Nice, I really hope for item level scaling option. I got some weapons (2 legendaries) that I would really like to keep using but they are 10 levels behind now .
And great trainer, can't wait for it's future updates!
What exactly are item levels? The score value? Or the level requirement of an item?
Sorry for late reply. Item levels are shown on right corner of any weapon/item, for example if you are level 16 character you will drop weapons/items in level range of 14-16. All stats of said items/weapons scale with it's level. So if you dropped let's say Queens Call legendary pistol on level 25 and them scale it to level 40 using cheat - all stats are going up to match new level.
So item scaling option (you can see it in Gibbed Editor for BL2) allows you to scale all items in your inventory to your current level.
So if you got on level 16 a great weapon that has level 16 too - you can scale it to your current level (let's say 35) to keep using it instead of ditching since even white weapon on level 35 will be better than that.
So item scaling allow for constant item relevancy. Also if you start new character and have bunch of level 50 legendaries- you can scale them to level 1 and make your new character use them too.
So the item level REQUIREMENT is actually the item level? I can make it scale to your level but the values in the tooltip won't change. I have no idea how it was with that Gibbed Editor you talked about whether the tooltip values didn't changed there as well.
Nice, I really hope for item level scaling option. I got some weapons (2 legendaries) that I would really like to keep using but they are 10 levels behind now .
And great trainer, can't wait for it's future updates!
What exactly are item levels? The score value? Or the level requirement of an item?
Sorry for late reply. Item levels are shown on right corner of any weapon/item, for example if you are level 16 character you will drop weapons/items in level range of 14-16. All stats of said items/weapons scale with it's level. So if you dropped let's say Queens Call legendary pistol on level 25 and them scale it to level 40 using cheat - all stats are going up to match new level.
So item scaling option (you can see it in Gibbed Editor for BL2) allows you to scale all items in your inventory to your current level.
So if you got on level 16 a great weapon that has level 16 too - you can scale it to your current level (let's say 35) to keep using it instead of ditching since even white weapon on level 35 will be better than that.
So item scaling allow for constant item relevancy. Also if you start new character and have bunch of level 50 legendaries- you can scale them to level 1 and make your new character use them too.
So the item level REQUIREMENT is actually the item level? I can make it scale to your level but the values in the tooltip won't change. I have no idea how it was with that Gibbed Editor you talked about whether the tooltip values didn't changed there as well.
Yes, item requirement is item level. In theory if you change this level, quite game and load again- damage of the weapon etc. should scale to the new level. That's how it was working with Gibbed Save Editor for Borderlands 2 back in the day.
Looks like someone made a slots cheat
Err, Where? I'm not seeing this option on the trainer.
id like to see this add too i remember the trainer for borderlands 2 work really well in the game.