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Our Civilization 6 Trainer is now available for version 1.0.4.8 511961 GATHERING STORM and supports STEAM, EPIC STORE. Our Civilization 6 message board is available to provide feedback on our trainers or cheats.
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  Civilization 6: Gathering Storm Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Mravenrocks
    MEMBER
    Mravenrocks posted on Feb 25, 2019 12:56:44 PM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by NutmegYankee

    Any possibility of adding the Units Can Move After Battle back into the trainer. I thought that was one of the best functions you guys came up with for this game.

    Regardless of answer - Thank You to the CH team for making this trainer and my apologies that you had to put up with the last 16 pages of this thread because of poor reading comprehension.

    I tried. their update broke my method, and I spent probably 1/3 of the entire time I worked on the trainer which has a ton of options, working on that to no avail

    best,
    cal

    Thanks for at least trying, that was my favorite function after max gold/faith.
    Also now that I understand how the trainer works it's truly awesome, thanks for that too.

    Blue blue glass moon under the crimson air.
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    drunk3nturtl3 posted on Feb 26, 2019 12:08:16 AM - Report post
     
    Ah, I forgot about the freeze option. I simply just avoided it since it gave the AI gold, etc too.
  • Premium Plus
    Send a message to NutmegYankee
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    NutmegYankee posted on Feb 26, 2019 4:14:12 PM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by NutmegYankee

    Any possibility of adding the Units Can Move After Battle back into the trainer. I thought that was one of the best functions you guys came up with for this game.

    Regardless of answer - Thank You to the CH team for making this trainer and my apologies that you had to put up with the last 16 pages of this thread because of poor reading comprehension.

    I tried. their update broke my method, and I spent probably 1/3 of the entire time I worked on the trainer which has a ton of options, working on that to no avail

    best,
    cal

    Thank you for the effort. I gathered that this update was substantial and changed a lot of functions.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Jadepheox
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    Jadepheox posted on Feb 28, 2019 5:56:42 PM - Report post
     
    So the trainer works very well. I was able to figure out how to make a massive empire in the first turn. So the trainer allows you to add citizens to your town, so add like 20. Then set unlimited movement.Then take your first warrior and set them to be able to be upgraded and lock it. Upgrade them all the way and build a settler to which you will make the warrior and the settler into an escort formation (the chain looking icon). This will automatically allow for both units to move that turn. Move them wherever you want and create your town. Then repeat: create a warrior, max out their upgrades, create settler, link into escort formation and move them to where you want your town created. Sometimes they will lose all their movement points, just unlink and relink their escort formation. In the beginning turn, you can have a vast empire without having to kill, fight or wait. Thank you for the awesome trainer!
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    J-Mart posted on Mar 02, 2019 2:16:05 PM - Report post
     
    Running DX 11 and the trainer had been working a few days ago but when I try it now I hear "failed" and get this message: 17:13:20: Trainer is up to date.
    17:13:25: Successfully attached to CivilizationVI
    17:13:26: Symbolhandler: Enumerating symbols...
    17:13:26: Symbolhandler: Finished! Time enumerating symbols: 281ms
    17:13:26: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
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    Send a message to Caliber
    FOUNDER
    Caliber posted on Mar 03, 2019 8:33:01 AM - Report post
     
    quote:
    originally posted by J-Mart

    Running DX 11 and the trainer had been working a few days ago but when I try it now I hear "failed" and get this message: 17:13:20: Trainer is up to date.
    17:13:25: Successfully attached to CivilizationVI
    17:13:26: Symbolhandler: Enumerating symbols...
    17:13:26: Symbolhandler: Finished! Time enumerating symbols: 281ms
    17:13:26: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!

    super triple unbelievable ridiculous FACE PALM..

    Trainer Creator
    www.cheathappens.com
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    Send a message to DragonStryder
    SITE SUPPORT
    DragonStryder posted on Mar 03, 2019 1:29:22 PM - Report post
     
    quote:
    originally posted by J-Mart

    Running DX 11 and the trainer had been working a few days ago but when I try it now I hear "failed" and get this message: 17:13:20: Trainer is up to date.
    17:13:25: Successfully attached to CivilizationVI
    17:13:26: Symbolhandler: Enumerating symbols...
    17:13:26: Symbolhandler: Finished! Time enumerating symbols: 281ms
    17:13:26: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!

    activate the trainer while in-game where you can see/select units, as said about 100 times now...

    CheatHappens Lead Moderator & Site Support.
    CheatHappens Trainer Monkeys Project Lead.
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    J-Mart posted on Mar 03, 2019 4:08:18 PM - Report post
     
    All right, I brought that on myself. Apologies! Thank you all for the response all the same. *slumps over*

    [Edited by J-Mart, 3/3/2019 4:09:10 PM]
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