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  Save Editing - Attribute Names on Gear
  • Send a message to Draco856
    INACTIVE
    Draco856 posted on Feb 14, 2020 11:19:26 PM - Report post
     
    Does anyone have a list or can help me find a list of all the names for the stats that can be rolled onto gear?

    I'm currently going through my save game trying to find everything by cutting it off my own gear, but it's slow, and agonizing work, and I likely won't get everything, so what I'm asking is if anyone can find the actual controlling file that contains the names of each stat to be rolled as it would make it a whole lot easier to get the attributes without endless back and forth.
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to damad
    ELITE
    damad posted on Feb 15, 2020 1:57:04 PM - Report post
     
    It is encrypted in .pak archives in the game folder. You can extract it and find on yr own ( i was using WolcenExtractor i found on github). All affixes are listed in umbra.pak (Umbra\Loot\MagicEffects\Affixes*.xml).

    As for me - I made a bow and a ring to fast run all the content (very little imho >.<). You can use it as an example:

    Spoiler:
    {
    "BodyPart": 16,
    "Rarity": 4,
    "Quality": 4,
    "Type": 3,
    "ItemType": "Bow",
    "Value": "72895",
    "Level": 90,
    "Weapon": {
    "Name": "2H_Bow_Tier16",
    "DamageMin": 1800,
    "DamageMax": 2000,
    "ResourceGeneration": 500
    },
    "Sockets": [{
    "Effect": 6
    }, {
    "Effect": 0,
    "Gem": {
    "Name": "Frost_Gem_Tier_09"
    }
    }, {
    "Effect": 0,
    "Gem": {
    "Name": "Frost_Gem_Tier_09"
    }
    }],
    "MagicEffects": {
    "Default": [{
    "EffectId": "rage_conservation_time",
    "EffectName": "implicit_rage_conservation",
    "MaxStack": 1,
    "bDefault": 1,
    "Parameters": [{
    "semantic": "DurationFlatInt",
    "value": 10
    }]
    }, {
    "EffectId": "projectiles_speed_percent",
    "EffectName": "unique_regicide_mark_projectile_speed_percent",
    "MaxStack": 1,
    "bDefault": 1,
    "Parameters": [{
    "semantic": "SpeedPercentInt",
    "value": 100
    }]
    }, {
    "EffectId": "additional_projectile",
    "EffectName": "unique_additional_projectile_2",
    "MaxStack": 1,
    "bDefault": 1,
    "Parameters": [{
    "semantic": "ProjectileCountInt",
    "value": 4
    }]
    }, {
    "EffectId": "default_attacks_chain",
    "EffectName": "implicit_chain_staff",
    "MaxStack": 1,
    "bDefault": 1,
    "Parameters": [{
    "semantic": "RadiusFloat",
    "value": 2000
    }, {
    "semantic": "StackCountInt",
    "value": 50
    }]
    }],
    "RolledAffixes": [{
    "EffectId": "life_leech_percent_weapon",
    "EffectName": "w_life_leech_percent_weapon_5",
    "MaxStack": 1,
    "Parameters": [{
    "semantic": "DamagePercentFloat",
    "value": 15
    }]
    }, {
    "EffectId": "statusailment_inflict_score_flat_material",
    "EffectName": "w_statusailment_inflict_score_flat_material_7",
    "MaxStack": 1,
    "Parameters": [{
    "semantic": "CharacteristicScoreInt",
    "value": 214
    }]
    }, {
    "EffectId": "inflicted_stasis_duration_percent",
    "EffectName": "w_inflicted_stasis_duration_percent_6",
    "MaxStack": 1,
    "Parameters": [{
    "semantic": "DurationPercentInt",
    "value": 32
    }]
    }, {
    "EffectId": "local_damage_flat_frost",
    "EffectName": "fast_w_local_damage_flat_frost_10",
    "MaxStack": 1,
    "Parameters": [{
    "semantic": "DamagesFlatInt_Min",
    "value": 100
    }, {
    "semantic": "DamagesFlatInt_Max",
    "value": 200
    }]
    }, {
    "EffectId": "local_damage_flat_lightning",
    "EffectName": "fast_w_local_damage_flat_lightning_10",
    "MaxStack": 1,
    "Parameters": [{
    "semantic": "DamagesFlatInt_Min",
    "value": 100
    }, {
    "semantic": "DamagesFlatInt_Max",
    "value": 200
    }]
    }, {
    "EffectId": "local_damage_percent_material",
    "EffectName": "fast_w_local_damage_percent_material_8",
    "MaxStack": 1,
    "Parameters": [{
    "semantic": "DamagePercentFloat",
    "value": 100
    }]
    }],
    "FromGems": [{
    "EffectId": "local_damage_flat_frost",
    "EffectName": "g_local_damage_flat_frost_9",
    "MaxStack": 1,
    "bDefault": 1,
    "Parameters": [{
    "semantic": "DamagesFlatInt_Min",
    "value": 48
    }, {
    "semantic": "DamagesFlatInt_Max",
    "value": 48
    }]
    }]
    }
    }


    Spoiler:
    {
    "BodyPart": 22,
    "Rarity": 4,
    "Quality": 4,
    "Type": 2,
    "ItemType": "Ring",
    "Value": "35055",
    "Level": 41,
    "Armor": {
    "Name": "Emerald_Ring_2"
    },
    "MagicEffects": {
    "Default": [{
    "EffectId": "blockchance_unconditional_flat",
    "EffectName": "implicit_blockchance_unconditional_flat",
    "MaxStack": 1,
    "bDefault": 1,
    "Parameters": [{
    "semantic": "ChanceFlatFloat",
    "value": 100
    }]
    }, {
    "EffectId": "movespeed",
    "EffectName": "implicit_movespeed",
    "MaxStack": 1,
    "bDefault": 1,
    "Parameters": [{
    "semantic": "SpeedPercentInt",
    "value": 333
    }]
    }, {
    "EffectId": "magic_find",
    "EffectName": "unique_omaley_magic_find_2",
    "Parameters": [{
    "semantic": "ResourcePercentFloat",
    "value": 8888889507.84
    }]
    }]}
  • Premium Plus
    Send a message to FireAndShadow
    TIER 7
    FireAndShadow posted on Feb 16, 2020 2:12:05 PM - Report post
     
    Hi.

    I've edited savegame some and found another file that contains all unlocked cosmetic data
    /savegame folder playerdata.json

    my unlock contais all basic armor to tier 16 and 1h axe/mace/sword to tier 16

    "CosmeticWeaponsUnlocked": {
    "version": 0,
    "bitmask": "ffff400020060000b0a3ffffbf04252841090050821294a004252841094a00000000000000000000000000000000000000000000000000000000000000000000"
    },
    "CosmeticArmorsUnlocked": {
    "version": 0,
    "bitmask": "f5fffffffffffffffffffffff6fffffffffffffffffdfffff6ffffffffffffffffffffff77ffffffffffffffeffbbeff00f00000000000000000000000000000"
    }

    Copy paste or manually add to your line.

    have found only one dye thus far:

    "CosmeticColorsUnlocked": {
    "version": 0,
    "bitmask": "0000000000000002000008000000010000000000000000000000000000000000"
    },
  • Premium Plus
    Send a message to alex33x
    VETERAN
    alex33x posted on Feb 17, 2020 2:08:10 AM - Report post
     
    Where is the playerdata.json located?
  • Premium Plus
    Send a message to Draco856
    INACTIVE
    Draco856 posted on Feb 17, 2020 5:16:19 AM - Report post
     
    quote:
    originally posted by alex33x

    Where is the playerdata.json located?

    Here is a fully unlocked cosmetic set to replace in the player JSON. It is located in C:\Users\[USER NAME]\Saved Games\wolcen\savegames


    "AccountCosmeticInventory": {
    "CosmeticColorsUnlocked": {
    "version": 0,
    "bitmask": "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
    },
    "CosmeticWeaponsUnlocked": {
    "version": 0,
    "bitmask": "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
    },
    "CosmeticArmorsUnlocked": {
    "version": 0,
    "bitmask": "ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff"
    }
    },

     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to wolfgod124
    ELITE
    wolfgod124 posted on Feb 22, 2020 10:52:52 PM - Report post
     
    Just tried these, seems like we get a couple duplicate skins in the batch for whatever reason. It sucks because if you level too quickly you end up missing some skins it seems.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to endersblade
    ELITE
    endersblade posted on Feb 23, 2020 9:26:36 PM - Report post
     
    quote:
    originally posted by wolfgod124

    Just tried these, seems like we get a couple duplicate skins in the batch for whatever reason. It sucks because if you level too quickly you end up missing some skins it seems.

    The duplicate skins are there by default. I've unlocked most of them naturally and have a few duplicates already. It's because as you level higher, they recycle models and textures.

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