Baldur´s Gate 3 Message Board  STATUS: ON HOLD - This game is currently patching very frequently and/or is early access with few downloads. It is counter-productive to continue updating the trainer under these circumstances. When the title becomes more stable and/or is out of early access, it will be re-evaluated for an updated trainer. Trainer updates for this game may still be released intermittently while in this status depending on our current workload.

Our Baldur´s Gate 3 Trainer is now available for version 4.1.106.9344 07.12.2021 and supports STEAM, GOG. Our Baldur´s Gate 3 message board is available to provide feedback on our trainers or cheats.
Baldur´s Gate 3 Trainer
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  Baldur´s Gate 3 Trainer
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    MordredSJT posted on Oct 15, 2020 12:37:09 AM - Report post
     
    methos,

    That's not the issue. If you somehow gain the encumbered trait during gameplay, even when you change your inventory and have zero weight enabled and are able to hold all the items and move normally, you can't interact with climbable objects. There's something that still thinks you are encumbered. I solved that by just never getting encumbered because I had the option selected before I loaded into the game. Apparently you can also fix this by just dropping enough things that their weight without the option on would not encumber you, making sure the option is on, and then picking everything up.

    I always had zero weight showing in my inventory when this happened to me on my previous character.
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    methos2523 posted on Oct 15, 2020 12:52:32 AM - Report post
     
    i've not had that issue before... though i'll admit i've only done climbing 3 times in the game so far, so i probably just missed it lol
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    MordredSJT posted on Oct 15, 2020 11:56:54 AM - Report post
     
    I see there has been three update requests filed. I'm going to go on record as saying after the big patch I did not having any problems using any options in the trainer. I'm using GOG version.

    I have taken to editing attributes through cheatengine at character creation now that I can extract and edit the game files directly to change the caps and various other things though.
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    MDS_Geist posted on Oct 15, 2020 12:26:28 PM - Report post
     
    quote:
    originally posted by MordredSJT

    I see there has been three update requests filed. I'm going to go on record as saying after the big patch I did not having any problems using any options in the trainer. I'm using GOG version.

    I have taken to editing attributes through cheatengine at character creation now that I can extract and edit the game files directly to change the caps and various other things though.

    Likewise, no issues with the trainer since the update was filed. I too have been directly editing the attributes via CE.

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    methos2523 posted on Oct 15, 2020 12:44:40 PM - Report post
     
    no problems with the latest patch here either

    still working on identifying the feats table and figuring that out... but have actually figured out how to edit some movement... so i now have a drow ranger with the wood-elf 14m range for combat XD
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    kralizec posted on Oct 15, 2020 9:12:25 PM - Report post
     
    That's exactly what I'd like to do, down to the details. Rangers are my favorite, and drow in particular since they were introduced as playable in the fiend folio mag back in the day.

    I am a complete novice with cheat engine, though I did get into it enough to edit attributes. Can you give enough of a rundown on how to get at the movement speed that a layperson could follow?
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    Nova Nightmare posted on Oct 15, 2020 9:20:43 PM - Report post
     
    The solution is to save and load with the option on, and the status will go away.
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    methos2523 posted on Oct 16, 2020 12:03:55 AM - Report post
     
    movement speed is easily set by a modifier that can be attached to items...

    i've currently got a ring for my ranger that i attached a +6m movement to, bringing my Drow ranger up to a solid 15m movement, along with a few other perks lol

    most of the stuff i'm playing with comes from unpacking the actual game files and playing with the base of the game... changing starting equipment, stuff like that
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