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Made a bunch of scripts.. but...
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    dhakkel posted on Apr 24, 2019 2:57:56 PM - Report post
     
    I made a bunch of scripts using COSMOS for this game. Gave myself loads of alloys, froze time, etc. Then when I quit and reloaded, then reloaded the table, all the values were ?? and wouldn't work.

    Do games randomize the addresses whenever they load? If so, what's the point of using cosmos? I spent more time "hacking" the game than I did actually playing, and after reloading none of the "hacks" work anymore.
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    0x90 posted on Apr 24, 2019 3:18:23 PM - Report post
     
    Unless the addresses are static (should be highlighted green in scan list) they are "gone" after a restart or after a loading screen. There are two ways to deal with that:

    1. Do a pointer scan on this address. A pointer scan tries to find a static address which points to an address which points to another address that points to another address ... that finally points to the desired address holding the right value. But as some of the addresses have a different value on restart you would need to filter the results until you have a pointer where you believe it's stable enough. However it could work for you and on another computer it stopped working. Therefore it's not a recommended solution but usually chosen by beginners as it's easy to do.
    2. Use a debugger to find what function access this address. Then write a script that stores the address into a symbol. For more advanced users this takes a couple of seconds most of the time. It has the benefit that it works ALWAYS unless the game has patched. This is also how trainers work. But it requires some basic assembly knowledge and how to write scripts.
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    dhakkel posted on Apr 24, 2019 3:24:06 PM - Report post
     
    Nice, thanks! At least I know there is a way to do it.
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