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Official Trainer Thread  Just Cause 4 Trainer
 
Caliber  posted on Dec 05, 2018 7:34:02 AM - Report post

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quote:
originally posted by Shirakani

Even with the updated Inf Health the 'slow motion red death' lockup still can happen

It is a lot harder to trigger as what it seems like the trainer is doing is allowing the damage to happen and then simply setting health back to full very quickly... But unfortunately it is still possible to sustain 'one hit kill' fatal damage from very large burst sources such as taking a direct hit from a rocket fired from a gunship...

The above example is what happened to me... wingsuiting, trying to get away, BAM, rocket from gunship at almost point blank and the slomo dead freeze happened

Only thing I can suggest to prevent this happening is perhaps NOP'ing the routine that deals damage at all so it never makes it to the unseen health bar?...

everything in the game, including exploding a fuel tank, runs through the damage function.

if only health were as simple as you describe in all cases.

Also, some 'events' trigger the death sequence (i.e. falling into a triggered zone where you SHOULD die), but the developers didn't code the possibility of your health being reset by something before the 'trigger game over' function checks for health 0.

best,
Cal

 
Caliber  posted on Dec 05, 2018 7:36:42 AM - Report post

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quote:
originally posted by Shirakani

Uh, no. It is possible to stop the damage routine from even reaching the health bar. I've used several cheat tables for Just Cause 3 that did 'inf health' this way and it worked great. Absolutely nothing could kill you simply coz damage was never even registered. The unseen 'health bar' was never touched.

Its all down to how Caliber wants to handle the coding. The way he's done it in this trainer seems to be one step 'in front' where the damage is actually registered, but simply instantly healed to full... It should be possible to go one step back in the routine and stop the damage from even being registered at all.

the trainer is using a function that reads the player's health about 5 times a second and simply writing the value of 30000 to it, enough to withstand most damage in the game, including 1000mph wingsuit directly into the ground at full boost.

I suggest if there is rare incidences of you walking directly up to a gunship that is supposed to 1-shot you, then avoid that. However, after HOURS of play I did not experience anything like that. I do not deny it's 'possible', and perhaps there are other ways to do this, but I worked on this game 20+ hours, so I am not eager to go back right now, with other work on the site needing attention.

best,
Cal

[Edited by Caliber, 12/5/2018 7:36:57 AM]

 
Shirakani  posted on Dec 05, 2018 8:45:03 AM - Report post

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Thanks for the clarification Cal.

I didn't know that the devs used ONE damage routine this time, ugh. In JC3 health had its own routine and was easily isolated and NOP'd so you didn't even see the 'red borders' when in damage situations.

I wasn't deliberately walking into a gunship rocket, it actually blindsided me (one of those infinitely respawning and increasing heat situations).

I guess the problem isn't the fact that 'some things can kill you'... its more the 'if you die, you have to literally hard restart the game'. Dying is no big deal at all... but having to hard restart coz you died? Ok that really does suck.

 
Taakebanke  posted on Dec 05, 2018 9:39:14 AM - Report post

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For me using the lightning gun secondary fire mode killed me several times with the updated trainer. That was one of the main problems for me really when using the heatlh option.
 
aredleaf  posted on Dec 05, 2018 4:13:11 PM - Report post

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I think I found a way to consistently trigger the death that needs to restart the game to fix. If you are diving into the ground while firing missiles and get caught in a simultaneous explosion and ground collision.
 
serun15  posted on Dec 05, 2018 5:07:49 PM - Report post

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This game is doo-doo and even using the trainer can't make it fun > I'm assuming they had to make the boost last forever because if you just tap boost it drains the entire god dam bar and makes you wait for it to recharge again!?!?!

[Edited by moderator CyPHeR369, 12/5/2018 11:05:32 PM]

 
mozambigo  posted on Dec 06, 2018 11:12:11 AM - Report post

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Any news on this health thing? still not working?
 
Taurusplopp  posted on Dec 07, 2018 12:20:10 AM - Report post

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quote:
originally posted by mozambigo

Any news on this health thing? still not working?

Yes, 2 posts from Caliber on the top of this very page.

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