no. I am working on it, but this game chews up hours of time each time I go into it. There is more games here I have to work on or support than this one. Use the core options in the trainer for now.
weapon condition? Is this even a thing? I didn't even know about this?
I need details, also a weapon that loses "condition", a save game, and instructions how to see the condition and also how to easily and quickly affect condition.
I've noticed nothing about weapons deteriorating or whatnot.
Now if this is just a type of gun (like you have a revolver that is just a normal revolver vs one that is special in some way and the condition is permanent, then likely no option is forthcoming)
Grabbed the following:
CONDITION STAT AND WEAPON DEGRADATION
Over time, your weapons’ condition will degrade, and that will affect their condition — and impact the Damage, Fire Rate, and Reload stats.
Weapons degrade when you fire them or when they’re submerged in water or mud. It’ll take a few hundred shots or several real-world minutes in water or mud to completely degrade a weapon.
Stats will decrease on a dirty weapon.
If a weapon is dirty, tap on the Tab while you’ve got the weapon highlighted in your inventory wheel.
This will take you to a closer examination and cleaning screen.
You’ll have the Clean option.
You’ll need Gun Oil to do this, which you can find by looting everything or buying it in shops.
Alternately, you can just pay a Gunsmith to clean a weapon for you.
ITEMS TO SLOW DEGRADATION
There are a few items you can buy that will slow down your weapons’ degradation.
These stack as you craft or purchase them — the highest slowing you can hit is 80 percent.
Wraps. At a Gunsmith, you can add a leather wrap to your repeaters, rifles and shotguns. Wraps slow degradation by 10 percent.
Upgraded Holster and Off-Handed Holster. This includes the Upgraded Holster you can buy at a Gunsmith, as well as the holsters you can get from at a Trapper when you complete various Challenges. Holsters slow degradation by 20 percent and off-hand holsters slow it by 10.
Raven Claw Talisman. You can craft this Talisman at a Fence after you complete the “Geology for Beginners” stranger mission. This Taliman slows degradation by 20 percent.
Beaver Tooth Trinket. You’ll need to hunt and kill the Legendary Beaver to get the tooth needed for this Trinket, then you can craft it at a Fence. It will slow degradation by 10 percent.
A quick note: Once you have purchased or crafted one of the above items, you don’t have to have it equipped to gain the benefits.
Thanks to Cal for PM answer on this issue. I was wondering, and I could not somehow send this as a PM, so I post it here: That is ok, I found a save editor with the option to add or remove items. would an easy craft option like many other trainers you made for games be possible? Like crafting without having the items? Such as at the trapper camp or the charm maker? Thank you for trying anyway.
[Edited by PeterTheFish, 11/15/2019 11:24:09 AM]
with this game, there were literally 55 separate requests for new options. Keep in mind that I have to look at them, decide if I can even try something like that, then actually spend time in the game picking it apart to see if it's even a possibility. I've added MULTIPLE things that were requested, mainly because I was able to make progress with those requests vs other things. I won't even accept the request if it looks like my time will be spent in a dead end. I've probably got more than 80 hours of real reversing time in this one game, for multitude of option requests and etc. It's THE biggest trainer out for this game, with THE MOST USEFUL options. Easy crafting requires isolating the items you have, then seeing which functions read that within the game. Unfortunately the game has script loops that almost everything runs through to peel off into other functions OR the values are encrypted with 6 address rubric maze of and/or/rol/xor etc. So it's not that I am ignoring you, it's that it's overwhelming, time consuming, and frankly I've put a lot of time into trying some of the stuff suggested and hit dead ends.
I've gone through the list today of requests to accept/reject many of them already.