When i use unlimited armor somtimes after a mission my teams are injured for 60+ days
That's nothing to do with the trainer. By game design all pilots have a small chance to be injured when hit in the head, even at full armour. Enough hits and the injury chance eventually racks up
I've already filed an update notification, but I also noticed last night that the infinite jump jet option actually makes it such that the jets' fuel is used faster, like almost instantly. That along with the infinite ammo not working for missiles (at least the LRMs I tried).
Positive vibes to the team and to Caliber in particular for this trainer. You guys are awesome.
I have exactly the same. Missile Count drops as normal while firing and jumping insta empties the jump reserve.
When i use unlimited armor somtimes after a mission my teams are injured for 60+ days
That's nothing to do with the trainer. By game design all pilots have a small chance to be injured when hit in the head, even at full armour. Enough hits and the injury chance eventually racks up
True about pilots getting injured, but the summary screen for me show the mechs taking 10's of millions of points of damage on a fight where there shouldn't even be 1k. Somehow the infinite armor option, or another option, is causing a multiplication of damage and that may play a part in direct correlation with injured pilots. I tried running mechs without the infinite armor on and they took normal damage, no injured pilots, some damaged areas, but nothing over 500 damage points recorded, let alone millions of damage points like with infinite armor on.
Unlimited ammo not working, unlimited jump jets depleted instantly, unlimited armor is causing pilots to be injured easily, everything else is working fine for me
hay yeah i was having that with the jump jets.
was hopeing they would add an option to increese items and equipment QTY.