The Last Haven Message Board  STATUS: ON HOLD - This game is currently patching very frequently and/or is early access with few downloads. It is counter-productive to continue updating the trainer under these circumstances. When the title becomes more stable and/or is out of early access, it will be re-evaluated for an updated trainer. Trainer updates for this game may still be released intermittently while in this status depending on our current workload.

Our The Last Haven Trainer is now available for version 07-28-2022 and supports STEAM. Our The Last Haven message board is available to provide feedback on our trainers or cheats.
The Last Haven Trainer
REQUEST MORE OPTIONS
Requests not available
FILE UPDATE REQUEST
Requests not available
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 1 of 1
Signup or Login to Post
  Temporary fast research fix
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TK16335
    ELITE
    TK16335 posted on Nov 17, 2020 9:09:57 AM - Report post
     
    -Tested with CoSMOS.

    Scan for “float” value.
    Add a zero to your hours left on your an active research project.
    I.e. 120hours left on light ammunition-> “1200”

    Wait for a hour to pass. I.e. 119hours=“1190”. With this, scan the results of the first search. “Next scan” or something like that.

    Should have two values. One of which that should represent any current research counter. Keep changing it to “1” for each new project and you should be able to research the entire research tree in a day or two.

    (Made the mistake of searching the hour value directly or converting to minutes the first few dozen times. Oops)

    [remember to save beforehand as may cause crash] Might be able to shorten build times through a similar process albeit much less efficient. Start your building project. Pause. Scan “float” value for unknown-initial-value. Play and allow some progress on construction to continue. Scan for decreasing float value. Rinse and repeat a few times. There will be a bunch of numbers with multiple decimals. You’re after exact values like “160” or “200” out of the group. Change to “-40” or something like that, play and watch that building near-insta-complete. Might help if you’re in a pinch building lvl4 housing in winter and marauders are approaching or something.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to lpa020809
    ELITE
    lpa020809 posted on Dec 20, 2020 6:33:05 AM - Report post
     
    quote:
    originally posted by TK16335

    -Tested with CoSMOS.

    Scan for “float” value.
    Add a zero to your hours left on your an active research project.
    I.e. 120hours left on light ammunition-> “1200”

    Wait for a hour to pass. I.e. 119hours=“1190”. With this, scan the results of the first search. “Next scan” or something like that.

    Should have two values. One of which that should represent any current research counter. Keep changing it to “1” for each new project and you should be able to research the entire research tree in a day or two.

    (Made the mistake of searching the hour value directly or converting to minutes the first few dozen times. Oops)

    [remember to save beforehand as may cause crash] Might be able to shorten build times through a similar process albeit much less efficient. Start your building project. Pause. Scan “float” value for unknown-initial-value. Play and allow some progress on construction to continue. Scan for decreasing float value. Rinse and repeat a few times. There will be a bunch of numbers with multiple decimals. You’re after exact values like “160” or “200” out of the group. Change to “-40” or something like that, play and watch that building near-insta-complete. Might help if you’re in a pinch building lvl4 housing in winter and marauders are approaching or something.

    thanks for sharing, will give it a go.

Page 1 of 1
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 9:41:59 AM