I tried this and the game did not crash with Vulkan or DX11 when "always win rolls" was toggled off.
It crashes whether the new "loaded dice" option is enabled or not.
Having the same issue. Crashes have never been like this before. And it is with the "Always win rolls" turned on. Not that I ever want that feature to be gone! It is my favorite!
Nah.. it's because this game is garbage coded
I'll look at this dog again later today.
not my favorite to work on, and frankly the updates are making me want to just put this junk on hold
I feel for you , they do this plus early access , add in the whole each patch destroys old saves......im not well versed with coding and other technical stuff but even i can get the vaguest of feels for how bad of a design theyre going with , ill be curious if they change it once its out of early access? to where each update doesnt just destroy (well make your old saves incompatible with new patch i guess?) the game and start all over.....because that would be a horrible way to design a game thats out of early access.....like why not set it up so its prepared to not fubar saves just for an update? i cant imagine alot of ppl want to start from scratch just cause the game updates......(outside of starting any new class/race a game may add anyway). Well dont stress yourself over it imo , youve done great work for what is a pretty nasty design method for a game , its Early access though so even i wouldnt blame you if you put it onhold till they actually release it since each patch seems to fubar saves as is >.< i can imagine youve got alot on your plate between RL and other trainers.
I completely understand your frustration. It has to be a major pain in the rear to fix this stuff over and over for something that is being patched frequently and changes often.
I just want to say thank you for hanging in there. Your trainer is one of the reasons that I enjoy the game so much, even with the save issues and everything. Your work is appreciated more than you know.