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Official Trainer Thread  Civilization 6: Gathering Storm Trainer
 
DragonStryder  posted on Feb 23, 2019 11:26:57 AM - Report post

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quote:
originally posted by arnoldj

On DirectX 11 version. Capture Unit Base Address error like mentioned before. Tried reboot, start-stop, etc. etc. doesn't seem to be working.

Did you activate the trainer while in-game where you already have units?

[Edited by moderator DragonStryder, 2/23/2019 11:27:18 AM]

 
Caliber  posted on Feb 23, 2019 2:06:47 PM - Report post

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quote:
originally posted by ScytheNoire

quote:
originally posted by Ravenbear

Trainer works great... The only issue I am having is I cannot get the editor to give me gold. Everything else works fine. I know the issue is on my end. Just wondering if anyone might point me in the right direction... Thanks

I believe it has a maximum value of 50,000 for the input fields.

also posted on here multiple times

best,
Cal

 
NutmegYankee  posted on Feb 24, 2019 8:06:03 AM - Report post

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Any possibility of adding the Units Can Move After Battle back into the trainer. I thought that was one of the best functions you guys came up with for this game.

Regardless of answer - Thank You to the CH team for making this trainer and my apologies that you had to put up with the last 16 pages of this thread because of poor reading comprehension.

 
DHZ-Phoenix  posted on Feb 24, 2019 12:17:11 PM - Report post

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Hi Caliber and the CH team.

It took me a while but I managed to adapt to the trainer. Kind of.

However, I would greatly appreciate it if you could remove or set a higher cap for the gold count. It is true that no single thing costs that much but when you have a lot of cities, it is a lot of work to buy stuff. Towards the end of the game, I had to go back to the trainer around 10 times in a turn to buy all that I wanted to buy.

That kind of took the fun out of it. It would be much better to be able to add 1000000 to the count and I'm pretty sure that I'll run out of that too.

All the Best!

[Edited by DHZ-Phoenix, 2/24/2019 12:18:33 PM]

 
drunk3nturtl3  posted on Feb 24, 2019 12:29:19 PM - Report post

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Hopefully when the trainer is out of "on hold" they can set the max to higher values.
I also go back and forth from game to trainer numerous times to add gold when macro managing a lot of cities.

[Edited by drunk3nturtl3, 2/24/2019 2:50:04 PM]

 
Caliber  posted on Feb 24, 2019 2:42:23 PM - Report post

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quote:
originally posted by NutmegYankee

Any possibility of adding the Units Can Move After Battle back into the trainer. I thought that was one of the best functions you guys came up with for this game.

Regardless of answer - Thank You to the CH team for making this trainer and my apologies that you had to put up with the last 16 pages of this thread because of poor reading comprehension.

I tried. their update broke my method, and I spent probably 1/3 of the entire time I worked on the trainer which has a ton of options, working on that to no avail

best,
cal

 
Caliber  posted on Feb 24, 2019 3:01:25 PM - Report post

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quote:
originally posted by drunk3nturtl3

Hopefully when the trainer is out of "on hold" they can set the max to higher values.
I also go back and forth from game to trainer numerous times to add gold when macro managing a lot of cities.

[Edited by drunk3nturtl3, 2/24/2019 2:50:04 PM]

set value to 65000, toggle on freeze/lock, then micro manage your cities, then unclick the freeze/lock.

The data is stored with a ROL command, so unfortunately to be able to enter it like this with the editor, the data has to be stored as unsigned WORD value, which the max is 65000.

best,
cal

[Edited by Caliber, 2/24/2019 3:01:57 PM]

 
SunDawn  posted on Feb 24, 2019 7:27:48 PM - Report post

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Brilliant trainer that work very well!

Don't forget to release the lock from the editor if you are modifying the gold though. Forgetting to unlock them will give the AI tons of gold.

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