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  Civilization 6: Gathering Storm Trainer
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    Send a message to NutmegYankee
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    NutmegYankee posted on Feb 18, 2019 6:05:34 AM - Report post
     
    quote:
    originally posted by j_mcmetal

    Red the whole topic through to get answers and found some. Except one that other players have also apparently noticed. Fast Research. It affects all AIs too. So is there way to work pass it or is there an update to trainer coming up? I wasnt able to find answer to that yet.
    Otherwise, this rocks and Im thankful for this trainer as always 🙂

    I found on my last game that if I only turned the fast research on to select the research options and set them to 1 turn and turned the research option off before I made my turn that the AI did not get the bonus. Same with fast build and civics.

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    Send a message to Whisperer
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    Whisperer posted on Feb 18, 2019 9:43:39 AM - Report post
     
    My guess is that many options work by capturing the active player, and apparently the game works in such a way that it makes an AI player an active player while running its turn. So if the options are activated while the AI plays a turn, the trainer isn't able to discern that it's a non-human player and works for the AI just as well. I don't think it's possible to write around that, so we'll just have to remember to turn the options off before ending the turn.

    Hypothetically, is it possible to capture the event relating to a user clicking End Turn and auto-disabling the options then?
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    Send a message to Caliber
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    Caliber posted on Feb 18, 2019 9:58:44 AM - Report post
     
    quote:
    originally posted by j_mcmetal

    Red the whole topic through to get answers and found some. Except one that other players have also apparently noticed. Fast Research. It affects all AIs too. So is there way to work pass it or is there an update to trainer coming up? I wasnt able to find answer to that yet.
    Otherwise, this rocks and Im thankful for this trainer as always 🙂

    yeah, so the trainer writes to ONE ADDRESS while the option is on. TURN IT OFF before you end turn. Otherwise the AI gets what you get by design of the game.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
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    Send a message to Caliber
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    Caliber posted on Feb 18, 2019 9:59:23 AM - Report post
     
    quote:
    originally posted by Whisperer

    My guess is that many options work by capturing the active player, and apparently the game works in such a way that it makes an AI player an active player while running its turn. So if the options are activated while the AI plays a turn, the trainer isn't able to discern that it's a non-human player and works for the AI just as well. I don't think it's possible to write around that, so we'll just have to remember to turn the options off before ending the turn.

    Hypothetically, is it possible to capture the event relating to a user clicking End Turn and auto-disabling the options then?

    BINGO. and this has been how our trainer works since inception.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
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    Send a message to Ravenbear
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    Ravenbear posted on Feb 18, 2019 4:25:05 PM - Report post
     
    Thank you all at CH for all the time and effort you put into making these trainers...
    "It is a moment of shock and horror filled with laughter when you figure out that your parents greatest wish, the one that would bring them the greatest joy is that your kids grow up just like you. And this comes at the moment, when sounding like your parents, you correct your own kids.
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    ovhirup posted on Feb 18, 2019 6:41:29 PM - Report post
     
    quote:
    originally posted by raverukyo

    Didn't work on DX12 and didn't work on DX11 for me. DX12, says it can't find game. DX11 gave me errors:

    15:15:38: Trainer is up to date.
    15:22:12: Successfully attached to CivilizationVI
    15:22:12: Symbolhandler: Enumerating symbols...
    15:22:13: Symbolhandler: Finished! Time enumerating symbols: 442ms
    15:22:13: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
    15:22:18: Successfully attached to CivilizationVI
    15:22:18: Symbolhandler: Enumerating symbols...
    15:22:18: Symbolhandler: Finished! Time enumerating symbols: 397ms
    15:22:18: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
    15:22:28: Successfully attached to CivilizationVI
    15:22:28: Symbolhandler: Enumerating symbols...
    15:22:28: Symbolhandler: Finished! Time enumerating symbols: 374ms
    15:22:28: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!

    20:33:49: Trainer is up to date.
    20:35:14: Successfully attached to CivilizationVI
    20:35:14: Symbolhandler: Enumerating symbols...
    20:35:15: Symbolhandler: Finished! Time enumerating symbols: 322ms
    20:35:15: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
    20:36:49: Successfully attached to CivilizationVI
    20:36:49: Symbolhandler: Enumerating symbols...
    20:36:50: Symbolhandler: Finished! Time enumerating symbols: 296ms
    20:36:50: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
    20:36:55: Successfully attached to CivilizationVI
    20:36:55: Symbolhandler: Enumerating symbols...
    20:36:55: Symbolhandler: Finished! Time enumerating symbols: 292ms
    20:36:55: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!
    20:40:04: Successfully attached to CivilizationVI
    20:40:04: Symbolhandler: Enumerating symbols...
    20:40:04: Symbolhandler: Finished! Time enumerating symbols: 291ms
    20:40:04: Capture Unit Base Address, Script error in line 6: The module name 'GameCore_XP2_FinalRelease.dll' does not exist!


    I am also getting this error in DX11.

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    Send a message to Whisperer
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    Whisperer posted on Feb 18, 2019 9:21:24 PM - Report post
     
    I'm beginning to get Cal's frustration.

    The error mentions Unit Base Address. So are you pressing F1 in the main menu when you don't have a unit yet, or are you pressing it - like the instructions mention - once you've loaded/started a game when you do have a unit to capture? Get creative!
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    Send a message to bigbadjohn3879
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    bigbadjohn3879 posted on Feb 18, 2019 9:55:07 PM - Report post
     
    If you look above the map on the left hand side they added in a cheat function that is part of the game. I found it by just looking through the buttons seeing I hadn't played in a long time.
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