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Official Trainer Thread  Anno 1800 Trainer
 
tkorca  posted on May 03, 2019 6:11:16 PM - Report post

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Hihi, First I wanted to say thank you for the awesome Trainer. I love using it and its made my gameplay much more enjoyable as a result.

I just wanted to ask if specific items, such as enhancements to the steam ships speed and combat power, some legendary items for improving island happiness were excluded from the ship inventory editor for a reason? I can't seem to find them even though I've picked them up in game and are listed on the Wiki.

 
Pegusus  posted on May 04, 2019 7:59:21 AM - Report post

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quote:
originally posted by tkorca

Hihi, First I wanted to say thank you for the awesome Trainer. I love using it and its made my gameplay much more enjoyable as a result.

I just wanted to ask if specific items, such as enhancements to the steam ships speed and combat power, some legendary items for improving island happiness were excluded from the ship inventory editor for a reason? I can't seem to find them even though I've picked them up in game and are listed on the Wiki.

There are some issues with getting the items to stick once you have edited them in the trainer in previous versions. Some of them revert to their original versions, or just plain refuse to be equipped in the correct slot/building. The options were removed, unless someone can find a way to make them stick. If you can, letting 0x90 know would be good.

[Edited by Pegusus, 5/4/2019 8:00:00 AM]

 
xxmsxx  posted on May 04, 2019 3:54:31 PM - Report post

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quote:
originally posted by 0x90

quote:
originally posted by Firecore

quote:
originally posted by 0x90

Animals and items have been reported that they sadly don't work. You can exchange a resource to it but you cannot equip that item to a building / zoo so I've removed them.

I've opened the game files and found the ID's and possibly even more info that I can’t comprehend, if that can be of any help to get items working? Quick fix would be to make so we can put our own ID’s/numbers in the trainer to test what works or not, I could show the whole code but that would make this comment huge, I cut out some parts I think might be useful as examples.

GUID 192459 /GUID
Name Shih Yang (Pirate Liner) /NameIconFilenamedata/ui/2kimages/main/3dicons/specialists/pirates/icon_shih_yang_150.png/IconFilename
InfoDescription 21397 /InfoDescription
ExportCount 2 /ExportCount
LineID 29129 /LineID
Item
GUID 192466 /GUID
/Item
FluffText 21397 /FluffText
NewOption 102419 /NewOption

A heads up they are not in order(but are for the same item) and doesn’t look entirely like this in the code, as I said I cut out parts that could be of interest.

Just trying to help folks!

I've seen the item IDs but they are 100% identical to mine and it still doesn't work. For any reason you cannot use the cheated animals or items, but resources are working fine.

On the chance to sound real stupid here cause i dont know much about it or maybe it was already asked, do you define the template of the item when you insert it or maybe the game does itself? Im asking because different types of items use different templates. Maybe at some point the game has to be informed you are adding an item of the type "TownhallItem" or "ShipSpecialist" and not a "Product" which may be the default? Specialist not able to being equipped would fit them being a "Product" for the game.

 
0x90  posted on May 05, 2019 5:28:42 AM - Report post

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@xxmsxx: That's a good idea but sadly even when using the same item type it doesn't work. For example you cannot turn a pig into a whale. Because when you do and you try to add the whale into your zoo it adds pig instead.
 
xxmsxx  posted on May 05, 2019 6:46:07 AM - Report post

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so wouldn't that mean you are only manipulating the displayed object of the inventory slot and the actual item of the slot is stored somewhere else? Would makes sense with the fact that i found multiple guids for the same object under different templates. One would probably have to debug ActionReplaceItem to see where the game goes to manipulate those slots for events. Well, it was worth a try. Thanks for your time.

[Edited by xxmsxx, 5/5/2019 6:51:13 AM]

 
FrisKouneT  posted on May 08, 2019 7:03:46 AM - Report post

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Hi today I have this message when I press F1 to activate the trainer:

15:57:23: Trainer is up to date.
15:57:28: Successfully attached to Anno1800
15:57:28: Symbolhandler: Enumerating symbols...
15:57:29: Symbolhandler: Finished! Time enumerating symbols: 346ms
15:57:29: game, Script error in line 6: Cannot find aob for 'originalcode_9653'

 
DragonStryder  posted on May 08, 2019 7:14:04 AM - Report post

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quote:
originally posted by FrisKouneT

Hi today I have this message when I press F1 to activate the trainer:

15:57:23: Trainer is up to date.
15:57:28: Successfully attached to Anno1800
15:57:28: Symbolhandler: Enumerating symbols...
15:57:29: Symbolhandler: Finished! Time enumerating symbols: 346ms
15:57:29: game, Script error in line 6: Cannot find aob for 'originalcode_9653'

see if the game version still matches the trainer version. if they don't match then Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.

 
Crash Override  posted on May 09, 2019 2:01:44 PM - Report post

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Is anyone else having issues with the max ship speed not working or is it just me?
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