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  Anno 1800 Trainer
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Apr 25, 2019 2:18:53 PM - Report post
     
    Ingame you select a ship which has at least one resource in its inventory. Then you tab out and click on the Editor tab on the trainer. If its a known resource its automatically selected from the list. Click on that list and choose your desired resource. Click away for example click on the Trainer tab. Then go back ingame and the resource should have been changed.

    //edit: Let me know if this was clear enough. Otherwise I can make a video.

    [Edited by 0x90, 4/25/2019 2:19:29 PM]
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    Send a message to Normalcy
    CHEATMASTER
    Normalcy posted on Apr 25, 2019 3:14:29 PM - Report post
     
    Great. I needed the part about 1 Resource I think. I couldn't find Delores the Diplomat (Epic) Equipped in Ships, 10% off Trade, 80% off Maintenance? She's worth having I think

    [Edited by Normalcy, 4/25/2019 3:15:14 PM]
  • Trainer Maker
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    0x90 posted on Apr 25, 2019 3:24:44 PM - Report post
     
    Animals and items have been reported that they sadly don't work. You can exchange a resource to it but you cannot equip that item to a building / zoo so I've removed them.
  • Premium Plus
    Send a message to mrdudez
    ELITE
    mrdudez posted on Apr 25, 2019 4:22:32 PM - Report post
     
    quote:
    originally posted by 0x90

    Animals and items have been reported that they sadly don't work. You can exchange a resource to it but you cannot equip that item to a building / zoo so I've removed them.

    I had never tried this because there were no description on the specialists items/people. Now there is, but, im still confused. I need to have 1 item, say.. wood, on first slot of the ship, pause the game, alt tab to editor and select one of the people (now available) and transfer to port. Is this correct? Had a few crashes but i guess is because i was selecting 50 items (ex. wood <> people) When you say, on the quoted msg, items can´t be used, you mean i should forget about this edit mode or is it working with items on the editor list? Thanks in advance.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Normalcy
    CHEATMASTER
    Normalcy posted on Apr 25, 2019 5:14:31 PM - Report post
     
    I just discovered none of the Town Hall Items (Persons) I got using the Selected Ship Inventory worked. Is there a rule ie - Rare for Rare or Uncommon for Uncommon or do I apply that rule to say no Goods Items for a person?that I needed to use?

    I also notice these items are stored individually, not in groups when there are more than one as is the case for Items got through trade or reward.

    Thank you in advance. I also am finding that the editor for the ship inventory is a bit hit and miss. Sometimes it doesn't work at all? Ie Sometimes if you change a person with it, when you put the person back into the Warehouse it reverts to the original
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Firecore
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    Firecore posted on Apr 25, 2019 8:56:52 PM - Report post
     
    quote:
    originally posted by 0x90

    Animals and items have been reported that they sadly don't work. You can exchange a resource to it but you cannot equip that item to a building / zoo so I've removed them.

    I've opened the game files and found the ID's and possibly even more info that I can’t comprehend, if that can be of any help to get items working? Quick fix would be to make so we can put our own ID’s/numbers in the trainer to test what works or not, I could show the whole code but that would make this comment huge, I cut out some parts I think might be useful as examples.

    GUID 192459 /GUID
    Name Shih Yang (Pirate Liner) /NameIconFilenamedata/ui/2kimages/main/3dicons/specialists/pirates/icon_shih_yang_150.png/IconFilename
    InfoDescription 21397 /InfoDescription
    ExportCount 2 /ExportCount
    LineID 29129 /LineID
    Item
    GUID 192466 /GUID
    /Item
    FluffText 21397 /FluffText
    NewOption 102419 /NewOption

    A heads up they are not in order(but are for the same item) and doesn’t look entirely like this in the code, as I said I cut out parts that could be of interest.

    Just trying to help folks!
    🤔

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to jmdomingo
    ELDER
    jmdomingo posted on Apr 26, 2019 4:39:26 AM - Report post
     
    Hello.. Why does the (townhalls,tradeunion,harbouroffice) cannot equip items from the Ship Inventory Editor.. Will someone update the trainer? Thank you for the attention. 🙂 🙂

    [Edited by jmdomingo, 4/26/2019 4:53:30 AM]
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Apr 26, 2019 7:50:07 AM - Report post
     
    quote:
    originally posted by Firecore

    quote:
    originally posted by 0x90

    Animals and items have been reported that they sadly don't work. You can exchange a resource to it but you cannot equip that item to a building / zoo so I've removed them.

    I've opened the game files and found the ID's and possibly even more info that I can’t comprehend, if that can be of any help to get items working? Quick fix would be to make so we can put our own ID’s/numbers in the trainer to test what works or not, I could show the whole code but that would make this comment huge, I cut out some parts I think might be useful as examples.

    GUID 192459 /GUID
    Name Shih Yang (Pirate Liner) /NameIconFilenamedata/ui/2kimages/main/3dicons/specialists/pirates/icon_shih_yang_150.png/IconFilename
    InfoDescription 21397 /InfoDescription
    ExportCount 2 /ExportCount
    LineID 29129 /LineID
    Item
    GUID 192466 /GUID
    /Item
    FluffText 21397 /FluffText
    NewOption 102419 /NewOption

    A heads up they are not in order(but are for the same item) and doesn’t look entirely like this in the code, as I said I cut out parts that could be of interest.

    Just trying to help folks!
    🤔

    I've seen the item IDs but they are 100% identical to mine and it still doesn't work. For any reason you cannot use the cheated animals or items, but resources are working fine.

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