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Resident Evil 2 Remake Trainer

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Official Trainer Thread  Resident Evil 2 Remake Trainer
 
rtwc  posted on Feb 05, 2019 4:09:13 PM - Report post

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ELITE
if trainer is updated, I hope that 'Invisible To Brian Irons' will be added.

in Claire part, That Sherry avoids Brian Irons is too difficult.

 
supraboy1  posted on Feb 06, 2019 7:34:11 AM - Report post

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I get the message that this application requires .NET Core 2.2 Runtime of higher which is not installed.. Yet it is.. and Microsoft has verified.
 
PWizard  posted on Feb 06, 2019 7:36:13 AM - Report post

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quote:
originally posted by supraboy1

I get the message that this application requires .NET Core 2.2 Runtime of higher which is not installed.. Yet it is.. and Microsoft has verified.

dotnet.microsoft.com/download

You need BOTH .NET Framework and .NET Core runtimes for the trainer to work. Reinstall if you already have them installed.

 
xXkenseiXx  posted on Feb 06, 2019 12:37:04 PM - Report post

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How can I make the unli ammo work? It seems that's the only one not working from the trainer. It's also my first time to try trainers, is it safe to play from Steam (or other platforms) in online mode? Thank you.



*Edit
I found that I need ammo boxes to see that it is unlimited, so it's all good! Thanks for all the hard work behind all these trainers.

[Edited by xXkenseiXx, 2/6/2019 10:39:44 PM]

 
volrath77  posted on Feb 07, 2019 4:38:45 AM - Report post

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quote:
originally posted by rtwc

if trainer is updated, I hope that 'Invisible To Brian Irons' will be added.

in Claire part, That Sherry avoids Brian Irons is too difficult.


I had mentioned this before on pg. 33 but Blacksky003 suggested that I use the inventory editor to add the orphanage key (OK) after getting out of the room. By that I mean Sherry's room.

I reloaded the save in the Director's room (before the 1st cutscene with Irons which triggers after Sherry tried to grab the OK from a wall), used the editor, added the OK to my inventory, went out of the room to the front door, unlocked it, and went back to the Director's room. The game will treat it as if you completed the chase segment and the relevant cutscene will trigger.

Note: If you do this, once you have shifted control back to Claire, and when you go to the orphanage, you will see an item grab prompt at the where the OK is supposed to be in Sherry's segment earlier. If you used the editor like I did, you'll have bypassed this prompt so DO NOT interact with the prompt. If you do, the game will freeze and you'll have to CtrlAltDel & force terminate the game.

[Edited by volrath77, 2/7/2019 4:41:27 AM]

 
sakuyazzang  posted on Feb 07, 2019 7:44:04 AM - Report post

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good trainer

[Edited by sakuyazzang, 2/7/2019 7:46:46 AM]

 
IRememberJeep  posted on Feb 07, 2019 9:37:33 PM - Report post

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Wizard,

Having used this trainer the past two weeks now I felt I needed to post. You and your team, as always, have done a phenominal job with this. The sheer amount of options and flexiblity is amazing. Thank you all for the hard work you put into these programs.

A fantastic game made even better by having all these options. Thanks again.

 
Caliber  posted on Feb 08, 2019 12:38:12 AM - Report post

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quote:
originally posted by IRememberJeep

Wizard,

Having used this trainer the past two weeks now I felt I needed to post. You and your team, as always, have done a phenominal job with this. The sheer amount of options and flexiblity is amazing. Thank you all for the hard work you put into these programs.

A fantastic game made even better by having all these options. Thanks again.

Thanks for your kind words!

best,
Cal

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