Is it possible fix the trainer or we must await the next update?
I did the best I could with the update and this hard to work with game. The trainer is working as intended.
I can remove the option completely if it's not useful. Any other locations, unfortunately the code areas are shared by the enemy.
best,
Cal
Is it possible fix the trainer or we must await the next update?
I did the best I could with the update and this hard to work with game. The trainer is working as intended.
I can remove the option completely if it's not useful. Any other locations, unfortunately the code areas are shared by the enemy.
best,
Cal
This mean that you'll upload it soon? What is the option that you want remove?
Is it possible fix the trainer or we must await the next update?
I did the best I could with the update and this hard to work with game. The trainer is working as intended.
I can remove the option completely if it's not useful. Any other locations, unfortunately the code areas are shared by the enemy.
best,
Cal
This mean that you'll upload it soon? What is the option that you want remove?
not sure he'll reply, he's been dropping that form letter every time someone asks for a update to this trainer for a while, even in a PM to me when i submitted a update request yesterday
Some things I have noticed, based on problems I have had in the Imperial campaign, that might be useful to people.
-If you cannot get the trainer to give your ship super hull and shield, pause the game and then click on it. Frequently, when I tried without pausing, it gave the effect to the ship the selected ship was targeting instead.
-Troop strength only works if you set the value to be at or below the max value for that stage (no casualties, light casualties, or heavy casualties). For example, if you give a battleship that has four troops left in the current stage 99999 troops and it loses two in a boarding action, it will still only have two troops left. If you give it 15, however, it will have 13 after the boarding action. I am not sure why this works, I suspect it's tied into how the mechanic for reinforcing troop strength with troops from other ships works and avoids adding troops over the ship's capacity. Potential fixes: altering the maximum troop strength as well, though that might screw with the campaign map; modifying the effect of Call to Arms and/or removing its cooldown to avoid casualties in the first place.
[Edited by Apache49, 3/7/2019 9:01:45 AM]
Apache49 thank you! I was having issues figuring this out and after giving the enemy 9999 troops I just got tired of trying to make it work. Ill give this a try!