Resident Evil 2 Remake Discussion
Trainer Tools and Resources
in Claire part, That Sherry avoids Brian Irons is too difficult.
You need BOTH .NET Framework and .NET Core runtimes for the trainer to work. Reinstall if you already have them installed.
I found that I need ammo boxes to see that it is unlimited, so it's all good! Thanks for all the hard work behind all these trainers.
[Edited by xXkenseiXx, 2/6/2019 10:39:44 PM]
I had mentioned this before on pg. 33 but Blacksky003 suggested that I use the inventory editor to add the orphanage key (OK) after getting out of the room. By that I mean Sherry's room.
I reloaded the save in the Director's room (before the 1st cutscene with Irons which triggers after Sherry tried to grab the OK from a wall), used the editor, added the OK to my inventory, went out of the room to the front door, unlocked it, and went back to the Director's room. The game will treat it as if you completed the chase segment and the relevant cutscene will trigger.
Note: If you do this, once you have shifted control back to Claire, and when you go to the orphanage, you will see an item grab prompt at the where the OK is supposed to be in Sherry's segment earlier. If you used the editor like I did, you'll have bypassed this prompt so DO NOT interact with the prompt. If you do, the game will freeze and you'll have to CtrlAltDel & force terminate the game.
[Edited by volrath77, 2/7/2019 4:41:27 AM]
Having used this trainer the past two weeks now I felt I needed to post. You and your team, as always, have done a phenominal job with this. The sheer amount of options and flexiblity is amazing. Thank you all for the hard work you put into these programs.
A fantastic game made even better by having all these options. Thanks again.
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