Ancestors: The Humankind Odyssey Discussion

Ancestors:  The Humankind Odyssey Trainer

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Locked Topic  Cant request trainer
rogeriopaulo  posted on Aug 28, 2019 5:12:38 AM - Report post

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I think the only thing numerical I remember is the number of skills you can lockdown (don't need to regrind) when going from one generation to another. And the time of the day in the top centre (which is actually useful to freeze/pause) because it allows you more time to explore before being forced to return/hide because of the night predators. But then, maybe even you will be too tired and still forced to sleep, I don't know. This game is not that intuitive.

The organic UI or whatever it's called is a problem. Basically nothing numerical in the full UI. The tutorial is really lacking when the game is not intuitive with a minimal UI.

The circle in the bottom centre is a combination of health-wellbeing, stamina and life-expectency. Something like that? Stamina is the green colour if I am not wrong, then there is the wellbeing that's the yellow and then there is the red colour that is the life.

I think the idea is the each colour type constraints one another. Like life limits how big your wellbeing is and in turn, it limits your stamina is.

I guess the most obvious one is green where you can see it go smaller when you are hanging on things or when you are altering objects.

This game is, as I've feared, another Spores. Good idea but bad execution. But again, thanks for all the hard work. Especially even attempting to work with this troublesome game.

Ashar  posted on Aug 28, 2019 7:55:19 AM - Report post

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woo, trainer done
Emperor Theoden  posted on Aug 28, 2019 4:45:21 PM - Report post

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have two teams: one team working on popular trainers while the other team works on trainers that has no interest from 2 months from release and then at release it has way more interest. doesn't make sense but that's just the way things go.

[Edited by Emperor Theoden, 8/28/2019 4:46:15 PM]

KingEli  posted on Aug 29, 2019 12:14:45 AM - Report post

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Alright guys I think this thread is pretty much concluded.
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