originally posted by Caliber
originally posted by timmage
I can confirm that the Easy Monster Kill option does not appear to be working properly on large monsters. Easy Break Part works as expected, breaking monster parts within a few hits as long as conditions are met for the part to break (Such as Glavenus's tail only severing when it's red hot).
Not 100% sure what Easy Wound is doing, I'm testing it out now.
Edit: Double-checking something right now. Had both Easy Wound and Easy Kill options active, and a large monster died in three or four hits.
Edit 2: Attacked a monster with Easy Wound active. The monster died in three to four hits. Easy Kill was turned off. Going to try with Easy Kill on and Easy Wound off.
Edit 3: With Easy Kill on and Easy Wound off, monster appears to be taking normal damage. Thus, I'm forced to conclude that Easy Kill is not working as expected. All other tested options appear to be working as intended.
Edit 4: With Easy Kill still turned on, monster fled to a new area. Chased it, hit it with the Clutch Claw, and it died. 🤔
Edit 5: It seems that Easy Kill only works with Clutch Claw hits now, for some reason.
[Edited by timmage, 1/11/2020 3:49:53 PM]
instructions clearly state that having easy wound on, then easy kill won't work.
easy kill sets the monster health to 0 during check of attack function, then subtracts whatever damage you did from that.
easy wound, you can set the value that the trainer writes, as the instructions say. Right now the value is 25.
if the attack function isn't called like maybe the monster dodged, armor blocked, etc, I have no idea, then maybe doesn't happen 100 percent.
easy kill was tested using crossbow and sling, never tried clutch claw.
If easy kill isn't helpful, let me know and I will remove it. I dont plan to update the trainer to make damage checks on the 100 different functions for weapons types or possible mods.