolve failed options if the data in your save file was altered. Use on a new game and test the option. If it now works, quit to main menu and load your save and try it again. May also need to run the game without the trainer first and play a bit so the save file gets updated to use possible new values. This typically will resolve the issue.
This cleaner is also part of the new Cheat Happens Trainer Manager 2.0, it is found in the settings and has an easy to use one button click feature.
Unfortunately the programmers don't have the time to play through the entire game from beginning to end so things like this can happen from time to time. If possible upload your saves and message the programmer to let them know a save is here to look at and steps to reproduce what you see the moment they load the save.
Yea, obviously I understand this.
I just don't think making any trainer function grant you hundreds of milllion of anything is usually the course of caution when it comes to making a viable product. :P
I mean, by all means correct me if I am wrong - but I can personally not remember any game where I ever could use even a fraction of such ingame currencies. XD
At any rate, yes, I had wanted to post a picture originaly. At the time, I did not take one however.... -.-
I did however create a new world for the intend to displaying this effect.
* I started it not using the "Mega Souls" function, rather using CoSMOS to provide a more "modest" 1.000.000 souls, and then found the bridge, it worked as intended.
* Activated "Mega Souls" function, cut down a tree and my Souls went up to more than 120.000.000 souls, delivered by a MASSIVE AMOUNT of 99.999 soul ticks.
Provided a zip file for the staff with three files.
Two screenshots:
* One with me using the bridge before activating the trainer.
* The second with me using the bridge after activating the trainer - where it is now impossible to add anything other than souls.
And the third file is the save file found under:
%USERPROFILE% \AppData\Local\TOM\Saved\SaveGames
I hope these things helps the programers pin-ponit this issue and help make it better gonig forward.
Actually, one of the most requested things we get is to make option "X" give you MORE than whatever number we come up with so we just make it astronomical so we don't have to change it 5 times. Also, there is no attachment with your post, please try again.
*Sigh*
I am not suprised to hear this... -.-
I swear, some people want to see big numbers for just the sake of big numbers. XD
It didn't attach?
Well, that was odd. I was sure I added the zipfile into the attachment box.
No worries.
Even if I had deleted those files - because I thought they had already been sent - I just went in and made another world with screenshots and savefile under the same parameters.