Code Vein Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Code Vein Trainer is now available for version 1.53.93354 and supports STEAM. Our Code Vein message board is available to provide feedback on our trainers or cheats.
Code Vein Trainer
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  Code Vein Trainer
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    Send a message to belgariad
    ELITE
    belgariad posted on Sep 29, 2019 2:03:27 AM - Report post
     
    Wow ya'll got this out super quick, wasn't expecting that. Thanks for all the hard work.
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    Send a message to nagashizu
    TIER 7
    nagashizu posted on Sep 29, 2019 6:55:07 PM - Report post
     
    guys use the trainer request options request more option!. I already requested easy upgrade for weapons/blood veil without using any materials (pending approval from mod). I need other people to request options like no cooldown, no limit for adding accessories, and stats editor 😀 lol
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    Send a message to wilsonzx
    TIER 7
    wilsonzx posted on Sep 30, 2019 12:56:02 PM - Report post
     
    I already made a request for no cooldown. Looks like it isnt possible 🙁
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to NumberXero
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    NumberXero posted on Oct 01, 2019 12:44:10 PM - Report post
     
    quote:
    originally posted by wilson1991

    I already made a request for no cooldown. Looks like it isnt possible 🙁

    No cooldown has been done already elsewhere, but it has to be changed on a per-spell basis. There isn't a global option. Accessory limit has been done already too, so that is very possible to be added.

    As for new options that haven't been done yet anywhere, I requested a zero weight cheat. Though I feel like I should have requested infinite buff duration instead. It would be easier to have a cheat for that instead of manually changing spells myself. But I guess that would fall under the same category as cooldown and might not be possible.

    Edit: Apparently weight is impossible too. Oh well, back to manually editing Veils then haha. I tried.

    [Edited by NumberXero, 10/1/2019 4:38:25 PM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to aregowe
    ELITE
    aregowe posted on Oct 03, 2019 3:56:51 AM - Report post
     
    Here's a save game that's quite a bit into the game, if you'd like to use that for testing.

    The savegame files go into the folder:

    C:\Users\username\AppData\Local\CodeVein\Saved\SaveGames\50261794

    I'm not sure what the 50261794 number means, maybe it's some unique steam ID or something.

    Attached them in a .rar

    Thank you.

    [Edited by aregowe, 10/3/2019 3:57:22 AM]
    FILE ATTACHED
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    Send a message to ReActif
    NO LIFE
    ReActif posted on Oct 06, 2019 10:14:50 PM - Report post
     
    I don't know if it's related to the trainer, I don't know anything about it, it's probably a bug in the game itself but I wanted to get the opinion of the other users.

    So the trainer already works very well, it's not at all a problem of this kind.

    I just meet a strange thing and I don't see a post on the net about this concern. In short, when there is a kinematics just before a fight against a boss, I have the kinematics (done with the game engine) that often launch themselves with glitches, either double characters, or set elements, and especially, the kinematics is launched a first time, with the glitch and relaunched just afterwards by working well (if I pass the kinematics, it happens that my character is absent).

    In short, would it be possible for the trainer to interfere with the game on this point or is it purely the game that you think has a problem? Someone with this bug?

    Anyway, thank you for this trainer that works great.
    ($toBe || !$toBe) == this.theQuestion();
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to rmeade
    ELITE
    rmeade posted on Oct 07, 2019 2:05:15 AM - Report post
     
    quote:
    originally posted by ReActif

    I don't know if it's related to the trainer, I don't know anything about it, it's probably a bug in the game itself but I wanted to get the opinion of the other users.

    So the trainer already works very well, it's not at all a problem of this kind.

    I just meet a strange thing and I don't see a post on the net about this concern. In short, when there is a kinematics just before a fight against a boss, I have the kinematics (done with the game engine) that often launch themselves with glitches, either double characters, or set elements, and especially, the kinematics is launched a first time, with the glitch and relaunched just afterwards by working well (if I pass the kinematics, it happens that my character is absent).

    In short, would it be possible for the trainer to interfere with the game on this point or is it purely the game that you think has a problem? Someone with this bug?

    Anyway, thank you for this trainer that works great.

    I Have the same issue it caused the cutscene to play twice. One time had to re fight a boss but I figured it was fine since when the cutscene played the 2nd time there was no doubles.

    [Edited by rmeade, 10/7/2019 2:05:36 AM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to 1piet2
    ELITE
    1piet2 posted on Oct 07, 2019 9:06:32 AM - Report post
     
    thx for the trainer, works like a charm 😍
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