Just Cause 4 Discussion
Trainer Tools and Resources
everything in the game, including exploding a fuel tank, runs through the damage function.
if only health were as simple as you describe in all cases.
Also, some 'events' trigger the death sequence (i.e. falling into a triggered zone where you SHOULD die), but the developers didn't code the possibility of your health being reset by something before the 'trigger game over' function checks for health 0.
the trainer is using a function that reads the player's health about 5 times a second and simply writing the value of 30000 to it, enough to withstand most damage in the game, including 1000mph wingsuit directly into the ground at full boost.
I suggest if there is rare incidences of you walking directly up to a gunship that is supposed to 1-shot you, then avoid that. However, after HOURS of play I did not experience anything like that. I do not deny it's 'possible', and perhaps there are other ways to do this, but I worked on this game 20+ hours, so I am not eager to go back right now, with other work on the site needing attention.
[Edited by Caliber, 12/5/2018 7:36:57 AM]
I didn't know that the devs used ONE damage routine this time, ugh. In JC3 health had its own routine and was easily isolated and NOP'd so you didn't even see the 'red borders' when in damage situations.
I wasn't deliberately walking into a gunship rocket, it actually blindsided me (one of those infinitely respawning and increasing heat situations).
I guess the problem isn't the fact that 'some things can kill you'... its more the 'if you die, you have to literally hard restart the game'. Dying is no big deal at all... but having to hard restart coz you died? Ok that really does suck.
[Edited by moderator CyPHeR369, 12/5/2018 11:05:32 PM]
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