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Our Civilization 6 Trainer is now available for version 1.0.12.58 GATHERING STORM and supports STEAM, EPIC STORE. Our Civilization 6 message board is available to provide feedback on our trainers or cheats.
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  Civilization 6: Gathering Storm Trainer
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Ravenbear
    ELITE
    Ravenbear posted on Feb 20, 2019 4:03:18 PM - Report post
     
    Trainer works great... The only issue I am having is I cannot get the editor to give me gold. Everything else works fine. I know the issue is on my end. Just wondering if anyone might point me in the right direction... Thanks
    "It is a moment of shock and horror filled with laughter when you figure out that your parents greatest wish, the one that would bring them the greatest joy is that your kids grow up just like you. And this comes at the moment, when sounding like your parents, you correct your own kids.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ChaosX1987
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    ChaosX1987 posted on Feb 20, 2019 4:22:10 PM - Report post
     
    I found that anything below 60k, was little higher cant remember how high I went but not much higher then gold works so I have to keep changing but it works.
    So try it man I hope it also works for you.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to NateLab
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    NateLab posted on Feb 20, 2019 4:43:56 PM - Report post
     
    I for one always read the trainer instructions and board posts before turning on either the trainer or the program just to get a lay of the land. If I still have issues I do a little trial and error. This is why I rarely post to the concomitant trainer boards. All the issues raised in the forgoing messages were really non-issues for me since I took them into account before starting the two programs.

    Quite simply the issues that I was having had more to do with lag time between the trainer and the program. In general it seems to take me between three and five turns (sometimes a little more) before the two are in sync and I begin to see values in the five boxes that constitute Selected Unit. To keep matters simple I worked with only two: one warrior and one slinger. Number of moves remaining and unit level post as nine and one respectively. I ignore current damage done to unit and focus my attention on the remaining two: unit level up which I change to one from zero and unit XP which I change from zero to a number between twenty and forty. This action tends to identify either the warrior or the slinger but not always on the initial attempt. Once I have clearly identified one of the two units it is just a matter of elimination to identify and change the remaining unit.

    In short, I take a slow incremental approach to identifying and changing unit values. Doing one unit per turn at least for me is more than enough. I think it would be difficult to edit many in one turn. An issue may develop in identifying units as you progress in the game and need to edit multiple units since units are not labeled in the trainer. This approach works for me; I'm sure there are others but I don't sacrifice fun with this one.

    Thank you for producing this trainer. I certainly appreciate it. It is obviously beyond my capability to even attempt to produce such a trainer.

    NateLab

    [Edited by NateLab, 2/20/2019 8:36:33 PM]
  • Tier 7
    Send a message to CommanderPike
    TIER 7
    CommanderPike posted on Feb 21, 2019 6:10:25 PM - Report post
     
    The trainer cannot find the game when running DX12. It does seem to function fine running DX11, however. I have tried all the standard troubleshooting to get the trainer to find the game while running DX12, but no success. Otherwise a fantastic trainer. If the 'super unit' option could be added back in, I would appreciate it.
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Feb 21, 2019 7:16:32 PM - Report post
     
    quote:
    originally posted by CommanderPike

    The trainer cannot find the game when running DX12. It does seem to function fine running DX11, however. I have tried all the standard troubleshooting to get the trainer to find the game while running DX12, but no success. Otherwise a fantastic trainer. If the 'super unit' option could be added back in, I would appreciate it.

    facepalm...

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to drunk3nturtl3
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    drunk3nturtl3 posted on Feb 22, 2019 1:10:32 AM - Report post
     
    I don't understand...do people not read the title of the trainer:
    Civilization 6 Trainer 1.0.0.290 (DX11) GATHERING STORM

    It specifically states DX11 not DX12.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to arnoldj
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    arnoldj posted on Feb 23, 2019 10:32:08 AM - Report post
     
    On DirectX 11 version. Capture Unit Base Address error like mentioned before. Tried reboot, start-stop, etc. etc. doesn't seem to be working.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ScytheNoire
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    ScytheNoire posted on Feb 23, 2019 10:44:19 AM - Report post
     
    quote:
    originally posted by Ravenbear

    Trainer works great... The only issue I am having is I cannot get the editor to give me gold. Everything else works fine. I know the issue is on my end. Just wondering if anyone might point me in the right direction... Thanks

    I believe it has a maximum value of 50,000 for the input fields.

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